userMartyn Chapmancancel
branchrust_reboot/main/heldentity_persist_anims_subsystems_fixcancel

4 Commits over 0 Days - Infinitycph!

20 Days Ago
Instantly release handles if no clear event is coming rather than doing fades, matches previous behaviour
20 Days Ago
Only run fallback check against stuck persisted animations when necessary
20 Days Ago
Add persist settings to player model animations for the entities which used to have these, before these anims got replaced Add a fallback in case of us ending up stuck in an animation that we were persisting but never received a clear event for
20 Days Ago
- Fix held entity persist player model animations (after using last item in a stack) not working with animation subsystems - Remove a redundant List.Contains in AnimationSubSystem.ReleaseHandle