userLayladcancel

6,572 Commits over 3,408 Days - 0.08cph!

5 Years Ago
Add translation and scale params for modify bone node
5 Years Ago
Add translation and scale to bone modify node
5 Years Ago
Remove anim init and update callbacks, unused and slow
5 Years Ago
Make sure CacheBones is called on anim nodes
5 Years Ago
Start of modify bone anim node rewrite using skeletal control base Remove anim node initialize and update callbacks to managed (unused and probably very slow) Return default link node when managed node doesn't use one, which proxies through managed anim node (needs testing) Make sure to call evaluate component space for root anim node Add set bone name and rotation to modify bone node. Add modify bone definition. Add component pose input link for modify bone node
5 Years Ago
Add defaults for BlendWeight and BlendDepth
5 Years Ago
Add LayeredBoneBlend definition Add hold layer, blend with movement layer above spine
5 Years Ago
Add crouch walk layer
5 Years Ago
Add definition for state machine. Add run layer animdef. Separate walk and run layers into their own animdefs, main citizen animdef finds layers and uses them in a state machine Cache state machine layers so state can be controlled with Model.AnimState Add force bool to AnimState to bypass checking of current state (firing weapon before anim has completed etc)
5 Years Ago
base player noclip command toggle (to allow for bind v noclip)
5 Years Ago
Fix user binds not saving to config
5 Years Ago
Use generics for anim parameters
5 Years Ago
Add anim def parameters
5 Years Ago
Cache result node in anim def context incase result is fetched multiple times
5 Years Ago
Remove name from find layer, not needed
5 Years Ago
Support wildcard animdef includes in layers array Use path stack when finding included animdef files Fix NRE when trying to add null animation from animdef Allow relative animation paths Only add animations with unique name Default values for sequence layer def when there's no json for them
5 Years Ago
Add newclient command bound to F5 (Opens a new process and connects to current server)
5 Years Ago
Add BlendSpaceDef
5 Years Ago
Fix AnimDef.FromJson
5 Years Ago
Animdef uses layers instead of nodes. Layers have Type property. Result object instead of name property.
5 Years Ago
Namespaced anim nodes
5 Years Ago
Load goldsrc mdl animations
5 Years Ago
Goldsrc mdl file loading uses stream extensions instead of lump reader
5 Years Ago
Add empty include animations for sequence descs in goldsrc mdl
5 Years Ago
Add AnimDef FromJson and ToJson
5 Years Ago
Add AnimDef asset (load anim graphs from file)
5 Years Ago
Wheel02 prop
5 Years Ago
Add gibs for shipping container Add CardboardBox01 prop Increase prop impact speed needed to gib
5 Years Ago
Add func to create image from render target. Add command to generate thumbnail png for all props in database, save to User Data.
5 Years Ago
Thirdperson uses IgnoreViewTarget so that any player model attachments respects hide from owner etc
5 Years Ago
Fix duplicate spawn call in playground
5 Years Ago
Make Player.Die non virtual and add virtual OnDeath instead so that OnClientDied will always be called.
5 Years Ago
Rename all instances of Controllable to Player Remove gamemode static calls from BaseCombatPlayer
5 Years Ago
Setup toolgun viewmodel
5 Years Ago
Add gmod addon for fbx assets
5 Years Ago
Fix dresser gamemode
5 Years Ago
Fix compile whitelist errors in ShooterBase
5 Years Ago
Revert
5 Years Ago
Disable fbx embedded material loading for now (filesystem changes may have broke it)
5 Years Ago
Add movement state bit flags so only one property has to be replicated (grounded, walking, crouching etc)
5 Years Ago
Fix playground grabber using incorrect eye yaw when rotating entity
5 Years Ago
Check if entity is valid before updating UI properties
5 Years Ago
Wait for texture loaded task to complete in TextureRequestHandler
5 Years Ago
Fix compile errors in suicide barrels
5 Years Ago
Load mdl textures from texture mdl file if it exists
5 Years Ago
Fix goldsrc mdl loading fail when textures are embedded in another mdl
5 Years Ago
Skeletal model importer for goldsrc mdl
5 Years Ago
Add wheel prop from citizens
5 Years Ago
Bail and warn when calling spawn on already spawned entity. Should fix SBOX-154
5 Years Ago
Add gib asset and entity, despawn gibs after 5 seconds