branchrust_reboot/main/cinematic_gesturescancel
21 Commits over 580 Days - 0.00cph!
Fixed cinematic 'kick' and 'push' gestures sharing the same name in custom gesture wheel.
Added talk_06 anim as cinematic gesture
Updated icons for cinematic gestures (for preview in wheel)
Added kick and push cine gestures (from frontier bar door interaction).
Added drink and chicken cine gestures - previously unlinked.
Added a few gestures from the old system (chicken, drink, item drop/pickup). Updated player anim controller.
Updated cinematic gestures to allow crouched movement
Running DoPrepare on a gesture will add it to the gesture collection list if it is missing
Added player.list_cinematic_gestures convar
Add option for a gesture to allow the player to duck while mid-gesture (this is disabled on everything by default)
Fixed 'victory' cinematic animation using hat tip clip
More hold type override changes for 'hold_relax' gesture. Added hat_tip
Added existing 'exclaim' anim as cinematic gesture.
Calling dof_focus_lookat or dof_focus_target will now set dof_focus_dist to 0
debugcamera_load and autoload now work even if debugcamera_lock is true
Added talking cinematic gestures (same as used in cinematic_play)
Added "hold_relaxed" cinematic gesture - uses relaxed idle hold type pose override for weapons/items
Merge from cinematic_gesture_chaining