userMaxime Lebledcancel

1,075 Commits over 1,430 Days - 0.03cph!

10 Months Ago
Example graph for model-space additive blending implementation
10 Months Ago
... and also v_crowbar, which I forgot existed
10 Months Ago
All first-person weapons: changes integrating new sprint animations
10 Months Ago
FPArms: new shared sprint in/out additive transitions
10 Months Ago
v_usp: various changes, see commit comment • same state machine logic improvements recently made to v_mp5 • sprint now has additive in/out transitions • moved holster animation earlier in the chain of modules so it can get affected by movement & aim additives • removed obsolete explicit references to the MP5 sources that were made before shared animations were standardised
10 Months Ago
v_mp5: set b_deploy_skip back to off by default (oops)
10 Months Ago
FPArms: added shared ironsights animations
10 Months Ago
v_mp5: improved various state machines in the ironsight & sprint managers so that transition anims don't play by default when the animgraph first initializes
10 Months Ago
v_mp5: various changes, see commit comments • 'b_deploy' is now 'b_deploy_skip' and has the opposite behaviour • reworked knob manager logic to work around the unfortunate fact that animgraph has a 1-tick delay on properly reading tags 😭 • reworked sprint pose manager logic so that the graph doesn't always start in an on-off pose transition • updated idle pose to take less screen space • fixed idle pose having a 0.1 degree rotation offset on the camera & having wrong frame count • small improvements to reload animations
10 Months Ago
v_spaghellim4: rigged the shotgun up, added animatable shell meshes for future reload animation(s)
10 Months Ago
Set b_deploy_new & b_throw as auto reset
10 Months Ago
Actually implement b_deploy_skip
10 Months Ago
FPArms: added basic throwable animations
10 Months Ago
Animgraph for throwables Merge branch 'main' of sbox-hc1
10 Months Ago
Added hold_R bones to throwables (except C4)
10 Months Ago
Fix broken movement animations on M4A1 & Spaghelli M4
10 Months Ago
Add hold_R to v_he_grenade Merge branch 'main' of sbox-hc1
10 Months Ago
v_spaghellim4: updated idle pose (again)
10 Months Ago
First person arms: various updates to prefabs + new non-weapon_root-centric shared animations (for grenades)
10 Months Ago
First person arms: bring back the hold bones for non-weapon_root-centric setups
10 Months Ago
v_spaghellim4: updated idle pose
10 Months Ago
v_m4a1: copy non-shared mode selector weightlists from MP5
10 Months Ago
v_trenchknife: asset.party metadata v_m4a1: make temp reused MP5 reload slightly less janky by making it additive at runtime
10 Months Ago
v_m4a1: viewmodel setup + animgraph (beware of temporary jank) https://files.facepunch.com/maxlebled/1b2411b1/sbox-dev_2024-05-24_20-01-02.png
11 Months Ago
Remove VR hand assets from "Half-Life: Alyx" & associated source files
11 Months Ago
VR hands: "grab" poses
11 Months Ago
VR hands: couple more fixes + "cylinder" poses
11 Months Ago
Update VR hands with more backported stuff & fixes + left hand model
11 Months Ago
Work-in-progress replacement for VR hands
11 Months Ago
v_crowbar: attack, deploy, holster
11 Months Ago
Update first_person_arms_adjustments.vsubgrph
11 Months Ago
v_crowbar: actually properly export the weapon bones in the FBX files... + basic animgraph
11 Months Ago
v_crowbar: basic animated VMDL setup
11 Months Ago
Layout change missed moving these two files
11 Months Ago
Citizen/animgraph: renamed "move_shuffle" to "move_rotationspeed" & made damping on the feet shuffle nodes more aggressive
11 Months Ago
Remove link to forum Update README.md Merge pull request #5401 from qxxst/main Remove links to Facepunch Forum
12 Months Ago
Citizen/animgraph: before applying shuffle additives, bias feet IK targets towards default pose the higher move_shuffle is
12 Months Ago
Exaggerate rotateDifference float more
12 Months Ago
Citizen/animgraph: reworked move_shuffle-related sequences & added a basic additive blendspace for them
12 Months Ago
Citizen: convert the remaining 'Walk2X' sequences to source the new WalkFast clips
12 Months Ago
Citizen/animgraph: added WalkFast_SE & WalkFast_SW + updated animgraph
12 Months Ago
Citizen/animgraph: added WalkFast_NW & WalkFast_W + updated animgraph
12 Months Ago
These two clothing icons were missed in the layout change
1 Year Ago
v_trenchknife: missing AnimConstraint prefab + integrate attack anim into animgraph
1 Year Ago
v_trenchknife: initial commit with basic animgraph
1 Year Ago
Citizen: small adjustments to WalkFast_N + remade WalkFast_NE
1 Year Ago
Citizen/animgraph: made vertical swimming work, it's janky as hell, but at least it's reflected visually; becoming increasingly clear that this state will need custom code on the controller side https://files.facepunch.com/maxlebled/1b2411b1/2024-01-24%2018-50-19.mp4
1 Year Ago
Citizen/animgraph: change the swimming 2D Blendspace from Z/X to Y/X, it was an interesting idea that unfortunately didn't pan out
1 Year Ago
Citizen/animgraph: added Swim_Up
1 Year Ago
Citizen/animgraph: updated Swim_Idle