branchrust_reboot/main/ai_wolf_iterationcancel

490 Commits over 153 Days - 0.13cph!

2 Months Ago
Fix compile error
2 Months Ago
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2 Months Ago
exported edited wolf attack ledge rm animation
3 Months Ago
Fix wolves not fleeing when damaged when their target is inside a safe zone
3 Months Ago
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3 Months Ago
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3 Months Ago
Remove redundant allies vislog
3 Months Ago
Use convars directly in debug aiarena script when ppossible instead of running commands
3 Months Ago
Add vislog to confirm that fallback roam EQS works correctly
3 Months Ago
Fix compile errors
3 Months Ago
Reduce the amount of topology and water checks we have to do, by only checking top scored points and doing a early out as soon as one of them passes This has the potential to cut the number of water checks (the most expensive checks) by 8 when roaming
3 Months Ago
Remove wolf hat effect on wolves, as it's one of the most common hats it would affect wolves all the time
3 Months Ago
Add bark and footstep audio to new jump anim
3 Months Ago
Implement wolf headress effect on wolves
3 Months Ago
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3 Months Ago
In unlikely case of ground projection spherecast starting inside geo, handle failure gracefully and keep the point unprojected
3 Months Ago
Handle sphere traces that start inside geo returning Vector3.zero as their impact point
3 Months Ago
Reduce wolf circle speed by 25%, make it so that the wolves uses multiple different speeds when closing the gap instead of zigzaging at full speed
3 Months Ago
Make wolves react more predictably to allies being hit, making packs of 3 more manageable with a bow
3 Months Ago
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3 Months Ago
Prevent wolf from jumping inside geo if the player is tip toeing on a platform/cliff edge
3 Months Ago
Reduce wolf vision range at night
3 Months Ago
Fix serialization error
3 Months Ago
Correctly return state failure when pathfinding failed
3 Months Ago
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3 Months Ago
Prevent wolf from charging for too long
3 Months Ago
Fix wolf sometimes getting stuck in charge Add log when state finishes but has no end transition
3 Months Ago
Fix wolf standing still when circling into a wall
3 Months Ago
Fix wolf mesh staying below powerline platforms, even though their actual body is on top
3 Months Ago
Make wolves give up even faster if you are mounted
3 Months Ago
Fix compile errors
3 Months Ago
Makes it easier to sneak on wolves when they are eating Clean up sight code Add better sight vislogs so we can debug exactly which cone caused the sighting
3 Months Ago
Fix wolves slowing down as they flee
3 Months Ago
Revert switch to unity's async pathfinding, it causes more bugs than it solves
3 Months Ago
Fix wolf jumping into cars
3 Months Ago
Fix wolves jumping into cars
3 Months Ago
Fix wolves jumping into cars
3 Months Ago
exported updated wolf ledge attack animation
3 Months Ago
Fix wolves leaping too far
3 Months Ago
Fix wolf thinking the player is reachable when they are not, because of unity async paths returning "complete" instead of "partial" even when they are partial, potentially because of the hidden large projection they do
3 Months Ago
Hook last version of jump anim, and re-annotate the motion warping timings Apply out of navmesh root motion when not in the air
3 Months Ago
Tweak the wolf dynamic vision range: Reduce base wolf vision by 5m Player crouching = 50% range Player sprinting = 130% range (no change) Crouching now allows getting in melee range if you approach a wolf from behind
3 Months Ago
exported updated wolf attack ledge animation
3 Months Ago
Polish jump trajectory and weightiness
3 Months Ago
exported updated wolf attack ledge animation
3 Months Ago
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3 Months Ago
Improve the fidelity of the wolf high jump using a bespoke animation Add a telegraph before jumping Make it dodgeable with enough space by running before the wolf lands Give more time to hit the wolf before it jumps back
3 Months Ago
exported updated wolf attack ledge animation
3 Months Ago
Fix anim montage generation not properly ignoring locomotion anims
3 Months Ago
Add debug commands for visualizing NPC acceleration, deceleration and gait