userMartyn Chapmancancel

371 Commits over 183 Days - 0.08cph!

Merge from main
Yesterday
Merge from remove_client_mission_state_requests
Yesterday
Remove client requests for updating mission states due to concering profiler data Server still sends updated states when we go to talk to a mission provider, but only for that mission provider rather than all (so player still sees correct dialogue options for selecting missions) Server still updated states for all mission providers after accepting a mission, but because player will have a mission currently active it will return much earlier in the function that checks if we can accept each mission
Yesterday
Add 5s time cap to client requesting update to mission states
Yesterday
Merge from client_request_mission_states
Yesterday
Merge from space_station_weapon_skin
Yesterday
Fix warning spam on viewmodel
2 Days Ago
Boost visibility of display back elements
2 Days Ago
Ammo display llight now works again, and apply fade in to light intensity on deploy
2 Days Ago
- Add option on 'GoToDeepSea' objective types to fail the mission once the deep sea closes. Enabled for the floating city wood delivery mission - Also add option to only allow mission to be started if we are x many seconds away from deep sea wipe/closing. Also enabled for this mission - Mission failure chat message is now translated. Also provided additional context for mission failure by showing the failure reason
3 Days Ago
Merge from naval_update
3 Days Ago
Merge from naval_update
3 Days Ago
Merge from naval_missions
3 Days Ago
Rebuild phrases
3 Days Ago
Merge from main
3 Days Ago
Merge from naval_update
3 Days Ago
Dialogue adjustment for Floating Citizen
3 Days Ago
Dialogue fixes for Lumberjack and Floating Citizen
3 Days Ago
Merge from readout_animations_fix
3 Days Ago
Update viewmodel prefab with new mesh renderer display fixes
3 Days Ago
Merge from /naval_update/lr300_space_display_animations
3 Days Ago
Merge from item_ownershipsshare_free
3 Days Ago
Free ownershipShared list if not null on Item pool reset
3 Days Ago
Make ammo readout animations work with new mesh renderers
3 Days Ago
Merge from changeset 138978 (mission change and leak fix)
3 Days Ago
Merge from naval_missions
3 Days Ago
Remove time limit from boat scientist hunt mission Fix 138975 2.0
3 Days Ago
Merge from naval_missions
3 Days Ago
Merge from changeset 138975 (another leak)
3 Days Ago
Another leak 💦🔧
3 Days Ago
Merge from changeset 138967 (fix leaky lists)
3 Days Ago
Merge from naval_missions
3 Days Ago
Fix leaky lists on the server relating to missions
3 Days Ago
Merge from naval_update
3 Days Ago
Merge from naval_update
3 Days Ago
Merge from naval_missions
4 Days Ago
Don't error log about out of bounds if mission has no rewards, just return
4 Days Ago
Fix y offset not working
4 Days Ago
Add settings on RadialSpawnPoint for random rotation on all axes and random y position offset
4 Days Ago
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4 Days Ago
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6 Days Ago
Cherrypick from 138740 (fix player teams error in kill entity mission event)
6 Days Ago
Merge from naval_missions
6 Days Ago
- Don't process 'kill entity' mission events if the kill came from a suicide - When processing kill entity mission events replace the checks for InATeam() (which was checking current team ID value) with a check that the current team is not null - Add a guard and warning log to InATeam() in case current team ID is valid but Team is null. After removing my usages there is nothing else presently using this function
6 Days Ago
Merge from naval_missions
6 Days Ago
- Improve objective resetting for acquire item objectives for scientist safe zone spawn unlock and oil rig raid missions - Also fixed objective map and compass markers for those missions not working as they should - Fix being able to focus on invisible objective map markers
7 Days Ago
Merge from naval_update
7 Days Ago
Merge from naval_missions
7 Days Ago
Tropical1 terrain colliders are now on the terrain layer
7 Days Ago
Objectives that take you into the deep sea are now no longer valid if the deep sea is closed, preventing you from starting these missions until the deep sea opens again. Deep sea islands objective map marker is now invisible, it wasn't meant to be pointing you to a specific island anyway.