branchrust_reboot/main/cinematic_gesturescancel
                         
                     
             
         
     
    
        
21 Commits over 580 Days - 0.00cph!
    
    
        
            
            
            
                
                Fixed cinematic 'kick' and 'push' gestures sharing the same name in custom gesture wheel.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added talk_06 anim as cinematic gesture
                
                
                
                
             
         
        
            
            
            
                
                Updated icons for cinematic gestures (for preview in wheel)
                
                
                
                
             
         
        
            
            
            
                
                Added kick and push cine gestures (from frontier bar door interaction).
Added drink and chicken cine gestures - previously unlinked.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added a few  gestures from the old system (chicken, drink, item drop/pickup). Updated player anim controller.
                
                
                
                
             
         
        
        
            
            
            
                
                Updated cinematic gestures to allow crouched movement
                
                
                
                
             
         
        
            
            
            
                
                Running DoPrepare on a gesture will add it to the gesture collection list if it is missing
Added player.list_cinematic_gestures convar
Add option for a gesture to allow the player to duck while mid-gesture (this is disabled on everything by default)
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed 'victory' cinematic animation using hat tip clip
                
                
                
                
             
         
        
            
            
            
                
                More hold type override changes for 'hold_relax' gesture. Added hat_tip
                
                
                
                
             
         
        
            
            
            
                
                Added existing 'exclaim' anim as cinematic gesture.
                
                
                
                
             
         
        
            
            
            
                
                Calling dof_focus_lookat or dof_focus_target will now set dof_focus_dist to 0
                
                
                
                
             
         
        
            
            
            
                
                debugcamera_load and autoload now work even if debugcamera_lock is true
                
                
                
                
             
         
        
            
            
            
                
                Added talking cinematic gestures (same as used in cinematic_play)
Added "hold_relaxed" cinematic gesture - uses relaxed idle hold type pose override for weapons/items
                
                
                
                
             
         
        
            
            
            
                
                Merge from cinematic_gesture_chaining