branchrust_reboot/main/PlayerMaintainedMonuments/MonumentBlockerscancel

65 Commits over 61 Days - 0.04cph!

5 Days Ago
Fix blocker mesh issues flagged by automated tests
5 Days Ago
Codegen, manifest
5 Days Ago
S2P military tunnel, oilrig, launch site
5 Days Ago
Merge from main
6 Days Ago
Fix desks blocker not rendering due to unassigned LOD component Reduce health on the chonkier blockers
6 Days Ago
Added monument blockers to monuments
6 Days Ago
- Disable bonus resource rate gathering on monument blockers. This is not setup for satellite or helicopter debris, can't tell if that was ever deliberate but making it consistent. - Make time to kill on monument blockers when using melee weapons more consistent regardless of whether it's dispensing resources or not - Adjust time to kill rates and resource outputs on all the blockers
6 Days Ago
More misc code cleanup
7 Days Ago
Misc code improvements for StagedRendererLOD
7 Days Ago
Merge from PlayerMaintainedMonuments
24 Days Ago
Merge from playermaintainedmonuments
26 Days Ago
Second pass of checks over monument blockers now new blocker LOD system is in, fixed broken LOD chains, set LOD distances, disabled shadows, tested
27 Days Ago
Merge from PlayerMaintainedMonuments
27 Days Ago
Merge from MonumentBlockers/workflow_improvements
31 Days Ago
added more gibs to collapsed debris monument blocker
35 Days Ago
Merge from PlayerMaintainedMonuments
38 Days Ago
Replaced .png detail normals to .tga among minor tweaks to the rubble materials
40 Days Ago
Add UV1 channel to the 100x300 barrels blocker for use with a new beveled rubble detail normal, in order to reduce the low poly look on some rocks
41 Days Ago
Add UV1 channel to the 100x450 barrels blocker for use with a new beveled rubble detail normal, to reduce low poly look on the rocks
41 Days Ago
monument blocker blast door gib fixes
41 Days Ago
Merge from PlayerMaintainedMonuments
41 Days Ago
blocker gib rename
41 Days Ago
Update MB barrels with current prefabs, materials and meshes
41 Days Ago
Corridor collapse blocker - fixed offset concrete collider, zeroed out gibs. Moved collision component to top level of entity to prevent ever-present stage 1 col. Set up LOD chain and disabled shadows for later LODs. Updated mani
41 Days Ago
Optimised stage 1 gibs for blast door blocker. Renamed other gib parts to match conventions.
41 Days Ago
Blast door monument blocker - updated bounds and navmesh collision, added LOD chain and set LOD component, fixed gib pivots and assigned phys material, set health
42 Days Ago
Continued texture polish on stacked tables
42 Days Ago
UV and model polish on terminals/tables blockers
45 Days Ago
Editor OnValidate error log if LodComponent is unassigned on MonumentBlocker
45 Days Ago
Fix issues with barrel blockers preventing play mode when they are in the scene
45 Days Ago
Merge from PlayerMaintainedMonuments
45 Days Ago
changed some blockers to be of the smaller barricade size now that it's available to place
46 Days Ago
Add monumentblocker_barrels_100x300.entity and gibs
46 Days Ago
monument blocker texture cleanup
46 Days Ago
LOD3s for stacked terminals
46 Days Ago
Reduce noise locker retexture
46 Days Ago
Second pass of monument blocker locker textures to make 'em dirtier
46 Days Ago
Merge from PlayerMaintainedMonuments
46 Days Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
46 Days Ago
Monument blockers placement prefabs for LS, MT, large Oilrig To avoid player maintained monuments branch conflict, these prefabs have to be re-added to these scenes post PMM release Reduced vent cage health down to 100hp as it tends to lead only to shortcuts and does not warrant delaying players minutes at a time
47 Days Ago
LOD states for damage states (lockers)
47 Days Ago
Manifest update and collision for lockers damage stages
47 Days Ago
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture
48 Days Ago
Add monumentblocker_barrels_100x450.entity and its related gibs and settings
49 Days Ago
blast door gib material fixes
49 Days Ago
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart
49 Days Ago
LOD stages for stacked desks monument blocker
52 Days Ago
Add Rubble on Barrels monument blocker stage meshes and colliders, gibs and prefabs still WIP/pending.
52 Days Ago
Added materials for the Rubble on Barrels monument blockers