branchrust_reboot/main/heldentity_persist_anims_subsystems_fixcancel

3 Commits over 0 Days - Infinitycph!

38 Minutes Ago
Only run fallback check against stuck persisted animations when necessary
1 Hour Ago
Add persist settings to player model animations for the entities which used to have these, before these anims got replaced Add a fallback in case of us ending up stuck in an animation that we were persisting but never received a clear event for
1 Hour Ago
- Fix held entity persist player model animations (after using last item in a stack) not working with animation subsystems - Remove a redundant List.Contains in AnimationSubSystem.ReleaseHandle