branchrust_reboot/main/m16a2cancel
59 Commits over 120 Days - 0.02cph!
Rebuild manifest
Remove duplicate part visibility rule on m16a2 entity
edited vm empty magazine reload animation so it looks like the mag release button is pressed
deleted blockout mesh in folder
1p and 3p attachment positional updates
- renamed wordmodel
- added static (linked) mesh to worldmodel prefab
- removed rail from renderers (hidden) in worldmodel prefab
- updated weapon rack to large pegs
More fixes to viewmodel mag & shell visibility
- Fix simple handmade sight not enabling sight rail
- Fix some sights not always enabling sight rail on viewmodel
- Fix sight rail not always showing when holstered on back
- Fix worldmodel using the LR300 mesh
Viewmodel fixes
- re-added shell to chamber
- adjusted visibility settings of mag1 during alt reload
m16 vm reload anim updated
MagazineStateViewmodel compile fix
More work on show/hiding ammo/mags for viewmodel reloads
Allow toggling more than one gameobject based on ammo > 1
Better fix, make setting ammo_true false params its own option on the component
Quick fix for ammo_true and false params not being set on viewmodel component
Intial setup for reload variants, shells visible in mag dependant on state (wip)
exported updated vm m16a2 anims
Set up rail to appear on all scopes
Folder cleanup
- Renamed animators
- Deleted old player 3p anims
- Renamed static viewmodel mesh
- Deleted blockout mesh
exported updated v_m16a2 anims
Add ProjectileModPartVisibility component which can be attached to BaseProjectile entities, can specify which parts of the worldmodel and viewmodel should be visible/invisible depending on what mods are attached
Setup for sight rail on M16A2
exported updated 3p M16a2 anims and positioned holster/backpack weapon positions
setting up 3p M16a2 anims
Adding new world model rig for m16
Caching m16 viewmodel textures
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated
updated m16a2 world mesh material order issue
update: m16a2 textures , shading fixed on worldmodel
Adding bullet joint to m16 rig
exported latest M16a2 vm anims and added vm renderer script to gun parts in its viewmodel prefab
Updating m16 viewmodel rig with new mesh
Updating m16 view model rig with new mesh
m16a2 update. gamemesh and wip textures
exported/setup M16a2 3p anims, set up overide controller and entity. Set holster/backpack and attachment positons
setting up M16a2 prefabs for world model/animations
latest m16a2 viewmodel anims exported