1,248 Commits over 274 Days - 0.19cph!
Scene work.
Scene cleanup.
Driftwood yield makes more sense.
Last of the forest ground clutter.
Merge from art.
Various changes.
Merged the merge to main.
Feathers, arrows, chicken loot and stats.
Manifest.
Unfucked the zombie stats & look from the merge.
Same for the broken wolf stats.
Fixed the boar stats that got fucked during the Rust merge.
NPC stats.
Animal corpse loot.
Cleanup.
Minor HUD healthbar tweak.
Non-laggy hit detection for the rest of the NPCs.
Cleanup.
Removed horse spawns.
Fixed the blueprint errors.
Scene walls don't glitch out from batching anymore.
Placeholder tree tweak.
Maples into common bundle.
Scene stuff
Climate & sky
Scene backup.
Less ridiculous helmet overlays.
Remaining attire materials.
Materials for the different attires.
Mushroom crash fix.
Stamina recharge tweaks.
Health tweaks.
Manifest.
Inconsistent plastic fix crap.
Limited the island to a playtest proper size, part 1
Fixed buttons.
Deer skull doesn't need to be a consumable anymore.
Manifest
Cleaned up some stuff.
Fixed cooking chance math bug.
More food stuff.
More of the consumables.
Cleaned up some old Rust ones.