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1,693 Commits over 639 Days - 0.11cph!

18 Minutes Ago
Update murderer (scarecrow) and gingerbread man to use new navmesh agent.
29 Minutes Ago
Replace navmesh agent of tunnel dwellers, bandit guard and underwater dwellers
44 Minutes Ago
Potential fix for scientists not spawning on cargo
48 Minutes Ago
Fix minor typo in WhatUsesThis
58 Minutes Ago
Delete old wolf prefab and class, a consequence of this is that the population convar is now "wolf2.population", todo rename wolf2 to wolf
5 Hours Ago
Prefix nav logs correctly in RustNavmeshAgent
5 Hours Ago
Convert all old scientists to use new navmesh agent
6 Hours Ago
Check default navmesh is built and log error if not in agent queries
6 Hours Ago
Revert last commit
Today
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
3 Days Ago
Update artifacts for mac, linux and windows with native fix for tiles failing to be added to navmesh when having too many triangles
4 Days Ago
At first add no limit on max build queue
4 Days Ago
Fix potential culprit for double free of tileData
4 Days Ago
Limit max number of tiles being built in the background
4 Days Ago
Fix budget being treated as seconds despite being miliseconds
4 Days Ago
Prevent nullref when navmesh is not built but is queried, error will be logged in ai.logIssues 1
4 Days Ago
Do no rebuild tiles when using unity navmesh, do not log error when no nav found when an entity tries to rebuild (it's normal for some entity to spawn before navmesh is built)
6 Days Ago
Fix animals not steering and scientists not facing target in unity nav mode
7 Days Ago
Hook new navmesh to ghostships and tropical islands
7 Days Ago
Fix client server compile errors
9 Days Ago
Run codegen
9 Days Ago
Merge from main
9 Days Ago
Taking ownership of pooled paths in SetPath is wrong, many callers store and reuse their own path instance between calls, so a path instance could end up having two owners that overwrite each other. To reduce surface area for bugs paths will not be pooled for now, and SetPath will copy into its own buffer not take ownership.
9 Days Ago
Display independant navmeshes with recast.draw
11 Days Ago
Improve null checks (not only check if parent nav is null, but also if it's build, and if the build did not fail)
11 Days Ago
Remove "todo" comment
11 Days Ago
Rename overrideDirection to overrideDirectionWS to make space clearer
11 Days Ago
Fix rotation treating navspace as worldspace in move()
11 Days Ago
*Fix nav sample not respecting parent navmesh transform for fallback physics query *Start abstracting space transforms so only the agent worries about the spaces, not the fsm, less boilerplate and hopefully less room for mistakes
11 Days Ago
Prefix all logs so it's clear which one come from unity navmesh and from the new navmesh
11 Days Ago
Split RustNavMeshAgent class in more files (separate unity API from custom stuff)
12 Days Ago
Fix nullref when trying to access Terrain.activeTerrain, use TerrainMeta instead
12 Days Ago
Avoid repeated calls to Terrain.activeTerrain
12 Days Ago
Rename RebuildAllNavmeshes to RebuildDefaultNavmesh
12 Days Ago
Fix scientists not shooting most of the time
12 Days Ago
Fix big blue circle for nav projections being distractived when ai.showpaths convar is set
12 Days Ago
Fix scientist staying in dogfight forever when there is no cover around that protects them from their target last known position, but their target is nowhere to be seen
12 Days Ago
Temp fix for scientists not facing their target
13 Days Ago
Update scientist for new navmesh
18 Days Ago
Codegen
19 Days Ago
Merge from main
19 Days Ago
Fix croc diving and charging
19 Days Ago
Fix croc swim speed
19 Days Ago
Remove unecessary double reset of croc swim depth, remove log spam in sense component
19 Days Ago
Fix animals slowing down to a crawl when fleeing
19 Days Ago
Fix animals looking behind unnaturally, bring back the fix from previous implementation
20 Days Ago
* Fix wolf and tiger not jumping on foundations * Port sample position fix for ghostships to new navmesh agent * Re-add failed path vddraw
20 Days Ago
Fix animals looking straight ahead when sprinting (should only be for scientists)
20 Days Ago
Fix animals path deviation not being reset on path change, causing wolf to charge sideways
20 Days Ago
Fix tiger prowling and croc intimidation