8,050 Commits over 3,837 Days - 0.09cph!
Updated flashbang for new scripts.
Explosive ammo WIP.
FX offset fixes.
Ember iteration for more punch.
Fixed impact surface normal orientation.
Unique explosion for HV rockets vs regular.
HV rocket engines burn richer/darker smoke than regulars.
More refined screen shake
Smoke grenade / rocket WIP.
Added an orientation debug gizmo to the parent nested prefab.
40mm size a little bit up again. Fully realistic size too small.
Smoke grenade mat to match the ammo icon.
Smoke grenade improvements.
Various grenade launcher improvements.
Grenade launcher weapon fx de-crappification.
Reparented some subemitters like this version of Unity wants them to be, even though the old layout seemed to work fine.
New lingering puffs & secondaries to grenades.
Target normal orientation implemented.
Merge from main (for target normal align)
BRZone material visibility improvements.
Made miner hat shadows more forgiving for weapon viewmodels and some of our looser shadow proxies.
Fixes and tweaks to flashlight settings.
Applied PostIK to the updated SMG FX prefabs.
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Fixed ADS shell ejection anim event.
Mag eject event hits right when the mag scaling begins.
Unparented mag drop from the bolt.
Barrel attachment offsets
Ejection tweak.
Also hide side flash in ADS.
Various viewmodel fx polish/fixes.
Accesorized SMG fx tweaks
SMG muzzle prefab updates & regression fixes.
Stop fizzle smoke wisp from sometimes RNG clipping through walls.
Fix for FizzleEffect being hardcoded on DudExplosives