16 Commits over 0 Days - ∞cph!
Support creating procedural sound resource from wav file data
Add procedural sound creation to sound system
Add SoundFile.Create (temp API)
SoundFile.Load also tries to load from mounting before trying native
Generate test procedural sound when loading sound entries
Build unique vertices for models to make use of index buffer
Add collision mesh to models so they can be selected in editor
Add ModelBuilder.WithName so that mounted procedural models have correct path
Fix incorrect Anorms, use simple color shader with point filtering
Load textures from wads too
Allow material load in unit test
Add file entries from pack