branchrust_reboot/main/m16a2cancel

59 Commits over 120 Days - 0.02cph!

5 Days Ago
Rebuild manifest Remove duplicate part visibility rule on m16a2 entity
5 Days Ago
Merge from main
6 Days Ago
edited vm empty magazine reload animation so it looks like the mag release button is pressed
6 Days Ago
m16 sounds
7 Days Ago
deleted blockout mesh in folder
7 Days Ago
1p and 3p attachment positional updates
7 Days Ago
- renamed wordmodel - added static (linked) mesh to worldmodel prefab - removed rail from renderers (hidden) in worldmodel prefab - updated weapon rack to large pegs
7 Days Ago
More fixes to viewmodel mag & shell visibility
7 Days Ago
- Fix simple handmade sight not enabling sight rail - Fix some sights not always enabling sight rail on viewmodel - Fix sight rail not always showing when holstered on back - Fix worldmodel using the LR300 mesh
7 Days Ago
Viewmodel fixes - re-added shell to chamber - adjusted visibility settings of mag1 during alt reload
7 Days Ago
Update manifest
7 Days Ago
Merge from main
10 Days Ago
m16 vm reload anim updated
10 Days Ago
MagazineStateViewmodel compile fix
10 Days Ago
merge from main
10 Days Ago
More work on show/hiding ammo/mags for viewmodel reloads
11 Days Ago
Allow toggling more than one gameobject based on ammo > 1
11 Days Ago
Forgot the M16
11 Days Ago
Better fix, make setting ammo_true false params its own option on the component
11 Days Ago
Quick fix for ammo_true and false params not being set on viewmodel component
11 Days Ago
Intial setup for reload variants, shells visible in mag dependant on state (wip)
11 Days Ago
exported updated vm m16a2 anims
11 Days Ago
Set up rail to appear on all scopes
11 Days Ago
Folder cleanup - Renamed animators - Deleted old player 3p anims - Renamed static viewmodel mesh - Deleted blockout mesh
11 Days Ago
exported updated v_m16a2 anims
12 Days Ago
updated m16a2 textures
13 Days Ago
m16a2 ao texture updates
13 Days Ago
m16a2 textures update
14 Days Ago
m16a2 textures update
17 Days Ago
Add ProjectileModPartVisibility component which can be attached to BaseProjectile entities, can specify which parts of the worldmodel and viewmodel should be visible/invisible depending on what mods are attached Setup for sight rail on M16A2
17 Days Ago
exported updated 3p M16a2 anims and positioned holster/backpack weapon positions
18 Days Ago
setting up 3p M16a2 anims
18 Days Ago
merge from main
18 Days Ago
Adding new world model rig for m16
18 Days Ago
Caching m16 viewmodel textures
18 Days Ago
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated
18 Days Ago
updated m16a2 world mesh material order issue
18 Days Ago
m16a2 textures update
18 Days Ago
update: m16a2 textures , shading fixed on worldmodel
19 Days Ago
m16a2 world model added
19 Days Ago
Adding bullet joint to m16 rig
19 Days Ago
exported latest M16a2 vm anims and added vm renderer script to gun parts in its viewmodel prefab
19 Days Ago
Updating m16 viewmodel rig with new mesh
19 Days Ago
m16a2 gamemesh update
20 Days Ago
updated m16a2 gamemesh
20 Days Ago
Updating m16 view model rig with new mesh
26 Days Ago
m16a2 update. gamemesh and wip textures
3 Months Ago
exported/setup M16a2 3p anims, set up overide controller and entity. Set holster/backpack and attachment positons
3 Months Ago
setting up M16a2 prefabs for world model/animations
3 Months Ago
latest m16a2 viewmodel anims exported