1,389 Commits over 274 Days - 0.21cph!
LOD meshes for the new creatures.
Animation fixes.
Cleaned 2 gigs of obsolete shit
Finished lighting the upper prison
Prefab LOD stuff
More NPC stuff
Organized files.
Animation events for remaining NPCs
Werewolf animation event triggers
Giant crabs.
Arrows don't ignore armor.
Manifest.
NPC event trigger & sound setup WIP
Remaining catacomb prefabs.
Prefabs, optimizations, cleanup, LODs.
World stuff
Prefab organization
Disabled the hurt overlay until it's made to not look like ass.
Merged slash/pierce/blunt damage types into physical.