8,156 Commits over 3,898 Days - 0.09cph!
Distortion voodoo to fake the rammed wall shaking on impact.
Ram lighting & instruments.
Fixed cata incen using the wrong splash fx.
Ram window reflection tweak.
Headlight mats enabled+disabled.
Tuned screenshake on fire.
Boulder impact matches target normal.
Moved to the correct folder.
Tweak to make transition between basket mesh into projectile state more seamless.
Various ammo & impact related.
Orientation fuckaroo & fx offsets
Various high explosive stuff
FX Orientator prefab for debug.
Explosive ammo stuff.
Fixed unassigned metallic texture.
Various flame ammo related stuff
Plastic bottle ammo is a little transmissive.
Omni flame atlas resolution larger.
Scene backup.
Projectile unparent fixes.
Tweaked fireball spawns & speeds.
Catapult projectile orientation fun WIP.
Fireball small prefab update.
Manually updated Fireball_Small to be like the updated one on the unmerged new-explosion branch, as the old one looked really out of place in this context.
▆▍▆█▄ ▉▌█▆ ▇▆▉▍ ▆▅▊▆▉ ▌'▇ ▋▅▌▄.
Fireball for cherrypicking
Cata airtime & impact WIP.
Catapult flame ammo + lighting + sound emitter.
FX progress backup.
Small transmission tweak on catapult bucket.
Ballista things/progress backup