userMartyn Chapmancancel

1,097 Commits over 426 Days - 0.11cph!

5 Days Ago
Merge from setflag_remove
5 Days Ago
Fix SetFlagLocal compile error
5 Days Ago
Merge from setflag_remove
5 Days Ago
Remove obsolete SetFlag and replace existing usages with the disposable pattern
5 Days Ago
Setup the viewmodel drop animation that's been unused for years on various grenades
5 Days Ago
Hook up damage state change FX on all blockers
6 Days Ago
Better handling of clan score
6 Days Ago
Adjust conversation readout timings again
6 Days Ago
Initial setup of repairable helipad at bandit camp Buying air vehicles from the vendor is disabled until players contribute enough resources to repair the helipad. Works similar to constructing siege weapons Once repaired stays repaired for the wipe Placeholder art whilst helipad is under construction
6 Days Ago
Setup 3 new clan related achievements
7 Days Ago
Merge from MonumentBlockers
7 Days Ago
Fix blocker mesh issues flagged by automated tests
7 Days Ago
Merge from MonumentBlockers
7 Days Ago
Codegen, manifest
7 Days Ago
S2P military tunnel, oilrig, launch site
7 Days Ago
Merge from main
8 Days Ago
Fix desks blocker not rendering due to unassigned LOD component Reduce health on the chonkier blockers
8 Days Ago
- Disable bonus resource rate gathering on monument blockers. This is not setup for satellite or helicopter debris, can't tell if that was ever deliberate but making it consistent. - Make time to kill on monument blockers when using melee weapons more consistent regardless of whether it's dispensing resources or not - Adjust time to kill rates and resource outputs on all the blockers
8 Days Ago
Merge from powerline_power_change
8 Days Ago
More misc code cleanup
8 Days Ago
Merge from m15_modslots_fix
8 Days Ago
Export test list
8 Days Ago
RidableHorse.prefab
8 Days Ago
Merge from main
8 Days Ago
Test feedback
9 Days Ago
Merge from m15_modslots_fix
9 Days Ago
Fix M15 pistol skin not having matching mod slots to base semi-automatic pistol, meaning targetting attachment mod could not be attached Add automated test for catching item redirects not having matching mod slots. Appears that M15 was the only case
9 Days Ago
Misc code improvements for StagedRendererLOD
9 Days Ago
Merge from PlayerMaintainedMonuments
9 Days Ago
Merge from main
9 Days Ago
Merge from pole_entity_delete
9 Days Ago
Manifest Commit meta files from new recycler variant prefabs
9 Days Ago
Delete powerline pole entity Add comment component to powerline_pole_a
9 Days Ago
Merge from powergrid/tentative_recycler_fix
19 Days Ago
Cherrypick from 160554 (heavy fuse lifespan changes)
19 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
19 Days Ago
Merge from powergrid/fuse_deterioration
19 Days Ago
Bump minimum decay rate from 6% to 8%
19 Days Ago
19 Days Ago
Merge from PlayerMaintainedMonuments
19 Days Ago
More fuse decay changes: - Worst 3 fuses decay at full rate (powergrid.fuseLifespanSeconds). Number of fuses which decay at full rate also controlled by convar (fuseFullDecayCount) - All other fuses decay at a reduced rate. Rate is picked randomly and persistent for item lifespan (powergrid.fuseSlowDecayFractionMin, fuseSlowDecayFractionMax) - Add powergrid.fuseStatus to output current condition info for all inserted fuses
19 Days Ago
Merge from main
20 Days Ago
Forgot to set the type on the prefab variants. Also make default materials on prefab variants the appropriate colours
20 Days Ago
Add prefab variants for red and yellow recyclers Fix the OnSyncVar change method for the recycler type using the server only version
20 Days Ago
Remove unnecessarily setting the recycler type syncvar when loading from a save, syncvar is already set to autosave
20 Days Ago
Use powergrid.powerlineBasePowerOutput when 1 fuse is inserted, interpolate towards powerlineMaxPowerOutput with each additional fuse
21 Days Ago
Cherrypick from 160409 (heavy fuse swapping)