branchrust_reboot/main/PlayerMaintainedMonuments/MonumentBlockerscancel

47 Commits over 30 Days - 0.07cph!

Today
Add UV1 channel to the 100x450 barrels blocker for use with a new beveled rubble detail normal, to reduce low poly look on the rocks
Today
monument blocker blast door gib fixes
Merge from PlayerMaintainedMonuments
Today
blocker gib rename
Today
Update MB barrels with current prefabs, materials and meshes
Today
Corridor collapse blocker - fixed offset concrete collider, zeroed out gibs. Moved collision component to top level of entity to prevent ever-present stage 1 col. Set up LOD chain and disabled shadows for later LODs. Updated mani
Today
Optimised stage 1 gibs for blast door blocker. Renamed other gib parts to match conventions.
Today
Blast door monument blocker - updated bounds and navmesh collision, added LOD chain and set LOD component, fixed gib pivots and assigned phys material, set health
Yesterday
Continued texture polish on stacked tables
Yesterday
UV and model polish on terminals/tables blockers
5 Days Ago
Editor OnValidate error log if LodComponent is unassigned on MonumentBlocker
5 Days Ago
Fix issues with barrel blockers preventing play mode when they are in the scene
5 Days Ago
Merge from PlayerMaintainedMonuments
5 Days Ago
changed some blockers to be of the smaller barricade size now that it's available to place
5 Days Ago
Add monumentblocker_barrels_100x300.entity and gibs
6 Days Ago
monument blocker texture cleanup
6 Days Ago
LOD3s for stacked terminals
6 Days Ago
Reduce noise locker retexture
6 Days Ago
Second pass of monument blocker locker textures to make 'em dirtier
6 Days Ago
Merge from PlayerMaintainedMonuments
6 Days Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
6 Days Ago
Monument blockers placement prefabs for LS, MT, large Oilrig To avoid player maintained monuments branch conflict, these prefabs have to be re-added to these scenes post PMM release Reduced vent cage health down to 100hp as it tends to lead only to shortcuts and does not warrant delaying players minutes at a time
7 Days Ago
LOD states for damage states (lockers)
7 Days Ago
Manifest update and collision for lockers damage stages
7 Days Ago
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture
7 Days Ago
Add monumentblocker_barrels_100x450.entity and its related gibs and settings
9 Days Ago
blast door gib material fixes
9 Days Ago
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart
9 Days Ago
LOD stages for stacked desks monument blocker
11 Days Ago
Add Rubble on Barrels monument blocker stage meshes and colliders, gibs and prefabs still WIP/pending.
12 Days Ago
Added materials for the Rubble on Barrels monument blockers
12 Days Ago
Fix StagedResourceEntity not being able to retrieve which meshes to use if the source asset has no auto generated LODGroup component Instead just use first found renderer as LOD0
12 Days Ago
Entity setup for stacked desks blocker
12 Days Ago
stacked desk entity backup (no mani update yet)
12 Days Ago
Stacked tables WIP (reverted entity due to bug, will remake)
13 Days Ago
Update blast door blocker to use RendererLOD
13 Days Ago
Merge from MonumentBlockers2
13 Days Ago
WIP stacked tables/desks monument blocker
14 Days Ago
gibs and entity setup for stacked terminal blocker
14 Days Ago
LODs and COL for stacked terminals monument blocker
14 Days Ago
Deleted accidental texture exports
15 Days Ago
monument blocker - trolley - materials
15 Days Ago
monument blocker - trolley -- fixed material issue & added vertexpaint for rust on fence material
15 Days Ago
Merge from PlayerMaintainedMonuments
21 Days Ago
Merge from MonumentBlockers2