6,675 Commits over 4,202 Days - 0.07cph!
Mat instancing for tropical foliage. (Respecting auto-change)
Island 4 initial spawner setup and deep sea script.
Fixed dock spawner on 2.
Added spawns to 3.
Final spawns on tropical2
Dwelling prefab zero points
Heightmap for ruins
Scene backup
Large & small boathouse prefabs.
Fixed shadow proxy on walkway large stairs.
Renaming ruins to ruins_C for clarity.
Coconut hydration 60 > 50
Bunker cannon tweak & sandbags that match the tropical islands.
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)
FX tweak to better faciliate adjacent wall.
Small Engine lighting & FX
Merge from ptboat_lightingfx
Various PT boat polish/lighting.
Coconut spawn areas below palms on the islands.
Coconut related leftovers.
Spawnpop.
RNG'd coconut look.
Manifest.
Coconut world spawn entity
Coconut texture saturation tweak.
Cleaned out baked digital counter from the textures.
LCD related stuff & lighting
Tropical 4 underwater treatment.
Tropical 3 underwater treatment.
Tropical1 underwater treatment
Tropical2 underwater treatment.