branchrust_reboot/main/industrial_dlccancel

228 Commits over 92 Days - 0.10cph!

25 Days Ago
fixed toxic and keepout spray name/descriptions
25 Days Ago
merge from main
27 Days Ago
cleaned up single shalllow wall shelves naming so it isnt so granular - set to "wall shelves", set one as industrial and the other as bamboo
27 Days Ago
added torch image to industrial dlc sitem
27 Days Ago
industrial decor pack square steam images on sitem (just missing torch)
27 Days Ago
merge from bowless_crossbow
27 Days Ago
updated LOD3 of industrial large furnace, standardisation pass between the two large furnaces
27 Days Ago
Industrial Storage - updated icon
27 Days Ago
Industrial Storage - adjusted bottom piece on vertical barrel
28 Days Ago
Industrial Storage - closed gaps under barrels and adjusted distance to floor
28 Days Ago
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
28 Days Ago
naming convention tweaks
28 Days Ago
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
29 Days Ago
Remove unused override
29 Days Ago
Fixed industrial torch anims not applied to sub systems
29 Days Ago
Merge from main
31 Days Ago
change industrial auto turret inventory handling sound
31 Days Ago
deploy/open/close sounds for industrial storage and furnaces
31 Days Ago
industrial auto turret sounds
31 Days Ago
merge from main
31 Days Ago
merge from bowless_crossbow
32 Days Ago
Light consistency fixes.
32 Days Ago
Industrial torch uses vm camera Fixed 3p flare visible in first person
32 Days Ago
Swap out the materials on the industrial torch when enabled/disabled
32 Days Ago
industrial torch sounds
32 Days Ago
Torch entity stuff
32 Days Ago
Mat tweaks.
32 Days Ago
Light fix
32 Days Ago
Various torch related.
32 Days Ago
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
32 Days Ago
Updating burstcloth constraints for industrial torch
32 Days Ago
Fixed not being able to pick up full shelves when placed on top of half shelves. Made all the pickup volumes for each of the shelves exactly the same.
32 Days Ago
fixed industrial auto turret gibs referencing original auto turret
32 Days Ago
Updating industrial torch mesh
32 Days Ago
merge from main
33 Days Ago
Industrial Torch - Updated textures, changed bc from png to tga, added glass emmisive texture, setup all materials with the new textures and correct setting for on and off variants
33 Days Ago
Industrial Torch - Updated view and world models with changes to UV2 for emmision, cropped emmisive filament texture
33 Days Ago
WIP torch stuff.
33 Days Ago
Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects
33 Days Ago
Industrial torch 3p animation updates
33 Days Ago
Industrial torch attack and hit react animation updates
34 Days Ago
Industrial Torch - Updated textures, added emmisive texture for UV2, updated on material with emmisive texture, lowered texture resolution
34 Days Ago
tweaked alpha cutouff value on industrial torch materials, remove top lod from world model (entity) and added burst cloth to lod 1 (now lod 0)
34 Days Ago
adjusted torch BC controller position for better rotation adjustments
34 Days Ago
cherry pick 149555 - BC simulation frame delta fixes
34 Days Ago
BC pass on the industrial torch VM
34 Days Ago
fixed auto turret gibs not inherting skinned material
34 Days Ago
merge from main
35 Days Ago
Add the industrial barrels to the StorageAdaptorAllowCollisionGroup
35 Days Ago
merge from main 152363