userMartyn Chapmancancel
branchrust_reboot/main/PlayerMaintainedMonuments/MonumentBlockerscancel

16 Commits over 30 Days - 0.02cph!

7 Days Ago
Merge from PlayerMaintainedMonuments
7 Days Ago
Merge from MonumentBlockers/workflow_improvements
15 Days Ago
Merge from PlayerMaintainedMonuments
21 Days Ago
Merge from PlayerMaintainedMonuments
25 Days Ago
Editor OnValidate error log if LodComponent is unassigned on MonumentBlocker
25 Days Ago
Fix issues with barrel blockers preventing play mode when they are in the scene
25 Days Ago
Merge from PlayerMaintainedMonuments
26 Days Ago
Merge from PlayerMaintainedMonuments
26 Days Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
32 Days Ago
Fix StagedResourceEntity not being able to retrieve which meshes to use if the source asset has no auto generated LODGroup component Instead just use first found renderer as LOD0
33 Days Ago
Update blast door blocker to use RendererLOD
33 Days Ago
Merge from MonumentBlockers2
35 Days Ago
Merge from PlayerMaintainedMonuments
41 Days Ago
Merge from MonumentBlockers2