branchrust_reboot/main/hideheldentity_hack_embracecancel
5 Commits over 0 Days - Infinitycph!
Optimise SendNetworkUpdates in chainsaw, the original sin for this bug
Remove invoke delegate allocations across chainsaw
Fix another issue which would cause any held entity to not be hidden if entering network range of a player performing a looping gesture
Fix all the invoke delegate allocations in BasePlayer-Gestures
Embrace the yeet. Ignore any network position updates whilst the held entity is hidden below the map
Much safer fix for held entities potentially reappearing during gestures when they should be hidden