branchrust_reboot/main/industrial_dlccancel
13 Commits over 0 Days - Infinitycph!
Add script for the chain on the industrial garage door to scroll with door opening/closing
Reorder industrial shelf colours to match shipping container
Analytics event for changing entity colours with the spraycan should now be raised for all appropriate entities
Add compiler define in NavMeshEditorUtilities to stop compile simulator from failing
Editor only script so wasn't a problem in builds
Fix industrial shelves not retaining colour when switching LOD's, follows same pattern used on shipping container building
Rework colour changing for industrial shelves to be more generic and move it all to a component that can be attached to entities we want to be able to change colours
Removed all the bespoke stuff for buttons changing colour, it now uses this component and also has to use the spraycan
Setup colour changing with spraycan on industrial shelves
Update colliders on industrial garage door to exactly match those on original door
Adjust door chainlink colliders to overlap like they do on original garage door
Setup various things on the door prefab for the new skinned mesh renderer