8,678 Commits over 4,141 Days - 0.09cph!
Scene backup.
Editor script fix.
Optimized the crap outta the chandlier drawcalls.
+related mesh and mat files.
Progress backup
More splat files & palette stuff.
Progress & terrain files.
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Small tweak on fairy point.
Fixed all remaining ghost bulbs I think.
Cabinet casts a cookie'd spotlight forward.
+ Related files.
Fixed ID fuckery causing overbright bulbs.
Made the hanging bulb wire less emissive.
Emission toggle on glass material.
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Searchlight static updates.
Relevant monument scenes S2P.
Various changes to fix the LaserLight colours.
Merge from fogmethod1:
- Use old weather chance odds.
- Fixed fog having a wind value.
- Fixed overcast & rainheavy having too high a wind value.
- Slightly cooled the jungle haze color.
Toned jungle yellowing (anti-blue) down 4%
Fixed foggy weather having wind.
Jungle haze intensity tweaks. Lowered a tad.
Fixed twilight transition being too abrupt & related color gradient stuff.
Slightly less blue cast in the jungle.
Compressed jungle haze down a bit closer to the ground overall.