userPeturcancel

6,675 Commits over 4,202 Days - 0.07cph!

Today
Mat instancing for tropical foliage. (Respecting auto-change)
Today
Full spawns on 4
Today
Fixed sulfur on 3.
Today
Island 4 initial spawner setup and deep sea script.
Today
Unsaved
Today
Fixed dock spawner on 2. Added spawns to 3.
Today
Pre ruin sculpt.
Today
Fixed C height offset.
Today
Spawn fix
Today
Final spawns on tropical2
Today
Missing files
Today
Added ores chance
Yesterday
RC (not s2p'd)
Yesterday
Dwelling prefab zero points Heightmap for ruins Scene backup
Yesterday
Boat prefabs
Yesterday
Docks
Yesterday
Large & small boathouse prefabs. Fixed shadow proxy on walkway large stairs.
Yesterday
Zero'd coords.
Yesterday
2 new ruins.
Yesterday
Renaming ruins to ruins_C for clarity. Coconut hydration 60 > 50
Yesterday
Bunker cannon tweak & sandbags that match the tropical islands.
3 Days Ago
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)
3 Days Ago
FX tweak to better faciliate adjacent wall.
3 Days Ago
Small Engine lighting & FX
4 Days Ago
Merge from ptboat_lightingfx
4 Days Ago
Finalized
4 Days Ago
Merge from naval_update
4 Days Ago
Spotlight to prefab.
4 Days Ago
Various PT boat related.
5 Days Ago
Ejection WIP.
5 Days Ago
50 cal attack
5 Days Ago
50 cal stuff.
5 Days Ago
Merge from naval_update
6 Days Ago
Various PT boat polish/lighting.
6 Days Ago
Coconut spawn areas below palms on the islands.
6 Days Ago
Coconut related leftovers.
6 Days Ago
Spawnpop. RNG'd coconut look. Manifest.
6 Days Ago
Coconut world spawn entity
6 Days Ago
Coconut localization.
6 Days Ago
Coconut texture saturation tweak.
6 Days Ago
Coconut setup
8 Days Ago
TR neon sign polish.
8 Days Ago
LCD display & FX.
9 Days Ago
Cleaned out baked digital counter from the textures.
9 Days Ago
LCD related stuff & lighting
11 Days Ago
Tropical 4 underwater treatment.
11 Days Ago
Tropical 3 underwater treatment.
11 Days Ago
Tropical1 underwater treatment
11 Days Ago
Tropical2 underwater treatment.
11 Days Ago
Offshore spawn stuff