branchrust_reboot/main/m16a2cancel
10 Commits over 31 Days - 0.01cph!
Rebuild manifest
Remove duplicate part visibility rule on m16a2 entity
- Fix simple handmade sight not enabling sight rail
- Fix some sights not always enabling sight rail on viewmodel
- Fix sight rail not always showing when holstered on back
- Fix worldmodel using the LR300 mesh
Allow toggling more than one gameobject based on ammo > 1
Better fix, make setting ammo_true false params its own option on the component
Quick fix for ammo_true and false params not being set on viewmodel component
Add ProjectileModPartVisibility component which can be attached to BaseProjectile entities, can specify which parts of the worldmodel and viewmodel should be visible/invisible depending on what mods are attached
Setup for sight rail on M16A2