branchrust_reboot/main/m16a2cancel

63 Commits over 120 Days - 0.02cph!

32 Days Ago
Fix NRE in AutoTurret
32 Days Ago
Update files that are showing as different from main
32 Days Ago
Merge from m16a2/turret_burstfire
32 Days Ago
Merge from main
45 Days Ago
Rebuild manifest Remove duplicate part visibility rule on m16a2 entity
45 Days Ago
Merge from main
46 Days Ago
edited vm empty magazine reload animation so it looks like the mag release button is pressed
47 Days Ago
m16 sounds
47 Days Ago
deleted blockout mesh in folder
47 Days Ago
1p and 3p attachment positional updates
47 Days Ago
- renamed wordmodel - added static (linked) mesh to worldmodel prefab - removed rail from renderers (hidden) in worldmodel prefab - updated weapon rack to large pegs
47 Days Ago
More fixes to viewmodel mag & shell visibility
47 Days Ago
- Fix simple handmade sight not enabling sight rail - Fix some sights not always enabling sight rail on viewmodel - Fix sight rail not always showing when holstered on back - Fix worldmodel using the LR300 mesh
47 Days Ago
Viewmodel fixes - re-added shell to chamber - adjusted visibility settings of mag1 during alt reload
47 Days Ago
Update manifest
47 Days Ago
Merge from main
50 Days Ago
m16 vm reload anim updated
50 Days Ago
MagazineStateViewmodel compile fix
50 Days Ago
merge from main
51 Days Ago
More work on show/hiding ammo/mags for viewmodel reloads
51 Days Ago
Allow toggling more than one gameobject based on ammo > 1
51 Days Ago
Forgot the M16
51 Days Ago
Better fix, make setting ammo_true false params its own option on the component
51 Days Ago
Quick fix for ammo_true and false params not being set on viewmodel component
51 Days Ago
Intial setup for reload variants, shells visible in mag dependant on state (wip)
51 Days Ago
exported updated vm m16a2 anims
51 Days Ago
Set up rail to appear on all scopes
51 Days Ago
Folder cleanup - Renamed animators - Deleted old player 3p anims - Renamed static viewmodel mesh - Deleted blockout mesh
51 Days Ago
exported updated v_m16a2 anims
52 Days Ago
updated m16a2 textures
53 Days Ago
m16a2 ao texture updates
53 Days Ago
m16a2 textures update
54 Days Ago
m16a2 textures update
57 Days Ago
Add ProjectileModPartVisibility component which can be attached to BaseProjectile entities, can specify which parts of the worldmodel and viewmodel should be visible/invisible depending on what mods are attached Setup for sight rail on M16A2
57 Days Ago
exported updated 3p M16a2 anims and positioned holster/backpack weapon positions
58 Days Ago
setting up 3p M16a2 anims
58 Days Ago
merge from main
58 Days Ago
Adding new world model rig for m16
58 Days Ago
Caching m16 viewmodel textures
58 Days Ago
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated
58 Days Ago
updated m16a2 world mesh material order issue
58 Days Ago
m16a2 textures update
58 Days Ago
update: m16a2 textures , shading fixed on worldmodel
59 Days Ago
m16a2 world model added
59 Days Ago
Adding bullet joint to m16 rig
59 Days Ago
exported latest M16a2 vm anims and added vm renderer script to gun parts in its viewmodel prefab
59 Days Ago
Updating m16 viewmodel rig with new mesh
59 Days Ago
m16a2 gamemesh update
60 Days Ago
updated m16a2 gamemesh
2 Months Ago
Updating m16 view model rig with new mesh