549 Commits over 245 Days - 0.09cph!
Merge from skin_access_improvements
Remove DeveloperOnly visibility flag from skins_access due to some servers relying on it being visible
Fix skins_access -1 not working with default wallpapers
Merge from blendedsoundloops_onvalidate_fix
Check if SoundDefinition template is valid before accessing it in BlendedSoundLoops::OnValidate
Fixes error spam in editor
Fix deep sea treasure mission progress getting stuck if player disconnects after digging up treasure chest
Merge from treasure_mission_fix
Check for skins_access value when checking if a steam item is in our inventory
Merge from boatscientists_mission_fix
Mission to kill deep sea patrol boat scientists now fails if the deep sea closes
Merge from wildlifecull_wolf_fix
Add Wolf2 to eligible animals for Wildlife Cull mission
Merge from skin_access_improvements
Merge from skin_access_improvements
Cleanup how skins_access worked, now runs in the base "do we own this DLC" style checks rather than having branches in various different classes
Fixes default wallpapers not being available with skins_access -1
Merge from naval_missions
Revert change to MissionPoint type position generator for now due to error
Fix item already added exception in request missions update
Merge from naval_missions
Suggested simplifications for performance capture
Cleanup bits from last commit
Add 'profileNextMissionsValidStateWorkQueue' servervar to generate a performance capture containing the next run of the missions work queue if profling is enabled
- Optimise WorldPositionGenerator, this was the most expensive job in the new work queue and is now showing as at least 30x faster at in testing
- Optimise MissionPoint type position generator so it no longer always iterates through all mission points on the server
- Now check when we last revalidated each mission before adding it to a run of the work queue rather than just checking time between runs of the work queue itself
- Move work queue run cooldown to a servervar 'missionValidStateWorkQueueCooldown', and added 'missionPerValidStateCooldown' to configure cooldown between revalidating individual missions
- Add servervars 'resetmissions' and 'resetmissions_alll' to reset missions progress for a target player or all players on a server. Useful if saved missions progress is borked without having to reset entire player state
- Player now requests a mission valid states update when they join a server, so map markers will be ready for when they first open their map
Merge from 3p planner animation update
Animation fixes and code improvements
Merge from 3p wallpaper animation update
Cleanup old door closer code, open/close anims basic setup
Fix null exception when quickly switching between paintball guns
Disable being able to wear headgear with paintball overalls due to balance issues
- Paintball overalls now have the applied colour saved as part of the item data. This enables being able to dress up mannequins with different coloured overalls. Also fixes corpses overalls colour if swapping out the corpses worn overalls
- Mannequins now do the check for clothing occupying under/over clothing slots. This fixes overalls not updating to the correct hood up/down mesh when on mannequins
- Paintball overalls item icon now updates to show whatever colour that overalls item last had applied
- Removed an unnecessary allocation when saving mannequin protobuf data
- Fixed a pool leak in PlayerModel when updating overalls colour
Merge from deepsea_closed_fail_missions
Small code fixes
Rebuild phrases
Codegen and compile fixes
Merge from naval_missions
Add some extra guards and server error logs if saved missions objective count is wrong
Remove client error logs regarding mission objectives count being wrong
Will still get logged on the server if it's still a problem. If it's wrong on either the client or server, it'll be wrong on both