userMartyn Chapmancancel

65 Commits over 61 Days - 0.04cph!

Fix workbench tech trees in vanilla gamemode
Yesterday
Fix changelog panel looking wrong when first opening it Fix changelog button remaining toggled on if closing the inventory menu whilst changelog panel is open
Yesterday
Move field to server only
2 Days Ago
Fix compile error
2 Days Ago
Show error toast if we fail to change a skin because a player is sitting in the skinnable item
3 Days Ago
Add toast error messages when unable to pickup items Split out logic into different boiolean methods for checking whether we should display the pickup option and whether the item can be handed over. Sometimes we don't want to show the option at all, sometimes we want the option to pickup but then know why we can't via toast Several items now have the option to pickup and will then display a toast message on failing, where they did not have the option to pickup before (and you wouldn't know why) Made some small changes to WaterPurifier code to make some of what it's doing a bit clearer
4 Days Ago
Fix camera position not updating when recentering map view
4 Days Ago
Upon first time opening map automatically centre on player
4 Days Ago
Merge from main
5 Days Ago
Update changelog
5 Days Ago
Merge from hardcore_refresh
5 Days Ago
Merge from main
8 Days Ago
Merge from tugboat_toot
8 Days Ago
Configure max horn time and rate limit
8 Days Ago
Merge from main
8 Days Ago
Merge from compass
8 Days Ago
Needle now moves when tapped during admire animation
9 Days Ago
Adjust needle swing settings, now settles faster from big swings
9 Days Ago
Merge from compass
9 Days Ago
Merge from main
9 Days Ago
Remove last uses of node shortnames
9 Days Ago
NPC statements now copied over too
9 Days Ago
Post node data copy
9 Days Ago
Pre node data copy
9 Days Ago
Merge from ammocontainer_garbage
11 Days Ago
Merge from main
11 Days Ago
Fix typo in primitive changelog Workbnech is no more. Rust is once again playable
11 Days Ago
Fixes
12 Days Ago
Remove garbage allocations from calls to FindItemsByItemID
12 Days Ago
Merge from fix_ammo_contents_bug
12 Days Ago
Fix for amount to reload value when switching ammo types being wrong if ping wasn't low enough.
15 Days Ago
Merge from main
16 Days Ago
Changes to dialogue tree editor: - Support for new node types (entry node, branch node) - All dialogue trees now have and start at the entry node, with conditions for which speech node to start at defined in the graph editor window rather than in scripts - New node creation window - Nodes are now stored with GUID's and we use these to determine connections rather than shortnames - Updated all existing conversations to work with these changes, all *should* be mostly working as before. Where some scripts are still relying on shortname values things will break - Various other small fixes and improvements
24 Days Ago
Merge from main
24 Days Ago
Merge from waterpump_occlusion_fix
24 Days Ago
Fluid switch and powered water purifier loop audio now also affected by occlusion.
24 Days Ago
Merge from main
24 Days Ago
Merge from tugboat_toot 🎺
24 Days Ago
Restore changes and fix compile errors
24 Days Ago
Merge from main
24 Days Ago
Merge from compass
24 Days Ago
Merge from main
24 Days Ago
Setup for weapon rack
32 Days Ago
Merge from main
36 Days Ago
Change UI sounds and fix NRE when deployed in third person
36 Days Ago
Small fixes and tweaks
37 Days Ago
Water pump idle loop audio is now affected by occlusion.
38 Days Ago
Tweak needle settings
38 Days Ago
Merge from compass_gameplay
38 Days Ago
Merge from /compass