branchrust_reboot/main/industrial_dlccancel
228 Commits over 92 Days - 0.10cph!
cleaned up single shalllow wall shelves naming so it isnt so granular - set to "wall shelves", set one as industrial and the other as bamboo
added torch image to industrial dlc sitem
industrial decor pack square steam images on sitem (just missing torch)
merge from bowless_crossbow
updated LOD3 of industrial large furnace, standardisation pass between the two large furnaces
Industrial Storage - updated icon
Industrial Storage - adjusted bottom piece on vertical barrel
Industrial Storage - closed gaps under barrels and adjusted distance to floor
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
Fixed industrial torch anims not applied to sub systems
change industrial auto turret inventory handling sound
deploy/open/close sounds for industrial storage and furnaces
industrial auto turret sounds
merge from bowless_crossbow
Industrial torch uses vm camera
Fixed 3p flare visible in first person
Swap out the materials on the industrial torch when enabled/disabled
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
Updating burstcloth constraints for industrial torch
Fixed not being able to pick up full shelves when placed on top of half shelves.
Made all the pickup volumes for each of the shelves exactly the same.
fixed industrial auto turret gibs referencing original auto turret
Updating industrial torch mesh
Industrial Torch - Updated textures, changed bc from png to tga, added glass emmisive texture, setup all materials with the new textures and correct setting for on and off variants
Industrial Torch - Updated view and world models with changes to UV2 for emmision, cropped emmisive filament texture
Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects
Industrial torch 3p animation updates
Industrial torch attack and hit react animation updates
Industrial Torch - Updated textures, added emmisive texture for UV2, updated on material with emmisive texture, lowered texture resolution
tweaked alpha cutouff value on industrial torch materials, remove top lod from world model (entity) and added burst cloth to lod 1 (now lod 0)
adjusted torch BC controller position for better rotation adjustments
cherry pick
149555 - BC simulation frame delta fixes
BC pass on the industrial torch VM
fixed auto turret gibs not inherting skinned material
Add the industrial barrels to the StorageAdaptorAllowCollisionGroup
industrial electric furnace;
- cleanup redundant materials, reassigned material to assets.
added presets for cinematic textures