userMartyn Chapmancancel
branchrust_reboot/main/PlayerMaintainedMonuments/MonumentBlockerscancel

13 Commits over 30 Days - 0.02cph!

Merge from PlayerMaintainedMonuments
5 Days Ago
Editor OnValidate error log if LodComponent is unassigned on MonumentBlocker
5 Days Ago
Fix issues with barrel blockers preventing play mode when they are in the scene
5 Days Ago
Merge from PlayerMaintainedMonuments
6 Days Ago
Merge from PlayerMaintainedMonuments
6 Days Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
12 Days Ago
Fix StagedResourceEntity not being able to retrieve which meshes to use if the source asset has no auto generated LODGroup component Instead just use first found renderer as LOD0
13 Days Ago
Update blast door blocker to use RendererLOD
13 Days Ago
Merge from MonumentBlockers2
15 Days Ago
Merge from PlayerMaintainedMonuments
21 Days Ago
Merge from MonumentBlockers2