userMartyn Chapmancancel
branchrust_reboot/main/m16a2cancel

14 Commits over 31 Days - 0.02cph!

52 Days Ago
Fix NRE in AutoTurret
52 Days Ago
Update files that are showing as different from main
52 Days Ago
Merge from m16a2/turret_burstfire
52 Days Ago
Merge from main
2 Months Ago
Rebuild manifest Remove duplicate part visibility rule on m16a2 entity
2 Months Ago
Merge from main
2 Months Ago
- Fix simple handmade sight not enabling sight rail - Fix some sights not always enabling sight rail on viewmodel - Fix sight rail not always showing when holstered on back - Fix worldmodel using the LR300 mesh
2 Months Ago
Update manifest
2 Months Ago
Merge from main
2 Months Ago
Allow toggling more than one gameobject based on ammo > 1
2 Months Ago
Forgot the M16
2 Months Ago
Better fix, make setting ammo_true false params its own option on the component
2 Months Ago
Quick fix for ammo_true and false params not being set on viewmodel component
3 Months Ago
Add ProjectileModPartVisibility component which can be attached to BaseProjectile entities, can specify which parts of the worldmodel and viewmodel should be visible/invisible depending on what mods are attached Setup for sight rail on M16A2