userMartyn Chapmancancel

549 Commits over 245 Days - 0.09cph!

1 Hour Ago
Merge from skin_access_improvements
1 Hour Ago
Remove DeveloperOnly visibility flag from skins_access due to some servers relying on it being visible Fix skins_access -1 not working with default wallpapers
3 Hours Ago
Merge from main
Merge from blendedsoundloops_onvalidate_fix
Check if SoundDefinition template is valid before accessing it in BlendedSoundLoops::OnValidate Fixes error spam in editor
3 Days Ago
Fix deep sea treasure mission progress getting stuck if player disconnects after digging up treasure chest
3 Days Ago
Merge from treasure_mission_fix
3 Days Ago
Check for skins_access value when checking if a steam item is in our inventory
3 Days Ago
Merge from main
4 Days Ago
Merge from boatscientists_mission_fix
4 Days Ago
Mission to kill deep sea patrol boat scientists now fails if the deep sea closes
4 Days Ago
Merge from wildlifecull_wolf_fix
4 Days Ago
Add Wolf2 to eligible animals for Wildlife Cull mission
5 Days Ago
Merge from skin_access_improvements
5 Days Ago
Fix compile error
5 Days Ago
Merge from skin_access_improvements
5 Days Ago
Cleanup how skins_access worked, now runs in the base "do we own this DLC" style checks rather than having branches in various different classes Fixes default wallpapers not being available with skins_access -1
5 Days Ago
Merge from naval_update
5 Days Ago
Merge from naval_missions
5 Days Ago
Revert change to MissionPoint type position generator for now due to error Fix item already added exception in request missions update
5 Days Ago
Merge from naval_update
5 Days Ago
Merge from naval_missions
5 Days Ago
Suggested simplifications for performance capture
5 Days Ago
Merge from naval_update
5 Days Ago
Merge from main
5 Days Ago
Cleanup bits from last commit Add 'profileNextMissionsValidStateWorkQueue' servervar to generate a performance capture containing the next run of the missions work queue if profling is enabled
6 Days Ago
- Optimise WorldPositionGenerator, this was the most expensive job in the new work queue and is now showing as at least 30x faster at in testing - Optimise MissionPoint type position generator so it no longer always iterates through all mission points on the server - Now check when we last revalidated each mission before adding it to a run of the work queue rather than just checking time between runs of the work queue itself - Move work queue run cooldown to a servervar 'missionValidStateWorkQueueCooldown', and added 'missionPerValidStateCooldown' to configure cooldown between revalidating individual missions - Add servervars 'resetmissions' and 'resetmissions_alll' to reset missions progress for a target player or all players on a server. Useful if saved missions progress is borked without having to reset entire player state - Player now requests a mission valid states update when they join a server, so map markers will be ready for when they first open their map
12 Days Ago
Merge from 3p planner animation update
12 Days Ago
Animation fixes and code improvements
12 Days Ago
Merge from main
12 Days Ago
Merge from 3p wallpaper animation update
12 Days Ago
Cleanup old door closer code, open/close anims basic setup
14 Days Ago
Merge from naval_update
14 Days Ago
Merge from main
16 Days Ago
Fix null exception when quickly switching between paintball guns
18 Days Ago
Disable being able to wear headgear with paintball overalls due to balance issues
18 Days Ago
Fix variable name typo
18 Days Ago
Merge from main
18 Days Ago
- Paintball overalls now have the applied colour saved as part of the item data. This enables being able to dress up mannequins with different coloured overalls. Also fixes corpses overalls colour if swapping out the corpses worn overalls - Mannequins now do the check for clothing occupying under/over clothing slots. This fixes overalls not updating to the correct hood up/down mesh when on mannequins - Paintball overalls item icon now updates to show whatever colour that overalls item last had applied - Removed an unnecessary allocation when saving mannequin protobuf data - Fixed a pool leak in PlayerModel when updating overalls colour
19 Days Ago
Merge from deepsea_closed_fail_missions
19 Days Ago
Small code fixes Rebuild phrases
19 Days Ago
Codegen and compile fixes
19 Days Ago
Merge from naval_update
19 Days Ago
Merge from main
20 Days Ago
Merge from naval_update
20 Days Ago
Merge from naval_missions
20 Days Ago
Add some extra guards and server error logs if saved missions objective count is wrong
20 Days Ago
Merge from naval_update
20 Days Ago
Merge from main
20 Days Ago
Remove client error logs regarding mission objectives count being wrong Will still get logged on the server if it's still a problem. If it's wrong on either the client or server, it'll be wrong on both