userLayladcancel

7,266 Commits over 3,592 Days - 0.08cph!

7 Years Ago
Ragdoll on death
7 Years Ago
Updated packages. Added dummy project to generate coreclr dlls. Testing shooting players
7 Years Ago
Printing enter/leave/death to chat. Added DestroyChildren property to BaseEntity so children are destroyed regardless of who destroys it.
7 Years Ago
Public attachment rule enum
7 Years Ago
Forgot to destroy children of children. Attaching entities to camera now uses relative attachment rule, fixing viewmodel when respawning
7 Years Ago
Destroying an entity can now destroy all children. Destroying viewmodel on player death
7 Years Ago
Fixed map networking warnings by attaching brush components in an actor
7 Years Ago
Moved actor interp to BaseWorldEntity. Map entities are spawned server side
7 Years Ago
Fixed jumping and chat in dedicated server
7 Years Ago
Fixed skeletal mesh caching when compiling using engine source
7 Years Ago
Using TArray for all Array bindings
7 Years Ago
Using FString for all string bindings. Updated BindingGen. Fixed invalid path being passed to RelativeToAbsolute.
7 Years Ago
TArray Marshaler. Fixed CString Marshaler ParameterToManaged sender
7 Years Ago
Dedicated server bootstrap. Connect to dedicated server
7 Years Ago
Updated BindingGen
7 Years Ago
Fixed FStringToHGlobal
7 Years Ago
Fix SandboxGameServer.Target.cs
8 Years Ago
Started to use FString marshalling
8 Years Ago
Update bindinggen
8 Years Ago
BaseWorldEntity uses actor with just a scene component instead of a static mesh actor
8 Years Ago
Fixed spawning of base entities
8 Years Ago
Viewmodel activity animations
8 Years Ago
Start work on switching viewmodels on weapon change
8 Years Ago
Cheeky viewmodel position lag
8 Years Ago
Hardcoded surface type footstep sounds
8 Years Ago
Bind GetSocketLocation for tracing from players feet
8 Years Ago
ifdef Coherent on server
8 Years Ago
Add compiling of dedicated server to build script
8 Years Ago
Add surface type to hit result
8 Years Ago
Tracing brush models now returns the correct physical material
8 Years Ago
CacheVersion++
8 Years Ago
Added spawn sound attached. Loading animation events from file. Cache animation events
8 Years Ago
Animation notify actions. Testing footstep sounds
8 Years Ago
Initial animation event support
9 Years Ago
Added experimental light function to cinema media player
9 Years Ago
Started work on a media player asset that encapsulates media player, media texture, media sound wave objects
9 Years Ago
Added basic cinema character movement
9 Years Ago
Removed collision from auditorium walls
9 Years Ago
Added Character and GameMode BP
9 Years Ago
More project cleanup
9 Years Ago
More project cleanup
9 Years Ago
Removed FirstPersonBP
9 Years Ago
More project cleanup
9 Years Ago
Removed unused blueprints
9 Years Ago
More project cleanup
9 Years Ago
Updated ignore.conf
9 Years Ago
More project cleanup
9 Years Ago
Initial project cleanup
9 Years Ago
Updated ignore.conf
9 Years Ago
Updated ignore.cong