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2,066 Commits over 792 Days - 0.11cph!

1 Hour Ago
Livestock small fixes: - increase livestock headbutt damage, you better dodge this sideways like croc or 2 shot naked - fix "stop leading" prompt appearing when someone else is leading the cow - fix grazing through walls - fix bulls attacking in safezones - make leading bull strop fighting others - fix calves not having father genes if father dies between conception and birth
6 Hours Ago
Make autotest_run refuse when another process already holds the game server port
Today
Make navigation tests able to catch spinning agents
Today
Make avoidance twice as fast, still too slow
Today
Fix bull trying to headbutt unreachable players
Today
Fix animals circling around an obstacle forever when fleeing, or around the player when charging
Today
Add another state ping pong test
Today
Fix pregnant cow ping ponging between curious follow and play random anim
Today
More durable fix for skateboard cow
Today
Fix inbred and non-inbred cow appearances being swapped (for real this time), non-inbread seems much darker on whole body though
Today
Another iteration on avoidance, bad perf but looks good so we'll optimize from there
Today
Fix some non-deterministic tests sometimes failing, remove super long tests from CI
Today
Merge from livestock_sheep_shearing
Today
Various sheep shearing fixes: - Fleece no longer disappears after a server restart - Shearing no longer counts as a shot hit or goes through the combat path - Thrown knives wound instead of shearing - Four quarters pay exactly the authored wool amount - Timers that ran out during a save now fire on load, so sheep and cows cannot get stuck - Wool counts as a harvest and overflows into the backpack - Fur bake only runs on models labelled Fleece and re-runs when its version changes - Debug shave scan compiles out of fur materials that do not use it - Regenerated the manifest, livestock prefabs are back - Tests updated for wild sheep rule, plus new tests for all of the above
Today
Redesign livestock popup UI so that it's more consistent with plant popup UI
Yesterday
Connect sheep coat material parameters and genes
Yesterday
Can still try to shave wild sheep, they just run away
Yesterday
Merge from livestock_animals
Yesterday
Instead of arbitrary IsShearTool flag, just make items that are good at harvesting corpses usable for shearing, less state to keep track of and more intuitive
Yesterday
Show livestock popup to the right same as plant popup, better as it doesn't hide the livestock
Yesterday
Fix sheep corse not carrying over the shaved state, also fix the corpse not copying the pose and flopping in the air
Yesterday
Hide horns on female sheep
Yesterday
Prevent wild cows from breeding / aging / producing resources + prevent pregnancy below 60% condition
Yesterday
Sheep shearing material and gameplay proof of concept
2 Days Ago
Update rustnative libs for all platforms
2 Days Ago
Update rust native windows dll
2 Days Ago
Fix navmesh sometimes building on top of fences, fix rustNavmeshVolumes not working on new navmesh
2 Days Ago
Better avoidance stop behaviour, don't congo line to the trough, instead fan out
3 Days Ago
FIx cow eating from trough by telepathy when blocked by other cows
3 Days Ago
Simplify old animals, remove all the piping and states where they could be aware of a target but not attack/flee, and reduced sight range to compensate
3 Days Ago
Fix bear flee when target on foundation test failing because the bears goes into chase for one tick before the flee, test can now read the exact fsm transitions and be more accurate
3 Days Ago
Give cows avoidance, it was especially ugly when they clipped with each other or the player, which happens a lot because there are often loads of cows in a tight space and they move slowly, also make players collide with cows
3 Days Ago
Fix tests failing with new navmesh because foundation bake a tiny sliver of navmesh on top of them
7 Days Ago
- Set new navmesh enabled by default, now needs -useOldNavmesh to disable - Hook cow new stagger anims
8 Days Ago
Hide cow trust and gender by default (can be toggled by admin)
8 Days Ago
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8 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed (partial commit part 2)
8 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed
8 Days Ago
- Fix inbred procedural texture being applied to healthy cows, and actually inbred cows looking healthy - Disable srgb for cows bias maps
8 Days Ago
Re-add livestock pattern tester script (to add to cow lod 0)
8 Days Ago
Pass on penned cow with unreachable distractors around: - Fix curious cows being so curious they forget to eat - Walk to herd now check multiple cows not just nearest one (else it gives up at first unreachable) - Walk to trough now checks multiple troughs not just nearest one - Prevent bull from charging unreachable targets - Happy run wanders if player target is unreachable
8 Days Ago
Update rust native for all platforms
8 Days Ago
Make server own visibility for the livestock status panel not client, so only server decide if we want to hide genes or not client has no say
8 Days Ago
Put the livestock server code back behind #if SERVER
8 Days Ago
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9 Days Ago
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9 Days Ago
Merge from complicated_livestock_merge (indirect merge from main)
9 Days Ago
Merge from livestock_animals
9 Days Ago
9 Days Ago
Better framing for test video recorder, fix network range problems causing test to be invisible at the start + attach light to camera at night