1,248 Commits over 274 Days - 0.19cph!
Fixed burning status and fx.
Added a DurationFill to statuseffect widgets and prefabs.
NPC stuff
New armor pierce effect.
Made shields even more responsive.
Repeated 3rd person 1h swing animations don't lag behind the actual attacks anymore.
Made shield blocking & bashing timings more responsive.
Prepped tooltip prefab for code tweaks.
Talent available alert in the inventory is more obvious.
Added a hasShield float to the 2h animator to stop that warning spam.
Fixed grass tint mismatch, maybe.
Random uncommited prefabs apparently.
Relevant undead use weapon swing animations.
Fixed an inaccurate item description.
New range of undead.
Manifest.
New NPC variants, meshes & LODs.
Fixed some NPCs having armor stats when they shouldn't have.
Weapon worldmodels.
Fixed fireball FX.
Fireball balance tweak.
Starting gear changes.
Weather sound test.
Rusty equipment is properly trash-tier.
New weapon & shield setup stuff
Manifest
Less ridiculous shader wind settings
Less dull reds (fire) in storm post
Item fix.
Item fixes.
New icons.
Manifest.
Necklaces, stats & sounds.
Manifest.
Missing stats on trinkets and rings.
Lightning tweaks (WIP)
Start inventory changes.
Rings & icons.
Proper UI sounds for the items.
Manifest.
Catacombs aren't missing.
Shield bash doesn't stun rocks.
Heal fix.
Loot table tweak.
Better mana gear in the editor
Healing spell setup.
Added one to the editor starting gear.
AI reacts to aggression beyond its aggro range.
Broken talent icon fix.
Heal fx fix.
Slight item tooltip spacing improvements
Item tooltip doesn't go crazy when it's on the far right side of the screen
Fixed the connect and disconnect buttons
Default graphic level isn't potato
Fixed hud targeting and missing status effect widgets