1,169 Commits over 457 Days - 0.11cph!
Fuseboxes now show the worldmodel for whatever the currently inserted item is
They now show a heavy fuse if one is inserted rather than a regular fuse
Forgot to push localization changes
Merge from boatvendor_dialogue_fix
Fix boat vendor dialogue on floating cities saying wrong direction for where to find purchased boat
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Add achievements for:
- Putting a note in another players mailbox
- Purchasing from the travelling vendor
- Starting a satellite crash event
Merge from distance2d_fix
Skip the Y component subtract in Vector3Ex.Distance2D
- Fix Distance2D methods in BaseEntity returning 3D rather than 2D distance. Replace usages of these with the 3D distance to not change previous behaviour, all look like they work well enough despite having used 3D distance all along
- Change Distance2D in Vector3Ex to return Magnitude2D of both vectors rather than the 3D distance calculation with discarded Y components. Remove the "replace this" comment
Add achievement for distance travelled via vine swinging
Add dictionary for lifestory generic stats for faster setting and value lookup
Make genericStatKey on LifeInfographicStat non serialized as it's only ever set at runtime
Allow base ResourceEntity's to spawn gibs when depleted
Merge from itemdesc_alignment_fix
Change item description text horizontal alignment in GameUI.Inventory from Justified to Left
Fixes the characters looking stretched and inconsistent between item description strings. Justified also never applies to the last line, so only the last line would look normal
Before https://files.facepunch.com/martynchapman/2026/September/09_21-26-VitalXuanhuasaurus.png
After https://files.facepunch.com/martynchapman/2026/September/09_21-26-FractalSpidermonkey.png
Merge from headitem_overlays_fix
- Fix heavy plate helmet and diving mask screen overlays disappearing when downed or dead
- Fix heavy plate helmet audio muffling being cancelled by the wounded mixer snapshot. Muffling now has its own lowpass stage on the In Game and Player Voices groups, so it can mix with other snapshots instead of competing for the one snapshot slot
- Helmet muffling is inactive for snapshots like CCTV and Underwater as that felt correct
- Remove UIPrisonerHoodOverlay, it's overriden behaviour is what the base class UIBlackoutOverlay does by default now
Add support for initiating NPC conversations over telephones
Add achievement for killing a player with a mortar shell
Add achievement for renting an apartment
- Add new achievement for inserting a heavy fuse into the power plant
- Can now get the player responsible for item moves in an ItemContainer. Needed for this achievement and also fixes the analytics event for inserting heavy fuses sometimes using the wrong player
- Cleanup some of the new clan achievements code
Fix paintball gun item data not updating colour upon being equipped
More null guards, including against sounds
Guard against accessing null particle systems in PowergridEngineFx
Fix for paintball guns appearing with wrong colours which keeps player last applied colour the preferred option
Disabled playOnShow on blocker stage change particle FX
Add some prevent movement colliders to the barrel blockers which persist between destruction stages
Fix potential mismatch of enabled colliders on server and client on monument blockers
Fix collapse blocker holding invalid reference to one of its colliders
Merge from setflag_remove
Fix SetFlagLocal compile error
Merge from setflag_remove
Remove obsolete SetFlag and replace existing usages with the disposable pattern
Setup the viewmodel drop animation that's been unused for years on various grenades
Hook up damage state change FX on all blockers
Better handling of clan score
Adjust conversation readout timings again
Initial setup of repairable helipad at bandit camp
Buying air vehicles from the vendor is disabled until players contribute enough resources to repair the helipad. Works similar to constructing siege weapons
Once repaired stays repaired for the wipe
Placeholder art whilst helipad is under construction
Setup 3 new clan related achievements
Merge from MonumentBlockers
Fix blocker mesh issues flagged by automated tests
Merge from MonumentBlockers
S2P military tunnel, oilrig, launch site
Fix desks blocker not rendering due to unassigned LOD component
Reduce health on the chonkier blockers