userMartyn Chapmancancel

32 Commits over 30 Days - 0.04cph!

4 Days Ago
Merge from main
4 Days Ago
Merge from waterpump_occlusion_fix
4 Days Ago
Fluid switch and powered water purifier loop audio now also affected by occlusion.
4 Days Ago
Merge from main
4 Days Ago
Merge from tugboat_toot 🎺
4 Days Ago
Restore changes and fix compile errors
4 Days Ago
Merge from main
4 Days Ago
Merge from compass
4 Days Ago
Merge from main
4 Days Ago
Setup for weapon rack
12 Days Ago
Merge from main
16 Days Ago
Change UI sounds and fix NRE when deployed in third person
16 Days Ago
Small fixes and tweaks
17 Days Ago
Water pump idle loop audio is now affected by occlusion.
17 Days Ago
Tweak needle settings
17 Days Ago
Merge from compass_gameplay
17 Days Ago
Merge from /compass
17 Days Ago
Fix and improve the previous fixes and improvements
18 Days Ago
Add options for setting rate limit of horn. Initial settings allow for unlimited hooting and tooting.
18 Days Ago
Merge from main
18 Days Ago
Hopefully fixes and improvements
19 Days Ago
Rebuild manifest
19 Days Ago
Merge from main
19 Days Ago
Setup for third person testing
22 Days Ago
Merge from /compass
23 Days Ago
Initial setup of Tugboat horn
24 Days Ago
Merge from console_recover_changes
24 Days Ago
Clearing whole inventory now replies with the affected player's name.
24 Days Ago
Fix for command "clearinventory playername" with no additional parameters not clearing anything on the target player, now clears entire inventory.
24 Days Ago
Merge from main
25 Days Ago
Resolved the compiler warnings flagged by the IDE as errors
25 Days Ago
refillvitals, refillvitalsall, heal will now also revive players if they are injured. This can be disabled by passing in "--no-recover" as the first argument.