userLayladcancel

6,568 Commits over 3,408 Days - 0.08cph!

6 Years Ago
Basic terrain sculpt tool
6 Years Ago
Add Landscape.GetHeightData
6 Years Ago
Calculate number of landscape components in X axis so editing works on non uniform landscape sizes
6 Years Ago
Add landscape heightmap update bindings
6 Years Ago
Initial support for updating regions of landscape heightmap and collision at runtime Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Add WorldEntity.LocalBoundingBox. Fix particle systems not using entity rotation for start location. Remove particle effect now spawns particles in oriented bounding box instead of world bounds. Fix mouse axis value not being ignored for a frame when clicking on viewport Move voxel testing to BlockBuilder gamemode. Update Chunks.Native Hook up map builder tools to sandbox tool menu
6 Years Ago
Use WriteCompressedInt for editable mesh handles
6 Years Ago
Compress editable mesh serialization by using int16 for handles and flags for face properties
6 Years Ago
Net serialize editable meshes Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Pass mouse click events to game if mouse isn't on a view instead of routing through hud click events Start making map builder into a general editor addon instead of a gamemode
6 Years Ago
Coherent mouse events return is mouse on view. Allow sandbox tools to use mouse clicks while ui wants mouse but not clicking on a visible ui.
6 Years Ago
Initial support for runtime landscape collisions Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Messing around with pure3d importer using https://github.com/handsomematt/Pure3D
6 Years Ago
Initial support for setting landscape materials at runtime, very messy proof of concept Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Create landscape from 16bit height data. Experiment with Rust.World heightmap data.
6 Years Ago
Create landscapes at runtime from png image Merge
6 Years Ago
Initial commit
6 Years Ago
Add better test rust map
6 Years Ago
Add Rust.World. Add Color32 Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Use premultiplied alpha when downscaling thumbnail
6 Years Ago
Prop thumbnail renderer (just a console command for now) Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Fix remover particle effect, there needs to be a start offset to be able to apply radial velocity (just realised why while typing this commit message)
6 Years Ago
Add burst scale and start position parameters, burst scale allows particle instances to directly set the number of burst particles by using a burst value of 1
6 Years Ago
Balloon pop particle asset. Move block break effect client side.
6 Years Ago
Add particle system scalar and material parameters
6 Years Ago
Decoupled particle system and entity by making particle systems an asset, benefits are no setup costs when spawning emitters, particles systems can be optionally loaded from an importer.
6 Years Ago
Experiment with particle instance parameters
6 Years Ago
Fix chunk mesh using rgb instead of bgr
6 Years Ago
Add OnParticleCollide
6 Years Ago
Enable particle emitter shadow casting. Tint block debris particles.
6 Years Ago
Mesh particle emitters
6 Years Ago
Enable collision on world entities by default
6 Years Ago
Clamp block adds vertically 0-512 (for now, just to keep things sensible)
6 Years Ago
Clear mesh when chunk becomes empty
6 Years Ago
Hide block ptr in block raycast hit
6 Years Ago
Use voxel raycast for accurate block picking
6 Years Ago
Broadcast the actual block pos and min max instead of world space location
6 Years Ago
Add block type to block add rpc
6 Years Ago
Broadcast voxel map edits, quick and nasty for now, probably goes out of sync at some point
6 Years Ago
Block tool calls rpc to add blocks to server. Fix server side tools not receiving the picking ray. Update RMC.
6 Years Ago
Hard code random block colors for now so they're consistent across network
6 Years Ago
Network voxel world using NetSerialize
6 Years Ago
Release block types on reload. Make voxel map area bigger.
6 Years Ago
Save voxel world and load it back from file
6 Years Ago
Add generated voxel texture coords
6 Years Ago
Release voxel map properly
6 Years Ago
Finish porting native voxel example
6 Years Ago
Rename chunks native so it loads
6 Years Ago
Create chunk map and initialize to test it Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Move native voxel dll to correct directory