6,892 Commits over 4,383 Days - 0.07cph!
Neon prefabs to default layer for ref probe purposes.
A, B, C lighting prefabs.
Layer stuff for remaining interior shells.
Scene backup.
Neon signs lighting & mat tweaks.
moved apartment prefab lighting into its own group
Disabled glass refraction
Moved market lighting to its own prefab.
Improved HUD contrast.
Removed the old disabled UI from the prefab.
Tiny tweak on the monitor display to make it reflect better.
Flipped hte UI numbers to align with the min max flip.
Removed debug gizmos from impacts.
Minor polish.
Ammo type ui icons & colour consistency fixes.
Different explosions for HE and Frag.
Fixed parenting issues.
FX debug setup. Alt ammo prefabs.
Fixed launch site terrain
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Fixed remaining light fixture issues.
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
S2P'd some stuff to fix compact ceiling light regression.
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All remaining monument fixes.
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This fixture was messed up and missing all mesh LODs
More shadow light cleanup.
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Tweaks for updated light fixtures.
Static prop lantern consistency.
Red spotlights on Excavator fixes.
Massaged the broken time acceleration curve to increase night time to be closer to 10 minutes again.