8,281 Commits over 3,929 Days - 0.09cph!
Beehive texture size / mat setting optimization.
More polish.
Smoke wisp single sided for better lighting response.
Render queue tweak for odd viewing angles.
Fixed the bottle ripple accidentally being a fluorescent yellow.
Adjusted IO table LOD distances. (LOD1 no longer kicking in when you're almost touching it)
Optimized IO table texture settings and sizes.
Fixed AO on it not being linear (too dark)
Finalized cooking workbench lighting&fx
Added some polygons to the cooking workbench liquid bottle that was looking a little PS2.
Cooking Workbench FX & Lighting WIP.
Cherrypicked fireflickerfix.
Merge from fireflickerfix
Optimized cooking workbench texture settings/sizes.
Removed a couple of textures that weren't doing anything (flat)
Set AO to Linear.
Molotov fix & damage values normalized for 5 fireballs.
Molotov fire consistency update
Molotov stuff for the orientation fix.
Split the meat processing FX into two; human corpse and other flesh.
Corpse ingestion FX & gib files.
Hopper suction + related mat/textures.
Added texture scroll to VertexLit Blended Custom
Light setup for Hopper + related mats & meshes.
Optimized hopper textures.
Removed that 2k emission texture that was just black.
Removed the on/off text from the lights because that's not what they will indicate anymore.
More cloud setup.
Radius shrunk from 6mil to 60k to get the horizons & sunsets better.
Less horizontal frustum shift on the torch holder fire vertical billboard.
Fixed fire FX flickering off for a split second every few seconds in the Campfire, Furnaces and Fireplace. (Unity particle system change?)
Final tweak on the deployed siege explosion effects, to make them behave properly on ground placement.
Deployed explosive lit state.
Deployed canister explosion WIP.
Uses own prefab instead of sharing with catapult ammo.
Flame explosion for deployed cata ammo.
Piercer pen FX rotated to the new system.
Debug gizmo disabled.
Shifted it forward 0.05 for extreme angles.