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775 Commits over 215 Days - 0.15cph!

2 Days Ago
Merge from main
2 Days Ago
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2 Days Ago
Merge from Tiger
2 Days Ago
Stop current anim on client when entity is recycled
2 Days Ago
Fix root motion NRE
2 Days Ago
Fix client server compile errors
2 Days Ago
Fix potential animation invalid state (animation stopped, but still playing) Fix tiger potentially getting stuck out of navmesh
2 Days Ago
Smooth out initial tiger rotation when preparing to leap
2 Days Ago
Allow motion warping to track targets without jeopardizing the animation rotation (first pass)
2 Days Ago
- Extract vertical root motion - Implement motion warping system for tiger leap (first pass)
3 Days Ago
Improve tiger leap timings
4 Days Ago
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style
4 Days Ago
- Fix tiger going back and forth between slow sneak and fast sneak states - Introduce shorthand notation for FSM transitions through logical operators overload - Remove unused states
5 Days Ago
Downscale claw decal textures, increase normal map intensity
5 Days Ago
Merge from main
5 Days Ago
Update manifest, and change rUpdate manifest, and change ratio of trees markedatio of trees marked
5 Days Ago
Have tiger mark the trees in their territory with their claw, serving as an early warning for players
15 Days Ago
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15 Days Ago
Improve fluidity of tiger combos, remove weird pause before running away
15 Days Ago
Make tiger flee after attacking if the player managed to injure it during its charge
16 Days Ago
Prevent tigers from being too easily stunlocked by fast firing weapons
16 Days Ago
Prevent tiger from hearing preys it's not allowed to target If the tiger has no target but it hears something, that will become its target
16 Days Ago
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun Change hearing system to favour the most recent noise instead of the closest noise
17 Days Ago
Fix tiger sometimes hovering above ground
17 Days Ago
Revert tiger atk anim update, old anim seem to work better
17 Days Ago
Fix tiger taking unrealistically sharp turns at high speed
17 Days Ago
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
17 Days Ago
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
17 Days Ago
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17 Days Ago
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17 Days Ago
Merge from tiger
17 Days Ago
Re-add missing part of plugin lost with merge
17 Days Ago
Fix compile errors and warnings
17 Days Ago
Tiger being automatically added to spawn prefabs
17 Days Ago
Generate anims root motion curves
17 Days Ago
Hook new tiger attack
18 Days Ago
Refactor tiger perception of being watched, to allow them to know how long they were not watched
18 Days Ago
Make the tiger sneak faster when fully in its prey's back
18 Days Ago
Merge from tiger
18 Days Ago
Correct tiger audio import settings (load in bg, preload, pcm)
19 Days Ago
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19 Days Ago
Merge from main
22 Days Ago
Merge from fixFsmErrorLogs
22 Days Ago
Fix compile error
22 Days Ago
Merge from fixFsmErrorLogs
23 Days Ago
Reduce tiger charge range
23 Days Ago
Setup crocodile pop to spawn only in swamp, riverside or lakeside
23 Days Ago
Make crocodile prefer being in water when roaming or fleeing unlike other animals who try to avoid it
24 Days Ago
Use log instead of error when long recursion is caught in fsm, and add additional debug information to the message
24 Days Ago
Fix croc sometimes snapping between water surface and water floor