userLayladcancel

6,568 Commits over 3,408 Days - 0.08cph!

6 Years Ago
Add reference to physics asset override in skeletal mesh entity and reference to physics asset in skeletal model
6 Years Ago
Try wrapping physics asset in a proxy object so we can get the managed pointer back out from the outer object (gross)
6 Years Ago
Add bodies enumerator to physics asset. Add GetBoneTransform.
6 Years Ago
Add Project and Deproject to Draw2D Add managed handles to internal physics asset, body and constraint classes. Add GetPhysicsAsset to skeletal mesh entity.
6 Years Ago
Draw wireframe primitives for every body in a physics asset
6 Years Ago
Fix compile error in steam build
6 Years Ago
Initial ragdoll editor addon Expose low level primitive drawing for gamemodes to draw primitives on demand
6 Years Ago
Fix constraint enable projection setting, check if the constraint data is valid first.
6 Years Ago
Load constraint collision and projection settings and rigid body linear and angular damping. Fix compile errors Fix constraint limits in editor by setting default profile to the profile in default instance. Add PostLoad to assets for any fixups needed after loading.
6 Years Ago
Fix constraint transform when constraint parent isn't directly above in hierarchy
6 Years Ago
Load physics assets from json. Fix Vector3 json deserialize.
6 Years Ago
Started physics asset importer. Add unload and reregister to physics assets so they can be reloaded
6 Years Ago
Add Citizen props
6 Years Ago
Only reload asset on file change if the file still exists (deleting file triggers file changed event)
6 Years Ago
Add mp3 sound importer
6 Years Ago
Allow sound assets to take direct PCM data
6 Years Ago
Separate wav and ogg sound importers
6 Years Ago
Cleanup fbx animation loading Add physics asset override to skeletal mesh entity (sometimes you want a custom ragdoll that doesn't import with the model)
6 Years Ago
Preserve model import settings when reloading
6 Years Ago
Load fbx animations properly using anim timespan
6 Years Ago
Add MaterialPropertyBlock, these are used for when you need to make batched render calls but preserve dynamic material properties.
6 Years Ago
Only render screens in view
6 Years Ago
Test custom canvas render item that allows fast rendering of items with material property blocks
6 Years Ago
Fix linker error in standalone
6 Years Ago
Render arcade sprites in a single canvas flush. Add TickInterval to entity.
6 Years Ago
Cleanup
6 Years Ago
Hook up cabinet provider to crt screen shader
6 Years Ago
Fix provider material properties. Fix zero alpha pixels using wrong swatch.
6 Years Ago
Implement graphics provider material
6 Years Ago
Render draw list to render target
6 Years Ago
Update render target on graphics provider render
6 Years Ago
Add Canvas.DrawTileItem and Flush
6 Years Ago
Bind OnCanvasRenderTargetUpdate and Canvas.
6 Years Ago
Add arcade shaders. Add CanvasRenderTarget.
6 Years Ago
Implement arcade texture provider
6 Years Ago
Arcade games running with stubbed providers
6 Years Ago
Add Arcade gameapi and block party game
6 Years Ago
Add duration to animated textures, use sum of all gif frame delays for duration.
6 Years Ago
Add imgui plugin Merge branch 'master' of github.com:Facepunch/SandboxGame Added internal tick to animated texture so they don't have to be updated manually
6 Years Ago
Experimental pipe system for the map editor
6 Years Ago
Update Citizen assets Made mipmap gen super fast. Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Support obj hotloading
6 Years Ago
Don't create new skeleton on reload. Fixes animations breaking on reload.
6 Years Ago
Add Asset Unload and PostReload. Unload skeletal meshes and reregister skinned mesh components.
6 Years Ago
Handle restore background color gif disposal method
6 Years Ago
Support gif delta frames
6 Years Ago
Add import transform and collision settings to obj importer
6 Years Ago
Add frame count to animated texture.
6 Years Ago
Load all gif frames into animated texture
6 Years Ago
Try loading first frame from gif into animated texture. Draw raw texture into render target instead of material.