8,542 Commits over 4,049 Days - 0.09cph!
day-switch oddity mitigation with gradients (code fix needed for highlight hotspot)
VC TOD gradiation of ambient and scattering during sunsets.
Cloud profiles & related tweaks.
Fixed a buncha edge cases and the moon weirdness when day first turns to night
Improved blue cast more, and long distance jungle localized fogging.
Remaining biomes in climate.
Bloom improvements for new tonemap.
More sky tweaks.
Ocean alpha test on beaufort 0
A ton of adaptations for the new height falloff.
Merge from cavelargesewers fixes. (Fixed fume oddities and perf wasted on underground distance flares) cave_large_sewers_hard
Removed problematic FX from the old Cave Large Sewers.
Also stripped distance flares from these. No need for them indoors.
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Merge from teslacoilfix (distance culling inconsistencies)
LOD changes to TeslaCoil FX.
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Memorycell top bulb uses the right material. (Green instead of blue)
Shifted the darkness volume up a little bit in the cargoship interior.