userLayladcancel

6,595 Commits over 3,408 Days - 0.08cph!

6 Years Ago
Balloon pop particle asset. Move block break effect client side.
6 Years Ago
Add particle system scalar and material parameters
6 Years Ago
Decoupled particle system and entity by making particle systems an asset, benefits are no setup costs when spawning emitters, particles systems can be optionally loaded from an importer.
6 Years Ago
Experiment with particle instance parameters
6 Years Ago
Fix chunk mesh using rgb instead of bgr
6 Years Ago
Add OnParticleCollide
6 Years Ago
Enable particle emitter shadow casting. Tint block debris particles.
6 Years Ago
Mesh particle emitters
6 Years Ago
Enable collision on world entities by default
6 Years Ago
Clamp block adds vertically 0-512 (for now, just to keep things sensible)
6 Years Ago
Clear mesh when chunk becomes empty
6 Years Ago
Hide block ptr in block raycast hit
6 Years Ago
Use voxel raycast for accurate block picking
6 Years Ago
Broadcast the actual block pos and min max instead of world space location
6 Years Ago
Add block type to block add rpc
6 Years Ago
Broadcast voxel map edits, quick and nasty for now, probably goes out of sync at some point
6 Years Ago
Block tool calls rpc to add blocks to server. Fix server side tools not receiving the picking ray. Update RMC.
6 Years Ago
Hard code random block colors for now so they're consistent across network
6 Years Ago
Network voxel world using NetSerialize
6 Years Ago
Release block types on reload. Make voxel map area bigger.
6 Years Ago
Save voxel world and load it back from file
6 Years Ago
Add generated voxel texture coords
6 Years Ago
Release voxel map properly
6 Years Ago
Finish porting native voxel example
6 Years Ago
Rename chunks native so it loads
6 Years Ago
Create chunk map and initialize to test it Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Move native voxel dll to correct directory
6 Years Ago
Started porting voxel example
6 Years Ago
Fix dynamic meshes
6 Years Ago
Add entity NetSerialize and NetDeserialize, this is slightly different to replicated properties, serialize is called every time a remote client wants to open up a net channel for an entity Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Only set weapon current ammo on authority
6 Years Ago
Fix world spawn brush collision. Fix displacement collision.
6 Years Ago
Play lil ui click sound when selecting tool. Tool menu uses Q key. Don't select tool if already selected.
6 Years Ago
Styled tool menu
6 Years Ago
Add fontawesome
6 Years Ago
Attach balloon rope to root parent entity, there's issues with attaching constraints to child entities
6 Years Ago
Weld tool Freeze/Unfreeze root parent entity no collide tool
6 Years Ago
Clear ghost target when it's not longer valid
6 Years Ago
Make balloon the parent of the rope it's attached to so it removes when the balloon pops
6 Years Ago
Add WakePhysics and SleepPhysics. Wake constrained entities on remove.
6 Years Ago
Add safer BaseConstraint.IsEntityConstrained
6 Years Ago
Remove relevant constraints before removing entity
6 Years Ago
Move absolute pos rot scale to base entity. Use absolute scale for rope constraint so balloon rope is the same length regardless of balloon scale
6 Years Ago
Refactor tools to call left click on both client and server
6 Years Ago
Don't attach thrusters onto other thrusters, change their properties instead
6 Years Ago
Add spawn position offset to particles (spawn inside box) Add BoundingRadius and BoundingBox getters to world entity
6 Years Ago
Remover tool and remove effect
6 Years Ago
Fix particle collisions
6 Years Ago
Add wooden crate props from rust
6 Years Ago
Add rust building parts