userMaverickcancel
reporust_rebootcancel

686 Commits over 184 Days - 0.16cph!

Today
Fix tiger anim pops when sleeping and roaming
Today
Remove unused max walking speed
Today
Add placeholder sounds for the tiger
Today
Reduce tiger speed as it was too fast most of the time, fix hurt anim not playing, add very basic placeholder hitboxes
Today
Reassign tiger skeleton bones
Today
Forward OnDied to entity component
Today
Hook tiger weak hit anim
Today
Experiment with bleeding
Today
Override hurt now that we have the method
Today
Cherry pick entity component hurt method addition
Today
Update tiger gait speeds
Yesterday
Setup tiger fsm and hook anims
Yesterday
Adjust tiger bounds
Yesterday
Setup look anim and spine anim
Yesterday
Setup tiger gait speeds
Yesterday
Add one-shot anims to animator
Yesterday
Create tiger skeleton assets (ragdoll not setup)
Yesterday
Hook tiger model to prefab
Yesterday
Rename and move tiger protection asset
Yesterday
Set up crocodile required gameplay assets
Yesterday
Delete unused tiger static mesh
Yesterday
Update manifest
Yesterday
Generate root motion data for existing anims
Yesterday
Setup tiger required gameplay assets (it has the wolf mesh for now while I wait for the new tiger mesh)
3 Days Ago
Improve line covers
4 Days Ago
Fix compile error
4 Days Ago
Add line cover component
4 Days Ago
Incentivize peeking when hearing sound ahead, clean up unused states, fix compile error from merge
4 Days Ago
Merge from main
4 Days Ago
Make scientist play more conservatively at the beginning of an encounter or after action packed moments
5 Days Ago
Fix vddraw never showing scientist aim
5 Days Ago
Fix scientists being able to shoot a last bullet upeon dying
5 Days Ago
Allow scientists to retreat after close range scuffle lasted long enough
5 Days Ago
Have scientists try to predict which angle the player will pop from and wait, to prevent scientists flanking too agressively to acquire a direct LoS
5 Days Ago
Fix scientists taking too many risks when repositionning
5 Days Ago
Merge from main
5 Days Ago
Add reaction time to scientists to avoid unreactable peeks
5 Days Ago
Fix heli targeting scientists
5 Days Ago
Merge from main
6 Days Ago
Prevent scientist from going back to patrolling like nothing happened when they know a threat is nearby
6 Days Ago
Remove manual call to hurt in scientist as it's now a method of entityComponent
6 Days Ago
When hit, automatically update the offender's position
6 Days Ago
Forward the Hurt call from entity to entityComponent
7 Days Ago
Prevent scientists moving too close to player when seeking cover
8 Days Ago
Make scientists strafe erratically when fighting at very very close range instead of wasting time seeking cover
8 Days Ago
Fix scientists footstep sounds not playing correctly
8 Days Ago
When peeking scientists will hide deeper behind corners and only peek tightly, instead of staying just behind the corner (almost sicking out) and always peeking wide
9 Days Ago
Snap scientists to their cover even if those are slightly off navmesh (else they don't stick to the walls because of navmesh erosion, and can be spotted easily)
9 Days Ago
Prevent scientists from sneaking if they need to get into cover asap
9 Days Ago
Add categories to rust editor window loadouts, and add loadouts for every workbench tiers