1,248 Commits over 274 Days - 0.19cph!
Curse UI widget.
Curses use it.
Fullscren overlays aren't so intense.
Proper loot panels on crates.
Debug hit fx.
Rye doesn't go crazy in wind.
NPC corpses use the right loot panel.
Some missing player sounds. (World resource pickup, falling damage.)
Curses.
Better hit FX WIP.
Cleaned the master loot tables.
More NPC things.
Manifest.
Flagged a bunch of assets to improve indoor navmeshes.
Spawn work.
NPC tweaks.
Spell updates & descriptions for minor fireball & frostbolt
FX on frozen
Tweaked frozen stats
Elemental resist widgets on inventory screen.
Made the inventory stat tooltips behave nicer.
Werewolves & Toadloks VFX'd
Spiders, rats & mummies VFX.
Crab and Homo Crabbus VFX.
Doing it without breaking all the animations too.
Made rats and toadloks statuseffect vfx compatible.
Adjusted the mummy bones to fit our VFX spawning system.
Wood sounds for the wood sword.
Proper stats for wood sword.
Let's make the LODs use the right skin too.
Forest goblin chief uses the right skin.
Zero'd some prefabs.
Stateffect damage types.
Heat damage is Fire damage
Cold damage is Frost damage
Forest goblin tribe NPCs.
Manifest.
Chitin plate set.
Misc item fixes.
Fallen miner corpse uses lootpanel generic4
Wood shield looks proper in 3rd person.