branchsbox/mountcancel

25 Commits over 0 Days - ∞cph!

Yesterday
Build unique vertices for models to make use of index buffer
Yesterday
Add collision mesh to models so they can be selected in editor
Yesterday
Add ModelBuilder.WithName so that mounted procedural models have correct path
2 Days Ago
Mount tree-node works Fix generic icon error
3 Days Ago
UV tweaks
3 Days Ago
Fixup UVs
3 Days Ago
Fix incorrect Anorms, use simple color shader with point filtering
3 Days Ago
Fix regenerate icons not updating icon
3 Days Ago
Calculate better bounds
3 Days Ago
Models use skin texture
3 Days Ago
Fixed not being able to find some assets (\ being converted to /) Remove debug spam
3 Days Ago
Addons/Projects include Sandbox.Mounting Asset cleanup Clean this transient string stuff up, make it a bit more thread safe If we can't find an inspector for our particular object type, look at base types Give imports specific extensions, specific path Catch and log exceptions when attempting to load Model and Texture loads attempt to load from mounts if starting with mount:// Package drops check for https scheme Asset is abstract, add MountAsset and NativeAsset Add assets to AssetSystem when mounting Make mounts visible in asset browser
3 Days Ago
Load textures from wads too
3 Days Ago
Fix triangulation
4 Days Ago
Allow material load in unit test
4 Days Ago
Load mdls
4 Days Ago
Binds for SteamApps Add Steam Integration Copy assembly to game/mount/ folder Try to load mount dlls on bootstrap, if not standalone
4 Days Ago
Add Sandbox.Mounting.Quake project, move test code
4 Days Ago
Load test textures
4 Days Ago
Cache load result, multiple calls return same objects, concurrent calls wait and return same object
4 Days Ago
Delete AppSystem at unit test shutdown Fix crash when shutting down CRenderDeviceVulkan (purging wrong buffer) [pick] Add failing tests FileEntry is can provide a single resource type - we should add multiple entries if a file can be multiple types
4 Days Ago
Use vulkan for unit tests (might have to roll this back on merge if we can't make the build server use it) Fix NRE in ConVarSystem.InvokeConVarChanged Output loaded textures to disk (temporary)
5 Days Ago
Add file entries from pack
5 Days Ago
FileEntry etc
5 Days Ago
Foundation