userMartyn Chapmancancel

877 Commits over 395 Days - 0.09cph!

Merge from PlayerMaintainedMonuments/powergrid
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Editor OnValidate error log if LodComponent is unassigned on MonumentBlocker
Yesterday
Fix issues with barrel blockers preventing play mode when they are in the scene
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Manifest
Yesterday
Fix borked proto merge, run codegen, now compiles
Yesterday
Merge from main
Yesterday
Fix powerplant fuse condition loss not using tick deltatime
Yesterday
PowergridToggle now only toggles on/off based on how far (distance) a powergrid stage update has reached. Allows for powergrid on/off effects to be toggled in a nice looking sequence rather than all at once Add convars for tuning how fast powergrid stage updates should happen
Yesterday
Powergrid state change work queue is now a PersistentObjectWorkQueue, skips having to add all powergrid entities again at the start of each work queue run
2 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Days Ago
S2P powerplant
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
When powergrid stage changes now notify all powergrid entities via a work queue instead of churning through them all in 1 frame Work queue process order is sorted by distance, entities closest to the powerplant receive notification of a stage change first Update powergrid.status convar
2 Days Ago
Setup larger powerplant fusebox, placed in powerplant. S2P Reduce default fuse condition loss rate, was silly high for testing
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
2 Days Ago
Merge from satellite_crash
2 Days Ago
S2P dome, large oil rig
3 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Days Ago
New powerline effects turn on/off with powergrid
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Manifest
3 Days Ago
Merge from main
3 Days Ago
Merge from conversation_typewriter_fixes
3 Days Ago
Fix the NPC conversation UI typewriter effect duration not scaling correctly with frame deltatime Adjust timings for displaying the next char delay
4 Days Ago
Merge from paintball_fixes
4 Days Ago
Fix paintball overalls always appearing white in third person Fixes for paintball gun entity not always having the correct visual state in third person
4 Days Ago
Merge from m16a2_viewmodel_fix
4 Days Ago
Compile fix
4 Days Ago
Merge from main
4 Days Ago
Merge from monumentisland_apartments_fix
4 Days Ago
Fix empty monument island loading apartments
4 Days Ago
merge from m16a2_viewmodel_fix
4 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
4 Days Ago
Supermarket scene playable in editor
4 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
4 Days Ago
Update supermarket freezer so new effects are toggled on/off with power S2P supermarket
4 Days Ago
Fix the fuse gib being created every time a fuse would leave its item slot for any reason
4 Days Ago
S2P powerplant
4 Days Ago
Merge from PlayerMaintainedMonuments
4 Days Ago
Run S2P on outpost, launch site, and powerplant again after stomping changes from 156459 Manually disabled shadows on wire_prefab Codegen
4 Days Ago
Merge from main
5 Days Ago
Compile fix 2
5 Days Ago
Merge from culling_falsepos_improv
8 Days Ago
Fix StagedResourceEntity not being able to retrieve which meshes to use if the source asset has no auto generated LODGroup component Instead just use first found renderer as LOD0
9 Days Ago
Also fix MeshLOD spamming errors when first adding the component