branchrust_reboot/main/heldentity_persist_anims_subsystems_fixcancel
3 Commits over 0 Days - Infinitycph!
Only run fallback check against stuck persisted animations when necessary
Add persist settings to player model animations for the entities which used to have these, before these anims got replaced
Add a fallback in case of us ending up stuck in an animation that we were persisting but never received a clear event for
- Fix held entity persist player model animations (after using last item in a stack) not working with animation subsystems
- Remove a redundant List.Contains in AnimationSubSystem.ReleaseHandle