branchrust_reboot/main/industrial_dlccancel

17 Commits over 31 Days - 0.02cph!

4 Days Ago
- industrial large furnace: prefab and item setup, lod0, material - industrial decor pack sitem - ran manifest and localization
6 Days Ago
Industrial Autoturret - Updated textures
7 Days Ago
Industrial Autoturrer - Updated model and placeholder textures, changed IO ports positions based on new art
7 Days Ago
Industrial Electric Furnace - item created - prefab created - icon created - greybox model - material created - ran localization - ran manifest
8 Days Ago
industrial shelves - update item inventory move sounds to metal - assigned metal sfx
8 Days Ago
Industrial Autoturret - Updated model, updated with placeholder textures
8 Days Ago
Industrial shelves - Added Gibs - Tweaked yellow material - Updated prefabs
8 Days Ago
industrial shelves - models updated - added lods for all shelves - updated prefabs - updated icons
8 Days Ago
industrial shelves - created shelf material colour variations.
8 Days Ago
industrial shelves - moved textures to its own folder.
11 Days Ago
industrial shelving texture pass updates
12 Days Ago
Industrial Shelves; - Perliminary texture pass on wall shelf, half shelf and full shelf. - Added mask texture for colour changing. - Setup material to support colour tint.
12 Days Ago
Industrial Shelves; - Game models updated - Material updated - Added stand in textures - Icons updated - Shallow wall prefab updated with updated prop render values
19 Days Ago
Industrial Shelves - Half height shelf greybox model added - Full height shelf greybox model added - Prefabs updated, Icons updated, items updated - Ran manifest and localization
20 Days Ago
industrial floorpaper exploration - setup, wip textures, icons, skin assets, engine file update
20 Days Ago
Industrial Shelves; - shallow wall industrial shelf, greybox model created. - initial setup of salvaged industrial shelves. - items created, prefabs created, icon created. - ran manifest & localization.
22 Days Ago
Industrial Auto Turret - Initial prefab setup, added blockout model and materials, added skin support for autoturret, manifest, localization