branchrust_reboot/main/cinematic_gesturescancel
16 Commits over 184 Days - 0.00cph!
Added kick and push cine gestures (from frontier bar door interaction).
Added drink and chicken cine gestures - previously unlinked.
Added a few gestures from the old system (chicken, drink, item drop/pickup). Updated player anim controller.
Updated cinematic gestures to allow crouched movement
Running DoPrepare on a gesture will add it to the gesture collection list if it is missing
Added player.list_cinematic_gestures convar
Add option for a gesture to allow the player to duck while mid-gesture (this is disabled on everything by default)
Fixed 'victory' cinematic animation using hat tip clip
More hold type override changes for 'hold_relax' gesture. Added hat_tip
Added existing 'exclaim' anim as cinematic gesture.
Calling dof_focus_lookat or dof_focus_target will now set dof_focus_dist to 0
debugcamera_load and autoload now work even if debugcamera_lock is true
Added talking cinematic gestures (same as used in cinematic_play)
Added "hold_relaxed" cinematic gesture - uses relaxed idle hold type pose override for weapons/items
Merge from cinematic_gesture_chaining