branchrust_reboot/main/media_projectscancel
1,129 Commits over 1,948 Days - 0.02cph!
Add Tools/Cinematic/Lock Camera tool that snapshots the current position/rotation of a camera and locks the scene camera to that offset. Makes tracking objects in animations in the scene view a lot easier
Hi res screenshot convar should now be compatible with dof exposer
Subtracting #
66692 - reverting reflection probe overrides
Screenshot camera prefab tweaks
Rework relative midi knob bindings
Remove some debug stuff I left in
Relative midi knob bindings are now applied via midiconvar.BindKnobRelative (eg. midiconvar.BindKnobRelative 1 1 dof_focus_dist 0.5)
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Reflection probe editing script (Taylor)
Add support for relative midi knob bindings
When enabled takes the delta of the knob movement and increases/decreases the assigned convar instead of mapping it in a 0-1 range
The minimum value of the binding is used as the speed multiplier
Can be enabled when adding a binding by adding true to the end of the binding (eg."midiconvar.bindknob 1 1 graphics.dof_focus_dist 0.1 0 true")
Will only work on float convars
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Properly export normal map
Fixed some textures being exported with wrong colours
Added an option to dump materials of the selected gameobjects (Tools/Cinematic/Dump materials...)
Uses a new MaterialDumps folder in the assets folder
Dumps all textures as well so it can be used on a renderer using a downloaded skin
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Added a debug option to the DofExposer script to toggle debug dof visualisation in edit mode
Craggy timeline test update
OB "Object Placer" Tool from Asset Store
Add new DOF exposer component that exposes relevant DOF values to be keyframed by animation tools
Updated saveShotAsAnim convar to write out DOF curves to this new component
DMB scene directory & prefab backups