userMartyn Chapmancancel
branchrust_reboot/main/PlayerMaintainedMonuments/MonumentBlockerscancel

25 Commits over 61 Days - 0.02cph!

5 Days Ago
Fix blocker mesh issues flagged by automated tests
5 Days Ago
Codegen, manifest
5 Days Ago
S2P military tunnel, oilrig, launch site
5 Days Ago
Merge from main
6 Days Ago
Fix desks blocker not rendering due to unassigned LOD component Reduce health on the chonkier blockers
6 Days Ago
- Disable bonus resource rate gathering on monument blockers. This is not setup for satellite or helicopter debris, can't tell if that was ever deliberate but making it consistent. - Make time to kill on monument blockers when using melee weapons more consistent regardless of whether it's dispensing resources or not - Adjust time to kill rates and resource outputs on all the blockers
6 Days Ago
More misc code cleanup
7 Days Ago
Misc code improvements for StagedRendererLOD
7 Days Ago
Merge from PlayerMaintainedMonuments
27 Days Ago
Merge from PlayerMaintainedMonuments
27 Days Ago
Merge from MonumentBlockers/workflow_improvements
35 Days Ago
Merge from PlayerMaintainedMonuments
41 Days Ago
Merge from PlayerMaintainedMonuments
45 Days Ago
Editor OnValidate error log if LodComponent is unassigned on MonumentBlocker
45 Days Ago
Fix issues with barrel blockers preventing play mode when they are in the scene
45 Days Ago
Merge from PlayerMaintainedMonuments
46 Days Ago
Merge from PlayerMaintainedMonuments
46 Days Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
52 Days Ago
Fix StagedResourceEntity not being able to retrieve which meshes to use if the source asset has no auto generated LODGroup component Instead just use first found renderer as LOD0
53 Days Ago
Update blast door blocker to use RendererLOD
53 Days Ago
Merge from MonumentBlockers2
55 Days Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from MonumentBlockers2