1,248 Commits over 274 Days - 0.19cph!
Fixed hud targeting and missing status effect widgets
Default graphic level isn't potato
Fixed the connect and disconnect buttons
Slight item tooltip spacing improvements
Item tooltip doesn't go crazy when it's on the far right side of the screen
Broken talent icon fix.
Heal fx fix.
AI reacts to aggression beyond its aggro range.
Healing spell setup.
Added one to the editor starting gear.
Better mana gear in the editor
Heal fix.
Loot table tweak.
Shield bash doesn't stun rocks.
Catacombs aren't missing.
Rings & icons.
Proper UI sounds for the items.
Manifest.
Lightning tweaks (WIP)
Start inventory changes.
Missing stats on trinkets and rings.
Necklaces, stats & sounds.
Manifest.
Item fixes.
New icons.
Manifest.
Less ridiculous shader wind settings
Less dull reds (fire) in storm post
Item fix.
New weapon & shield setup stuff
Manifest
Starting gear changes.
Weather sound test.
Rusty equipment is properly trash-tier.
Fixed fireball FX.
Fireball balance tweak.
New NPC variants, meshes & LODs.
Fixed some NPCs having armor stats when they shouldn't have.
Weapon worldmodels.
New range of undead.
Manifest.
Relevant undead use weapon swing animations.
Fixed an inaccurate item description.
Random uncommited prefabs apparently.
Added a hasShield float to the 2h animator to stop that warning spam.
Fixed grass tint mismatch, maybe.
Talent available alert in the inventory is more obvious.
Prepped tooltip prefab for code tweaks.
Made shield blocking & bashing timings more responsive.
Made shields even more responsive.
Repeated 3rd person 1h swing animations don't lag behind the actual attacks anymore.
NPC stuff
New armor pierce effect.
Added a DurationFill to statuseffect widgets and prefabs.
Fixed burning status and fx.
Wood shield looks proper in 3rd person.
Fallen miner corpse uses lootpanel generic4