branchrust_reboot/main/MonumentBlockerscancel
13 Commits over 0 Days - Infinitycph!
Merge from apartment_complex_monument
Subtract merge from main
154957
Rename StagedResourceEntityInfo component to StagedDestructionEntityInfo
Change serialized collision mesh references on StagedResourceEntity and StagedDestructionEntityInfo stages to arrays so we can swap out multiple colliders between stages
Update all existing resource entities so collision meshes are held in the new arrays instead
Update collapse blocker to correctly swap out its colliders at each stage
Remove root transform name from path to gibs, was unnecessary and caused trip ups
Fix monument blockers spawning all their gib stages on death
Fix gibbable paths on vent cage blocker
Rename vent blocker entity for consistency
Rebuild manifest
Fix monument blocker resource dispenser not respecting its melee protection stats
Fixes an explosive damage only monument blocker still being able to take melee hits
Manifest, codegen, localization
Merge from apartment_complex_monument
Was easier than merging from main as this branch contains an earlier merge from apartments
Changed physics material on barricades blocker from metalore to metal
Remove some debug logs from MonumentBlocker script
Give barricades blocker its own protection property asset
Setup MonumentBlocker script with support for different gibs at different destruction stages
Make new entity prefab for barricades monument blocker
Modify resources dispensed by the barricades monument blocker
Remove ResourceStages from StagedResourceEntity, data here has since been migrated to StagedResourceEntityInfo and no discernable reason to still have it