userMartyn Chapmancancel

494 Commits over 214 Days - 0.10cph!

Yesterday
Merge from naval_update
Yesterday
Merge from naval_missions
Yesterday
- Mission to kill the deep sea patrol boat scientists now also counts PT boat scientists - Add an option for kills must be in a certain biome to kill objectives - Disabled positions are exlusive flag from last tutorial mission, was causing it to fail to find a valid position - Enable "drops loot" on deep sea mission treasure chest so that it actually drops its loot
Yesterday
- Treasure chest spawned in deep sea as part of mission no longer destroys loot as it now no longer has troll loot - Update mission provider dialogue so it makes better sense now that you pick up something decent - Make the treasure chest it's own prefab rather than a variant
Yesterday
Merge from main
Yesterday
Merge from naval_update
Yesterday
Merge from artist_pack_dlc
Yesterday
Merge from main
Yesterday
- Paintball gun no longer applies paintball colours to the particle effects of entities which have custom impact effects setup - Fixed train bell dinging every time we just wanted to know what its impact effect is. Bell now dings when it's attacked
2 Days Ago
Add DecalOffset component to allow decals to be offset along their relative y-axis Added this to paintball decals to fix most issues of them not appearing on some building surface types. Still an issue for the hard side of shipping container walls, might need an additional option to set per surface type.
2 Days Ago
Fix paintball and pistol ammo english strings
3 Days Ago
Merge from artist_pack_dlc
3 Days Ago
Fix paintball impact decals sometimes using generic bullet impacts Other impact effects should now be set to global if the effect happens to land on an entity. Global impact effects have spawn distance behaviour disabled if the initiator player is the local player. Looks like a bug, as it was set to be global if we hit non entities.
3 Days Ago
Merge from main
3 Days Ago
Merge from naval_update
3 Days Ago
Merge from naval_missions
3 Days Ago
Merge from naval_update
3 Days Ago
Merge from main
3 Days Ago
Fix some weirdness with how missions were first getting loaded from player state on player entered game Expand log if loaded objective count data is wrong
3 Days Ago
Fix issues with clearing missions when resetting player state
3 Days Ago
Merge from naval_update
3 Days Ago
Merge from deesea_alarm_component_remove
3 Days Ago
Commit dev.sand.mat because it's always popping up
3 Days Ago
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
3 Days Ago
Merge from analytics_warning_fix
3 Days Ago
Fix unreachable code causing compiler warning in AnalyticsManager
3 Days Ago
Merge from naval_update
3 Days Ago
Merge from naval_missions
3 Days Ago
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
3 Days Ago
Merge from naval_update
3 Days Ago
Merge from main
4 Days Ago
Subtract 141960 fix_npc_flanking
4 Days Ago
Merge from artist_pack_dlc
4 Days Ago
Update some damage protection properties for paintball damage type Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway These damage protection properties also had not been configured correctly for bee stings and water
4 Days Ago
Merge from naval_update
4 Days Ago
Merge from main
4 Days Ago
Merge from naval_missions
4 Days Ago
Reduce default mission valid states work queue budget from 0.3ms to 0.1ms
4 Days Ago
Merge from missionreward_stack_fix
4 Days Ago
- Remove option to check inventory space for rewards before completing missions, this is now run on very every mission - Add some guards to while loop when dispensing rewards to prevent potential infinite loops if something goes wrong - Getting the total required reward item slots for a mission also correctly checks item slots required for bonus rewards
4 Days Ago
Merge from naval_update
4 Days Ago
Merge from naval_missions
4 Days Ago
Add some logs to help figure out why it's possible for an index to be out of bounds when accessing mission objectives
4 Days Ago
Merge from naval_update
4 Days Ago
Merge from main
4 Days Ago
merge from artist_pack_dlc
4 Days Ago
Merge from main
4 Days Ago
Squash compiler warnings on server profiler test
4 Days Ago
- Fix null exception that could occur from putting paintball overalls on mannequins - Fix issues with paintball damage, now should only do a tiny amount of damage to players, animals and NPC's, 0 damage to everything else. Does more damage if you're wearing overalls and shooting another player with overalls - Add separate servervars for scaling standard paintball damage and damage when overalls are on - Fix paintball colour not updating correctly in local 3rd person camera - Fixes for when entering network range of another player who is holding a paintball gun, their colour and ammo amount should now be showing correctly
6 Days Ago
Merge from artist_pack_dlc