branchrust_reboot/main/PlayerMaintainedMonuments/MonumentBlockerscancel
13 Commits over 30 Days - 0.02cph!
Merge from PlayerMaintainedMonuments
Editor OnValidate error log if LodComponent is unassigned on MonumentBlocker
Fix issues with barrel blockers preventing play mode when they are in the scene
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
Fix StagedResourceEntity not being able to retrieve which meshes to use if the source asset has no auto generated LODGroup component
Instead just use first found renderer as LOD0
Update blast door blocker to use RendererLOD
Merge from MonumentBlockers2
Merge from PlayerMaintainedMonuments
Merge from MonumentBlockers2