userMartyn Chapmancancel
branchrust_reboot/main/m16a2cancel

14 Commits over 31 Days - 0.02cph!

25 Days Ago
Fix NRE in AutoTurret
25 Days Ago
Update files that are showing as different from main
25 Days Ago
Merge from m16a2/turret_burstfire
25 Days Ago
Merge from main
38 Days Ago
Rebuild manifest Remove duplicate part visibility rule on m16a2 entity
38 Days Ago
Merge from main
40 Days Ago
- Fix simple handmade sight not enabling sight rail - Fix some sights not always enabling sight rail on viewmodel - Fix sight rail not always showing when holstered on back - Fix worldmodel using the LR300 mesh
40 Days Ago
Update manifest
40 Days Ago
Merge from main
44 Days Ago
Allow toggling more than one gameobject based on ammo > 1
44 Days Ago
Forgot the M16
44 Days Ago
Better fix, make setting ammo_true false params its own option on the component
44 Days Ago
Quick fix for ammo_true and false params not being set on viewmodel component
50 Days Ago
Add ProjectileModPartVisibility component which can be attached to BaseProjectile entities, can specify which parts of the worldmodel and viewmodel should be visible/invisible depending on what mods are attached Setup for sight rail on M16A2