userLayladcancel

7,441 Commits over 3,622 Days - 0.09cph!

32 Days Ago
Some extra null checking in DeleteSceneObject
33 Days Ago
Save and restore current sequence so it can be set in editor
33 Days Ago
It's a bad idea to use serialize abstract sequence accessor
33 Days Ago
Add current sequence accessor to SkinnedModelRenderer https://files.facepunch.com/layla/1b1611b1/sbox-dev_Ia0QfZrbmI.mp4
33 Days Ago
Add stop sequence on finish to directplayback animgraph node
34 Days Ago
Collider returns touching colliders of rigidbody if the collider is on a rigidbody
34 Days Ago
Fix mistake in ParticleModelRenderer upgrader
35 Days Ago
Allow ParticleModelRenderer to choose material groups and body groups https://files.facepunch.com/layla/1b1411b1/sbox-dev_JYc5358JqI.png
35 Days Ago
Add CameraComponent.ScreenToWorld
35 Days Ago
Add rendermesh resource Add rendermesh asset type Allow sceneobject to be created from rendermesh Add MeshRenderer Add vmesh asset preview Don't hide vmesh assets
35 Days Ago
Fix gameobject and component control widgets not respecting readonly attribute
35 Days Ago
Add Distance/Falloff to music player
36 Days Ago
Rework triggers to check contact points instead of ref counted touches. Add ITriggerListener.OnTriggerEnter/Exit for game objects that contain multiple colliders
38 Days Ago
Revert trigger changes
39 Days Ago
Fix NRE in trigger rework
39 Days Ago
Fix PhysicsBody.IsTouching returning too early
39 Days Ago
Fix touching colliders only being added to triggers
39 Days Ago
Add PhysicsBody.IsTouching( body ) Rework triggers to check for exit events at the end of physics step, should be more reliable than ref counting touch events
41 Days Ago
Disable rendering on sceneobject when model renderer uses model that has no valid render meshes
41 Days Ago
Cache native physics body shapes so GetShape can have direct access to them
41 Days Ago
Fix LobbyCard NRE
41 Days Ago
Use error model for sceneobject when model has no valid render meshes Do the same for scenemodel
42 Days Ago
Fix map drop object for local maps
42 Days Ago
Make sure ListView itemsPerRow can't be zero
42 Days Ago
Add TrailRenderer.Emitting to control when new points should be added to the trail or not Fix camera shader node typo with FarPlane
45 Days Ago
Grt rid of log spam in OnAnimationEvent
47 Days Ago
Animgraph: Add blend cycle option to state machine transitions - blends cycle on transition instead of resetting to zero https://files.facepunch.com/layla/1b0211b1/sbox-dev_fR7ScCdFuP.mp4
47 Days Ago
Fix readonly string control widget
48 Days Ago
Fix the conveyor belt in player_controller_physics
48 Days Ago
Remove extra quat normalize that isn't doing anything
48 Days Ago
Normalize quaternions in AddPoses to prevent drift in model space blending
48 Days Ago
Don't early out of model collider when there isn't a bone for part
48 Days Ago
Allow physics shape to associate with a bone index so SceneTraceResult.Bone works when hitting physics shape, as the summary suggests https://files.facepunch.com/layla/1b3111b1/sbox-dev_016MWrhQrI.mp4
48 Days Ago
Remove the need for CGameTrace and delete it, the less trace result structs we have, the better
48 Days Ago
Add pivot to sprite renderers
49 Days Ago
Update ragdoll bone objects in editor
49 Days Ago
Update joints scene
49 Days Ago
Ragdoll uses Model.CreateBoneObjects
49 Days Ago
Add Model extension to create bone objects Rework skinned renderer to use create bone objects extension. Ignore absolute bone objects.
51 Days Ago
Fix crash in CModelStream::CopyValuesFromStream, assert out of bounds
51 Days Ago
Save launcher cookies to it's own file Make sure launcher doesn't save editor cookies, they would stomped on close
53 Days Ago
Finish bone updates at end of update if transform has changed after updating bones
53 Days Ago
Revert, this is likely going to break threaded animation
53 Days Ago
Finish bone update on renderer transform change to ensure bones are up to date in situations where transform changes after animation update
53 Days Ago
Do not do a recursive destroy on mesh copies when loading fbx blend shapes, this seems to fuck up the original mesh it was copied from https://files.facepunch.com/layla/1b2711b1/sbox-dev_NPHzQrVaHv.png
54 Days Ago
Fix new project location file dialog not setting initial directory
54 Days Ago
Improve spotlight gizmos
56 Days Ago
Include file in delete asset dialog for single asset selection
56 Days Ago
Physics debug render uses OverlayWithDepth so it's after post process https://files.facepunch.com/layla/1b2411b1/sbox_PvU3Pt0GJf.png
56 Days Ago
Protect against processing the same physics intersection event multiple times