branchrust_reboot/main/industrial_dlccancel

228 Commits over 92 Days - 0.10cph!

Yesterday
cleaned up single shalllow wall shelves naming so it isnt so granular - set to "wall shelves", set one as industrial and the other as bamboo
Yesterday
added torch image to industrial dlc sitem
Yesterday
industrial decor pack square steam images on sitem (just missing torch)
Yesterday
merge from bowless_crossbow
Yesterday
updated LOD3 of industrial large furnace, standardisation pass between the two large furnaces
Yesterday
Industrial Storage - updated icon
Yesterday
Industrial Storage - adjusted bottom piece on vertical barrel
2 Days Ago
Industrial Storage - closed gaps under barrels and adjusted distance to floor
2 Days Ago
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
2 Days Ago
naming convention tweaks
2 Days Ago
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
3 Days Ago
Remove unused override
3 Days Ago
Fixed industrial torch anims not applied to sub systems
3 Days Ago
Merge from main
5 Days Ago
change industrial auto turret inventory handling sound
5 Days Ago
deploy/open/close sounds for industrial storage and furnaces
5 Days Ago
industrial auto turret sounds
6 Days Ago
merge from main
6 Days Ago
merge from bowless_crossbow
6 Days Ago
Light consistency fixes.
6 Days Ago
Industrial torch uses vm camera Fixed 3p flare visible in first person
6 Days Ago
Swap out the materials on the industrial torch when enabled/disabled
6 Days Ago
industrial torch sounds
6 Days Ago
Torch entity stuff
6 Days Ago
Mat tweaks.
6 Days Ago
Light fix
6 Days Ago
Various torch related.
6 Days Ago
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
6 Days Ago
Updating burstcloth constraints for industrial torch
6 Days Ago
Fixed not being able to pick up full shelves when placed on top of half shelves. Made all the pickup volumes for each of the shelves exactly the same.
6 Days Ago
fixed industrial auto turret gibs referencing original auto turret
6 Days Ago
Updating industrial torch mesh
6 Days Ago
merge from main
7 Days Ago
Industrial Torch - Updated textures, changed bc from png to tga, added glass emmisive texture, setup all materials with the new textures and correct setting for on and off variants
7 Days Ago
Industrial Torch - Updated view and world models with changes to UV2 for emmision, cropped emmisive filament texture
7 Days Ago
WIP torch stuff.
7 Days Ago
Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects
7 Days Ago
Industrial torch 3p animation updates
7 Days Ago
Industrial torch attack and hit react animation updates
8 Days Ago
Industrial Torch - Updated textures, added emmisive texture for UV2, updated on material with emmisive texture, lowered texture resolution
8 Days Ago
tweaked alpha cutouff value on industrial torch materials, remove top lod from world model (entity) and added burst cloth to lod 1 (now lod 0)
8 Days Ago
adjusted torch BC controller position for better rotation adjustments
8 Days Ago
cherry pick 149555 - BC simulation frame delta fixes
8 Days Ago
BC pass on the industrial torch VM
8 Days Ago
fixed auto turret gibs not inherting skinned material
8 Days Ago
merge from main
9 Days Ago
Add the industrial barrels to the StorageAdaptorAllowCollisionGroup
9 Days Ago
merge from main 152363
9 Days Ago
industrial electric furnace; - cleanup redundant materials, reassigned material to assets.
10 Days Ago
added presets for cinematic textures