userMartyn Chapmancancel
branchrust_reboot/main/PlayerMaintainedMonuments/MonumentBlockerscancel

25 Commits over 61 Days - 0.02cph!

2 Months Ago
Fix blocker mesh issues flagged by automated tests
2 Months Ago
Codegen, manifest
2 Months Ago
S2P military tunnel, oilrig, launch site
2 Months Ago
Merge from main
2 Months Ago
Fix desks blocker not rendering due to unassigned LOD component Reduce health on the chonkier blockers
2 Months Ago
- Disable bonus resource rate gathering on monument blockers. This is not setup for satellite or helicopter debris, can't tell if that was ever deliberate but making it consistent. - Make time to kill on monument blockers when using melee weapons more consistent regardless of whether it's dispensing resources or not - Adjust time to kill rates and resource outputs on all the blockers
2 Months Ago
More misc code cleanup
2 Months Ago
Misc code improvements for StagedRendererLOD
2 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from MonumentBlockers/workflow_improvements
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from PlayerMaintainedMonuments
4 Months Ago
Editor OnValidate error log if LodComponent is unassigned on MonumentBlocker
4 Months Ago
Fix issues with barrel blockers preventing play mode when they are in the scene
4 Months Ago
Merge from PlayerMaintainedMonuments
4 Months Ago
Merge from PlayerMaintainedMonuments
4 Months Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
4 Months Ago
Fix StagedResourceEntity not being able to retrieve which meshes to use if the source asset has no auto generated LODGroup component Instead just use first found renderer as LOD0
4 Months Ago
Update blast door blocker to use RendererLOD
4 Months Ago
Merge from MonumentBlockers2
4 Months Ago
Merge from PlayerMaintainedMonuments
4 Months Ago
Merge from MonumentBlockers2