userPeturcancel
6 Days Ago
Slight craggy firing range tweak
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6 Days Ago
More watergun+pistol polish
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6 Days Ago
▉█▄▍█▉▆ ▌▌▋▉▋▋▇▄ ▊▋▍▉▇ ▉ ▊█▆ & ▉▆▆▋▊█▉ ▊▄▉▇▆▋▌ ▄▆▌ ▄▊▍▊▌█ ▌▇▅▋▅▌▆▄▍▍▌ ▇▆▆█ ▅█▆▍▊▆▄. ▋▌▌▍ ▆█ █▄ ▉▉▋ ▌▇██ ▊█▌▌██▆ ▌▉ ▌▍.
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6 Days Ago
▇█▄/▌▍▋▋▋▊ ▅▆▍▌▅ ▄▇▉▋▆█ ▆▅▋▋▊▋▊▉▌▇▌▄
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7 Days Ago
▍▌▅▄▌▇ ▌▊▅▍▄▄▊▍▄▌ ▇▉ ▊▆▆ █▊▋▋▅. ▄█▆▄▋ ▆▍▋▌▆▋▅▄ ▉▅▊▉▍ ▋▆▉▋ █▍ ▊▊▍ ▄▄▉▆▇▆▊ ▇█▇▅▆▋▅ ▌▄▌▅▅▉▄ ▅▊ ▍▊▄▉▉▇▍▇ ▇▅▆ ▍▋▇▍▇▌▇▆▊ ▆▇▋'▍.
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7 Days Ago
Fixed the fix for the water splash impact
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7 Days Ago
Better craggy watergun test range
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7 Days Ago
Splash impact visibility improv
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7 Days Ago
Watergun parameter & curve fixes
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8 Days Ago
Craggy shooting range
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8 Days Ago
Various waterpistol & gun fixes.
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9 Days Ago
Watergun parameters & falloffs Changed stream yet again because IK script loves to screw us Temp file cleanup
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11 Days Ago
New streams & impacts
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12 Days Ago
Yet another waterjet candidate
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13 Days Ago
Watergun flamethrower style jet test
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14 Days Ago
Alternative watergun jet implementation test
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15 Days Ago
Innertube effect positional orienation & fixes
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15 Days Ago
Watercraft strokes and kicks
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18 Days Ago
Watercraft fx iteration
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18 Days Ago
Watercraft destruction FX Naming consistency fix
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19 Days Ago
▅▌▌▋▆▇▄ ▌▇▉ █▆▍▅▆▊
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20 Days Ago
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22 Days Ago
▍▅▅▉▌█▆▄▋▅ ▍▊▊█▇▇ ▌▅▍▊█▍▌▇▄▋, ▍▆█▉▊ ▆▄█▉▆▇ ▆▊▅▊▊▆▋ █▊█
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24 Days Ago
▋▄█▍ ▌█▇█▌, ▋▄█▇▇ ▊▍▌▍▄▊.
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25 Days Ago
▅▍▉█ ▊▆▆▍▄ ▅▍▍█▊. ▋▊▌▊▌▍█ ▊█▄ ▆▇▆▋▍.
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25 Days Ago
▍▇█▇▋██ ▇▍▍▊▅▌
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28 Days Ago
▆▆█ ▊█▄█▆▉, ▆▅▊▄▅█▉▆▆▌ ▆▊▄▆▄▊█ & ▅▇▋▍▊▍▌▋ ▆▅█▋▊▄▄▋▆▊▌▄
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29 Days Ago
Particle scene
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33 Days Ago
Various hit FX iterations. Added more bespoke effects for certain material/attack combos. Material improvements.
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39 Days Ago
Bespoke Slash/blunt vfx progress
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40 Days Ago
More melee stuff. Manifest & scene backup.
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40 Days Ago
Melee impact effects WIP Better metal impact base
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41 Days Ago
Fixes
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41 Days Ago
Full physicsmaterial farm for effects testing.
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42 Days Ago
Updated some attack VFX that I missed. All bullet attack VFX use the nested prefab format. Manifest.
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43 Days Ago
Refactored all attack impact effects into a nested prefab format. Iterated all new impact effects for the new Lit Particle shader features.
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46 Days Ago
Unified nested attack and collision VFX prefabs into a master folder for ease of iteration. Various effect & material tweakeroos
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46 Days Ago
Water effect iterations.
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46 Days Ago
New blood & water effects Even more effects file cleanups & naming consistency improvs.
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47 Days Ago
Blood/liquid vfx improvement WIP. Some file cleanup.
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48 Days Ago
Blood effect shader & particle conversion WIP
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48 Days Ago
Fixed & improved the frosty breath effect. Various VFX translucency improvements. Manifest
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48 Days Ago
Merge from vfx_hdrp
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48 Days Ago
merge from parent
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48 Days Ago
Fixed pink animal footstep vfx
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49 Days Ago
Footstep vfx positioning polish. Stripped pixel displacement from terrain splat reference materials. Manifest.
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50 Days Ago
Scene backup & manifest
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50 Days Ago
Converted the 10 trillion different footstep/jump/land for each splat & shoe type so they use nested prefab effects. Makes them managable to edit.
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52 Days Ago
Final batch of ground effects
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53 Days Ago
More splat effects
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53 Days Ago
Splat effects progress. Ground effects moved to Low Resolution render pass.
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54 Days Ago
merge from parent
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54 Days Ago
Working set of new ground effects
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55 Days Ago
Adapting ground effects to the new shader WIP
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56 Days Ago
~Shimmer material doesn't mess with censorship.
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56 Days Ago
~Improvements to damage effects while driving fast. Camera soft fading the smoke particles to make them less distracting while driving.
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57 Days Ago
Check engine light fixes on 2 modules.
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57 Days Ago
Exhaust VFX tweaks. Border vehicle headlight mipmaps to fix edge seams sometimes popping up. Various vehicle interior/dashboard tweaks.
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59 Days Ago
Less annoying volumetric noise on headlights
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59 Days Ago
Slightly better mip filtering on dash lights for lower resolutions
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59 Days Ago
Various vehicle VFX iterations
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59 Days Ago
Engine vfx iteration. Tweaked lerp values in engine script.
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2 Months Ago
Player-terrain VFX WIP
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2 Months Ago
Jump effects for new splats and water
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2 Months Ago
Ground effects progress
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2 Months Ago
Water effects WIP More file organization & cleanup
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2 Months Ago
Merge from parent
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2 Months Ago
Terrain splat vfx optimization WIP
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2 Months Ago
Player>terrain surface effects WIP
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2 Months Ago
All remaining impact VFX, sans generic & water, pending shader stuff. Related file sorting & cleanup.
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2 Months Ago
Missing files.
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2 Months Ago
More terrain splat impacts. More voluptuous shading on other new impact debris in general.
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2 Months Ago
Even more terrain splat impacts.
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2 Months Ago
Terrain impact progress
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3 Months Ago
Standalone reference materials for all terrain splat types.
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3 Months Ago
mf parent
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3 Months Ago
Terrain impacts WIP
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3 Months Ago
Merge fixed streetlights.
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3 Months Ago
▅▍▋▋ ▍▄ ▊▍▉▅, ▍▅▇█▇ ▉▌▉▄▍▊
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3 Months Ago
UI layout scaling fixes.
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3 Months Ago
Alarm UI
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3 Months Ago
RustButton.Grey stylesheet. Video button styled with it.
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3 Months Ago
MenuUI.Companion widget iteration & related assets.
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3 Months Ago
Fixes for metal & wood impacts. Manifest & scene.
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3 Months Ago
Unsaved
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3 Months Ago
New better bullet impact effects for concrete, flesh, glass, metal, metalore, rock, sandbag, wood
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3 Months Ago
Scene backup
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3 Months Ago
Fusebox fixes
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3 Months Ago
Torch fixes 1/2
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3 Months Ago
Merge from parent
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3 Months Ago
merge from parent
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3 Months Ago
Improved metal impacts. More file sorting.
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3 Months Ago
Footstep effect optimziation WIP
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3 Months Ago
Snow gibs run a standard snow material and diffusion profile
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3 Months Ago
Footprint filtering & texture size optimization and consistency.
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3 Months Ago
footprint decal aren't randomly scaled all over the place
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3 Months Ago
Tracer & spark effect prefab redundancy cleanup and filename organization.
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3 Months Ago
Scene
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3 Months Ago
Scene backup and 'mo cleanup.
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