branchrust_reboot/main/cinematic_gesturescancel

19 Commits over 550 Days - 0.00cph!

27 Minutes Ago
Merge from main
11 Days Ago
Added talk_06 anim as cinematic gesture
12 Days Ago
Updated icons for cinematic gestures (for preview in wheel)
1 Year Ago
Added kick and push cine gestures (from frontier bar door interaction). Added drink and chicken cine gestures - previously unlinked.
1 Year Ago
Merge from main
1 Year Ago
Manifest update
1 Year Ago
Unsaved
1 Year Ago
Added a few gestures from the old system (chicken, drink, item drop/pickup). Updated player anim controller.
1 Year Ago
Merge from main
1 Year Ago
Updated cinematic gestures to allow crouched movement
1 Year Ago
Running DoPrepare on a gesture will add it to the gesture collection list if it is missing Added player.list_cinematic_gestures convar Add option for a gesture to allow the player to duck while mid-gesture (this is disabled on everything by default)
1 Year Ago
Merge from main
1 Year Ago
Fixed 'victory' cinematic animation using hat tip clip
1 Year Ago
More hold type override changes for 'hold_relax' gesture. Added hat_tip
1 Year Ago
Added existing 'exclaim' anim as cinematic gesture.
1 Year Ago
Calling dof_focus_lookat or dof_focus_target will now set dof_focus_dist to 0
1 Year Ago
debugcamera_load and autoload now work even if debugcamera_lock is true
1 Year Ago
Added talking cinematic gestures (same as used in cinematic_play) Added "hold_relaxed" cinematic gesture - uses relaxed idle hold type pose override for weapons/items
1 Year Ago
Merge from cinematic_gesture_chaining