6,573 Commits over 4,202 Days - 0.07cph!
    
    
    
        
            
            
            
                
                Texture size optimization.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed fireball yellowification.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor mat tweaks for lighting behaviour.
LOD1 popping improvements.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reworked the supply drop to fix the visual regression.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed remaining spinners.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing spinner light fixtures that got broken by shader modifications, part 1
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed wonky 3P chainsaw orientation.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from (parent) naval_update.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added lighting to the 4 variants with bespoke tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spotlight.on.cool flare tweak.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Stray light fix.
Cleanup.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved ambient flies to prefab & improved them.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Timeshimmer off globally on plight.flares
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Aniso angle improvements on the nets.
PFX pass.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Various LOD popping tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                65 million cull volumes to deal with bleed on the paperthin walls and floors.
Cool spotlight flare improvements.
Fluor bulb material tweaks for updated tonemapping.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed glass mesh layer (transparent > world)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Consolidated into new lighting prefab.
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Disabled some props from the GhostShip that will be in the lighting prefab instead.
Transmission on the blue plastic fish crates.
New signal light materials for red/green/white
Working scene progress.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed cabinet light bleed on these.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Applied prefabs.
Dummy coord fixes.