userMartyn Chapmancancel
branchrust_reboot/main/PlayerMaintainedMonuments/MonumentBlockerscancel

25 Commits over 61 Days - 0.02cph!

25 Days Ago
Fix blocker mesh issues flagged by automated tests
25 Days Ago
Codegen, manifest
25 Days Ago
S2P military tunnel, oilrig, launch site
25 Days Ago
Merge from main
26 Days Ago
Fix desks blocker not rendering due to unassigned LOD component Reduce health on the chonkier blockers
26 Days Ago
- Disable bonus resource rate gathering on monument blockers. This is not setup for satellite or helicopter debris, can't tell if that was ever deliberate but making it consistent. - Make time to kill on monument blockers when using melee weapons more consistent regardless of whether it's dispensing resources or not - Adjust time to kill rates and resource outputs on all the blockers
26 Days Ago
More misc code cleanup
27 Days Ago
Misc code improvements for StagedRendererLOD
27 Days Ago
Merge from PlayerMaintainedMonuments
47 Days Ago
Merge from PlayerMaintainedMonuments
47 Days Ago
Merge from MonumentBlockers/workflow_improvements
55 Days Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Editor OnValidate error log if LodComponent is unassigned on MonumentBlocker
2 Months Ago
Fix issues with barrel blockers preventing play mode when they are in the scene
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
2 Months Ago
Fix StagedResourceEntity not being able to retrieve which meshes to use if the source asset has no auto generated LODGroup component Instead just use first found renderer as LOD0
2 Months Ago
Update blast door blocker to use RendererLOD
2 Months Ago
Merge from MonumentBlockers2
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from MonumentBlockers2