userPeturcancel

8,093 Commits over 3,867 Days - 0.09cph!

Yesterday
Cherrypick from the smoothstep
2 Days Ago
Reverse fresnel stuff for Dayaan
6 Days Ago
Fixed car shredder in the junkyard using a borked shadow proxy. Junkyard S2P
6 Days Ago
Maybe fix for miner hat issue, not sure. Couldn't reproduce it.
7 Days Ago
Merge from /deluxe_christmas_lights_emission/xmas_light_uncrappification/ (MeshLOD removal.)
7 Days Ago
Just run the LOD0 mesh instead of LODMesh scripting every instance -- to test incompatibility. Probably wasn't even worth the CPU overhead anyway.
7 Days Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
8 Days Ago
Minor emission consistency tweak between the two variants.
8 Days Ago
Brightness scaling material fix. Naming cleanup.
8 Days Ago
Finalized update. Texture optimization.
9 Days Ago
WIP
9 Days Ago
Fixed some old textures taking too much ram.
10 Days Ago
Various bulb improvements. Added an LOD1. (MeshLOD)
12 Days Ago
More CPR on the ancient christmas lights and their weirdo shader. Test save for Dayaan.
14 Days Ago
LOD fix
14 Days Ago
Light materials.
14 Days Ago
Lighting prefab with full color palette.
19 Days Ago
Merge from main
19 Days Ago
Finalized ammo additives. Slightly tweaked M39 exhaust fumes because they seemed regressed.
20 Days Ago
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
20 Days Ago
Fluffed up the hit marker. (Kinda needs soft blend tho)
21 Days Ago
Minor mat tweaks for other TODs
21 Days Ago
Optimized the crap outta these texture parameters. Did something minor to the prefab that I already forgot what was. Cold fume timings.
21 Days Ago
Organized files & moved only those that we use out of the test_material folder.
21 Days Ago
Subsurface tweaks & slight shifting around to make the block>base transition less seamy. Moved SSS profile to the Iceblock folder.
21 Days Ago
LOD tweak. Shadow proxy setup to mitigate TOD flickering.
21 Days Ago
Slowed cold fumes.
21 Days Ago
Added BindRendererBounds for SSS Ice material tweak
21 Days Ago
Fixed impacts.
21 Days Ago
Sculpture ambient fx & impacts. Tweaked SSS & optimized texture sizes/settings.
24 Days Ago
Underwater visibility increase.
25 Days Ago
WIP
25 Days Ago
Fixed T1 shell ejection not working.
29 Days Ago
Final'ish fire additive
29 Days Ago
Iterating
29 Days Ago
Fireball light animation tuning
29 Days Ago
Applied Ian's zero rotation script tweak.
29 Days Ago
Small fireball
29 Days Ago
Updating all other fireballs progress.
30 Days Ago
Ammo additives WIP
33 Days Ago
Updated flashbang for new scripts. Explosive ammo WIP.
34 Days Ago
Flashbang stuff
34 Days Ago
FX offset fixes. Ember iteration for more punch.
34 Days Ago
Fixed impact surface normal orientation.
34 Days Ago
Unique explosion for HV rockets vs regular. HV rocket engines burn richer/darker smoke than regulars.