userMartyn Chapmancancel

1,169 Commits over 457 Days - 0.11cph!

2 Days Ago
Fuseboxes now show the worldmodel for whatever the currently inserted item is They now show a heavy fuse if one is inserted rather than a regular fuse
2 Days Ago
Forgot to push localization changes
2 Days Ago
Merge from main
2 Days Ago
Merge from boatvendor_dialogue_fix
2 Days Ago
Fix boat vendor dialogue on floating cities saying wrong direction for where to find purchased boat
2 Days Ago
Merge from main
2 Days Ago
Cleanup
3 Days Ago
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3 Days Ago
Add achievements for: - Putting a note in another players mailbox - Purchasing from the travelling vendor - Starting a satellite crash event
3 Days Ago
Merge from distance2d_fix
3 Days Ago
Skip the Y component subtract in Vector3Ex.Distance2D
3 Days Ago
- Fix Distance2D methods in BaseEntity returning 3D rather than 2D distance. Replace usages of these with the 3D distance to not change previous behaviour, all look like they work well enough despite having used 3D distance all along - Change Distance2D in Vector3Ex to return Magnitude2D of both vectors rather than the 3D distance calculation with discarded Y components. Remove the "replace this" comment
3 Days Ago
Add achievement for distance travelled via vine swinging Add dictionary for lifestory generic stats for faster setting and value lookup Make genericStatKey on LifeInfographicStat non serialized as it's only ever set at runtime
3 Days Ago
Merge from main
3 Days Ago
Merge from main
5 Days Ago
Merge from main
11 Days Ago
Allow base ResourceEntity's to spawn gibs when depleted
11 Days Ago
Merge from itemdesc_alignment_fix
11 Days Ago
Change item description text horizontal alignment in GameUI.Inventory from Justified to Left Fixes the characters looking stretched and inconsistent between item description strings. Justified also never applies to the last line, so only the last line would look normal Before https://files.facepunch.com/martynchapman/2026/September/09_21-26-VitalXuanhuasaurus.png After https://files.facepunch.com/martynchapman/2026/September/09_21-26-FractalSpidermonkey.png
11 Days Ago
Merge from headitem_overlays_fix
11 Days Ago
- Fix heavy plate helmet and diving mask screen overlays disappearing when downed or dead - Fix heavy plate helmet audio muffling being cancelled by the wounded mixer snapshot. Muffling now has its own lowpass stage on the In Game and Player Voices groups, so it can mix with other snapshots instead of competing for the one snapshot slot - Helmet muffling is inactive for snapshots like CCTV and Underwater as that felt correct - Remove UIPrisonerHoodOverlay, it's overriden behaviour is what the base class UIBlackoutOverlay does by default now
11 Days Ago
Add support for initiating NPC conversations over telephones
16 Days Ago
Add achievement for killing a player with a mortar shell
16 Days Ago
Add achievement for renting an apartment
16 Days Ago
- Add new achievement for inserting a heavy fuse into the power plant - Can now get the player responsible for item moves in an ItemContainer. Needed for this achievement and also fixes the analytics event for inserting heavy fuses sometimes using the wrong player - Cleanup some of the new clan achievements code
16 Days Ago
Fix paintball gun item data not updating colour upon being equipped
17 Days Ago
More null guards, including against sounds
17 Days Ago
Guard against accessing null particle systems in PowergridEngineFx
18 Days Ago
Fix for paintball guns appearing with wrong colours which keeps player last applied colour the preferred option
18 Days Ago
Disabled playOnShow on blocker stage change particle FX
18 Days Ago
Merge from main
18 Days Ago
Add some prevent movement colliders to the barrel blockers which persist between destruction stages
18 Days Ago
Fix potential mismatch of enabled colliders on server and client on monument blockers Fix collapse blocker holding invalid reference to one of its colliders
30 Days Ago
Merge from setflag_remove
30 Days Ago
Fix SetFlagLocal compile error
30 Days Ago
Merge from setflag_remove
30 Days Ago
Remove obsolete SetFlag and replace existing usages with the disposable pattern
30 Days Ago
Setup the viewmodel drop animation that's been unused for years on various grenades
30 Days Ago
Hook up damage state change FX on all blockers
31 Days Ago
Better handling of clan score
31 Days Ago
Adjust conversation readout timings again
31 Days Ago
Initial setup of repairable helipad at bandit camp Buying air vehicles from the vendor is disabled until players contribute enough resources to repair the helipad. Works similar to constructing siege weapons Once repaired stays repaired for the wipe Placeholder art whilst helipad is under construction
32 Days Ago
Setup 3 new clan related achievements
32 Days Ago
Merge from MonumentBlockers
32 Days Ago
Fix blocker mesh issues flagged by automated tests
32 Days Ago
Merge from MonumentBlockers
32 Days Ago
Codegen, manifest
32 Days Ago
S2P military tunnel, oilrig, launch site
32 Days Ago
Merge from main
33 Days Ago
Fix desks blocker not rendering due to unassigned LOD component Reduce health on the chonkier blockers