372 Commits over 183 Days - 0.08cph!
Fix issue causing low ammo indicator to be always on
Merge from remove_client_mission_state_requests
Remove client requests for updating mission states due to concering profiler data
Server still sends updated states when we go to talk to a mission provider, but only for that mission provider rather than all (so player still sees correct dialogue options for selecting missions)
Server still updated states for all mission providers after accepting a mission, but because player will have a mission currently active it will return much earlier in the function that checks if we can accept each mission
Add 5s time cap to client requesting update to mission states
Merge from client_request_mission_states
Merge from space_station_weapon_skin
Fix warning spam on viewmodel
Boost visibility of display back elements
Ammo display llight now works again, and apply fade in to light intensity on deploy
- Add option on 'GoToDeepSea' objective types to fail the mission once the deep sea closes. Enabled for the floating city wood delivery mission
- Also add option to only allow mission to be started if we are x many seconds away from deep sea wipe/closing. Also enabled for this mission
- Mission failure chat message is now translated. Also provided additional context for mission failure by showing the failure reason
Merge from naval_missions
Dialogue adjustment for Floating Citizen
Dialogue fixes for Lumberjack and Floating Citizen
Merge from readout_animations_fix
Update viewmodel prefab with new mesh renderer display fixes
Merge from /naval_update/lr300_space_display_animations
Merge from item_ownershipsshare_free
Free ownershipShared list if not null on Item pool reset
Make ammo readout animations work with new mesh renderers
Merge from changeset
138978 (mission change and leak fix)
Merge from naval_missions
Remove time limit from boat scientist hunt mission
Fix
138975 2.0
Merge from naval_missions
Merge from changeset
138975 (another leak)
Merge from changeset
138967 (fix leaky lists)
Merge from naval_missions
Fix leaky lists on the server relating to missions
Merge from naval_missions
Don't error log about out of bounds if mission has no rewards, just return
Add settings on RadialSpawnPoint for random rotation on all axes and random y position offset
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Cherrypick from
138740 (fix player teams error in kill entity mission event)
Merge from naval_missions
- Don't process 'kill entity' mission events if the kill came from a suicide
- When processing kill entity mission events replace the checks for InATeam() (which was checking current team ID value) with a check that the current team is not null
- Add a guard and warning log to InATeam() in case current team ID is valid but Team is null. After removing my usages there is nothing else presently using this function
Merge from naval_missions
- Improve objective resetting for acquire item objectives for scientist safe zone spawn unlock and oil rig raid missions
- Also fixed objective map and compass markers for those missions not working as they should
- Fix being able to focus on invisible objective map markers
Merge from naval_missions
Tropical1 terrain colliders are now on the terrain layer