branchrust_reboot/main/PlayerMaintainedMonuments/MonumentBlockerscancel

65 Commits over 61 Days - 0.04cph!

2 Months Ago
Fix blocker mesh issues flagged by automated tests
2 Months Ago
Codegen, manifest
2 Months Ago
S2P military tunnel, oilrig, launch site
2 Months Ago
Merge from main
2 Months Ago
Fix desks blocker not rendering due to unassigned LOD component Reduce health on the chonkier blockers
2 Months Ago
Added monument blockers to monuments
2 Months Ago
- Disable bonus resource rate gathering on monument blockers. This is not setup for satellite or helicopter debris, can't tell if that was ever deliberate but making it consistent. - Make time to kill on monument blockers when using melee weapons more consistent regardless of whether it's dispensing resources or not - Adjust time to kill rates and resource outputs on all the blockers
2 Months Ago
More misc code cleanup
2 Months Ago
Misc code improvements for StagedRendererLOD
2 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from playermaintainedmonuments
3 Months Ago
Second pass of checks over monument blockers now new blocker LOD system is in, fixed broken LOD chains, set LOD distances, disabled shadows, tested
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from MonumentBlockers/workflow_improvements
3 Months Ago
added more gibs to collapsed debris monument blocker
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Replaced .png detail normals to .tga among minor tweaks to the rubble materials
3 Months Ago
Add UV1 channel to the 100x300 barrels blocker for use with a new beveled rubble detail normal, in order to reduce the low poly look on some rocks
3 Months Ago
Add UV1 channel to the 100x450 barrels blocker for use with a new beveled rubble detail normal, to reduce low poly look on the rocks
3 Months Ago
monument blocker blast door gib fixes
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
blocker gib rename
3 Months Ago
Update MB barrels with current prefabs, materials and meshes
3 Months Ago
Corridor collapse blocker - fixed offset concrete collider, zeroed out gibs. Moved collision component to top level of entity to prevent ever-present stage 1 col. Set up LOD chain and disabled shadows for later LODs. Updated mani
3 Months Ago
Optimised stage 1 gibs for blast door blocker. Renamed other gib parts to match conventions.
3 Months Ago
Blast door monument blocker - updated bounds and navmesh collision, added LOD chain and set LOD component, fixed gib pivots and assigned phys material, set health
3 Months Ago
Continued texture polish on stacked tables
3 Months Ago
UV and model polish on terminals/tables blockers
4 Months Ago
Editor OnValidate error log if LodComponent is unassigned on MonumentBlocker
4 Months Ago
Fix issues with barrel blockers preventing play mode when they are in the scene
4 Months Ago
Merge from PlayerMaintainedMonuments
4 Months Ago
changed some blockers to be of the smaller barricade size now that it's available to place
4 Months Ago
Add monumentblocker_barrels_100x300.entity and gibs
4 Months Ago
monument blocker texture cleanup
4 Months Ago
LOD3s for stacked terminals
4 Months Ago
Reduce noise locker retexture
4 Months Ago
Second pass of monument blocker locker textures to make 'em dirtier
4 Months Ago
Merge from PlayerMaintainedMonuments
4 Months Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
4 Months Ago
Monument blockers placement prefabs for LS, MT, large Oilrig To avoid player maintained monuments branch conflict, these prefabs have to be re-added to these scenes post PMM release Reduced vent cage health down to 100hp as it tends to lead only to shortcuts and does not warrant delaying players minutes at a time
4 Months Ago
LOD states for damage states (lockers)
4 Months Ago
Manifest update and collision for lockers damage stages
4 Months Ago
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture
4 Months Ago
Add monumentblocker_barrels_100x450.entity and its related gibs and settings
4 Months Ago
blast door gib material fixes
4 Months Ago
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart
4 Months Ago
LOD stages for stacked desks monument blocker
4 Months Ago
Add Rubble on Barrels monument blocker stage meshes and colliders, gibs and prefabs still WIP/pending.
4 Months Ago
Added materials for the Rubble on Barrels monument blockers