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branchrust_reboot/main/ai_wolf_iterationcancel

463 Commits over 153 Days - 0.13cph!

10 Months Ago
Improve wolf senses
10 Months Ago
Add helpful warning messages when PolymorphicDrawer fails
10 Months Ago
Simplify polymorphic attribute drawer code
10 Months Ago
Prevent wolves getting permanently accustomed to fire when they survive a fight with a player that used fired on them, that's because new players encountering those wolves may get confused when they get bitten despite the holding a torch
10 Months Ago
Serialize state tags instead of hardcoding them, partial port of the code FSM to the new UI
10 Months Ago
Allow loading fsm scriptable objects into the runtime fsm component
10 Months Ago
Improve fsm editor UX, create new states next to currently selected ones, link them, and select the new one
10 Months Ago
Clean up serialized data containing fields that don't exist anymore
10 Months Ago
Generate code and manifest
10 Months Ago
Merge from main
10 Months Ago
Add fsm UI support for tag transitions, complete transitions, start states and link states
10 Months Ago
Allow changing state and transition classes, currently breaks when undo
10 Months Ago
Allow state renaming
10 Months Ago
Clean up FSM ui code, fix bug when removing state would corrupt the asset
10 Months Ago
Prevent duplication state connections, add method to deep copy a fsm
10 Months Ago
Allow fsm transition editing in the new UI
10 Months Ago
Add WIP fsm editor
10 Months Ago
Add placeholder audio for the wolf
10 Months Ago
If you hit a wolf before it spots you, it will run away for a bit, howl to call it's friends, and come back for you
10 Months Ago
Prevent wolves beelining and being too easy to shoot when flanking at long range, merge unreachable state and flee state
10 Months Ago
Hook new wolves to population, allow spawning packs
10 Months Ago
Replace entity queries with query.process, prevent growl spam, pass target when intimidated
10 Months Ago
Fix wolf leap attack being too spammy
10 Months Ago
Fix wolves being sitting ducks around lit campfires, or being too easily cheesed with torches
10 Months Ago
Fix wolf not following players moving away with lit torches
10 Months Ago
Add torch to bow editor loadout
10 Months Ago
Have wolves look at their prey when circling
10 Months Ago
Make fsms easier to debug and extend by using tags for high-level transitions instead of nested fsms
10 Months Ago
Have wolves react to campfires
10 Months Ago
Have EntityQuery.ProcessInSphere<T> cast to the chosen type, fix wrong time warning labels
10 Months Ago
Have wolves react to player torches
10 Months Ago
Add new methods to grid and BaseEntity.Query to remove the need for a static array
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Fix client / server compile errors
10 Months Ago
Fix scoring and ranking of potential destinations not being respected
10 Months Ago
Undo vislog changes
10 Months Ago
Clean up vddraw
10 Months Ago
Hook visual logger to AI code and have it wrap ddraw
10 Months Ago
Add editor window similar to unreal's visual logger for easier AI debugging
10 Months Ago
Make wolves eyes glow in the night
10 Months Ago
Fix wolf circling being broken
10 Months Ago
Only update the wolf's path if the new destination is far from the current one
10 Months Ago
Clean up wolf path following logic
10 Months Ago
Modify wolf senses and targetting to be lazily evaluated on demand, instead of ticking
10 Months Ago
Budget fsm tick
10 Months Ago
Fix wolf not spotting nearby preys in some cases
10 Months Ago
Disable leftover debug displays
10 Months Ago
First pass at wolf unreachable prey behaviour
10 Months Ago
Add other primitive items to bow editor loadout