branchrust_reboot/main/MonumentBlockerscancel

22 Commits over 0 Days - Infinitycph!

5 Hours Ago
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
Today
Gibs and LODs for heavy barricades. Plugged into entity setup.
Today
collapsed blocker update
Today
Merge from main
3 Days Ago
changed from renderedLod to Meshlod on metal and wood parts
3 Days Ago
monument blockers: addressing feddback on the collapse version and checking in first pass on the vent
3 Days Ago
Give barricades blocker its own protection property asset
3 Days Ago
Setup MonumentBlocker script with support for different gibs at different destruction stages Make new entity prefab for barricades monument blocker Modify resources dispensed by the barricades monument blocker Remove ResourceStages from StagedResourceEntity, data here has since been migrated to StagedResourceEntityInfo and no discernable reason to still have it
3 Days Ago
merge from main
3 Days Ago
Pretend gibs for barricade blocker, update to mani
4 Days Ago
industrial barricades - test prefab setup, temp gibs for testing, mani update
4 Days Ago
monument blocker-collapse: added lods
5 Days Ago
monument blocker - collapse: combined and cleaned up assets
5 Days Ago
texture polish on industrial barricade, temporary emissive setup (will switch to UV2s for proper em)
5 Days Ago
combined lower and upper part of the monument blocker collapsed. Separated gibs into wood, metal & concrete
5 Days Ago
remade prefab which used an obsolete asset
5 Days Ago
removing obsolete parts
5 Days Ago
monument blocker-collapsed update (Addded collisions, gibs, geo. Did optimization as well
5 Days Ago
Merge from main
5 Days Ago
Prefab and COL for first, undamaged state of industrial barricade
5 Days Ago
Merge from apartment complex to bring work over
6 Days Ago
Cherrypick 152932, 153053, 153256, 153278, 153279 onto new branch