userMartyn Chapmancancel
branchrust_reboot/main/hideheldentity_hack_embracecancel

5 Commits over 0 Days - Infinitycph!

18 Days Ago
Cleanup
18 Days Ago
Optimise SendNetworkUpdates in chainsaw, the original sin for this bug Remove invoke delegate allocations across chainsaw
18 Days Ago
Merge from main
18 Days Ago
Fix another issue which would cause any held entity to not be hidden if entering network range of a player performing a looping gesture Fix all the invoke delegate allocations in BasePlayer-Gestures
20 Days Ago
Embrace the yeet. Ignore any network position updates whilst the held entity is hidden below the map Much safer fix for held entities potentially reappearing during gestures when they should be hidden