branchrust_reboot/main/cinematic_gesturescancel

21 Commits over 580 Days - 0.00cph!

10 Months Ago
Fixed cinematic 'kick' and 'push' gestures sharing the same name in custom gesture wheel.
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Added talk_06 anim as cinematic gesture
10 Months Ago
Updated icons for cinematic gestures (for preview in wheel)
1 Year Ago
Added kick and push cine gestures (from frontier bar door interaction). Added drink and chicken cine gestures - previously unlinked.
1 Year Ago
Merge from main
1 Year Ago
Manifest update
1 Year Ago
Unsaved
1 Year Ago
Added a few gestures from the old system (chicken, drink, item drop/pickup). Updated player anim controller.
1 Year Ago
Merge from main
2 Years Ago
Updated cinematic gestures to allow crouched movement
2 Years Ago
Running DoPrepare on a gesture will add it to the gesture collection list if it is missing Added player.list_cinematic_gestures convar Add option for a gesture to allow the player to duck while mid-gesture (this is disabled on everything by default)
2 Years Ago
Merge from main
2 Years Ago
Fixed 'victory' cinematic animation using hat tip clip
2 Years Ago
More hold type override changes for 'hold_relax' gesture. Added hat_tip
2 Years Ago
Added existing 'exclaim' anim as cinematic gesture.
2 Years Ago
Calling dof_focus_lookat or dof_focus_target will now set dof_focus_dist to 0
2 Years Ago
debugcamera_load and autoload now work even if debugcamera_lock is true
2 Years Ago
Added talking cinematic gestures (same as used in cinematic_play) Added "hold_relaxed" cinematic gesture - uses relaxed idle hold type pose override for weapons/items
2 Years Ago
Merge from cinematic_gesture_chaining