userPeturcancel

7,918 Commits over 3,776 Days - 0.09cph!

4 Hours Ago
Further ground foliage tone tweaks. Mip coverage tweaks on tree billboards to mitigate some of the blocky look.
Yesterday
Various ground foliage tone/brightness tests for mesh+terrain consistency & contrast.
Yesterday
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
Yesterday
Adjustments to aerial density for the new grading. Less hazy at a distance. Lowered it at night too. Makes anti-gamma range a little better.
2 Days Ago
Made it not loop indefinitely.
2 Days Ago
Ported the ammo models from the other branch. 3rd person reload FX with new IK fixer.
5 Days Ago
Texture optimization & sRGB.
5 Days Ago
Adjusted muzzle pos. Iterated on FX. Manifest.
5 Days Ago
Fixed Patrol Heli tracer visibility.
5 Days Ago
LOD tweaks FX iteration
5 Days Ago
Fuzzed the backend/origin of the side blast flipbook.
5 Days Ago
Fixed HCR attack prefab reference. Iterated on attack.
6 Days Ago
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6 Days Ago
HCR attack prefab & related files.
7 Days Ago
HCRevolver uses local FX folder. Fixed muzzle origin offset. Temp working files & scene.
9 Days Ago
Added ParticleSystemPostIK + some temp files
9 Days Ago
Quick optimization pass on tree-impact FX. No longer taxes CPU on needless flake collisions etc. Related material tweaks.
10 Days Ago
Moon size increased a further 0.1, to get it precisely equal to the Sun's size. The game is good now.
10 Days Ago
Slightly tweaked weather ratios for the updated types.
10 Days Ago
Storm tweaks (missing ambient dimming script feature, so lighting too bright atm)
10 Days Ago
More weather fixes/tweaks.
10 Days Ago
Rain profile tweaks.
10 Days Ago
Weather profile iteration.
10 Days Ago
Nicer overcast weather.
11 Days Ago
Ocean surface reflection tweaks for better sunsets.
11 Days Ago
Godray tweaks. Cloud tweaks to mitigate that artificial normal map look in certain lighting conditions.
11 Days Ago
Sky day cycle color iteration; Smoother sunsets with improved volumetrics. Milder twilight clouds. Better night clouds. Less sun color banding. Etc. Also related climate tweaks.
12 Days Ago
Log pile AO doesn't go pure black in the middle.
12 Days Ago
Testing less washed out color grading. More oldschool.
13 Days Ago
Bubble in-motion fixes. Work prefab cleanup.
13 Days Ago
Adjusted screen albedo texture for better contrast in different lighting conditions.
13 Days Ago
Underwater reverse FX
15 Days Ago
This file was supposed to be on this branch.
15 Days Ago
Underwater shimmer mat tweaks.
15 Days Ago
Iteration
15 Days Ago
Underwater FX. Saved buncha VRAM on our bubble mat.
17 Days Ago
Fixed timings on reload animation FX call. Iterated on FX.
17 Days Ago
Blunderbuss uses local animation effects folder instead of double barrel shotgun.
17 Days Ago
Ammo model texture setting pass. Optimized texel sizes down to be more consistent with the weapons.
18 Days Ago
18 Days Ago
Updated C4 mats & textures to use Rust Standard instead of the deprecated custom shader. Updated the lighting on C4. Explosion related WIP backup.
18 Days Ago
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19 Days Ago
19 Days Ago
Experiments with new offset script feature.
22 Days Ago
Script tests
22 Days Ago
Optimized some texture settings. Reload FX. Moved port coords for reload FX.
22 Days Ago
Adjusted IO counter to look better. Should also be converted to TMP SDF to look less blocky.
22 Days Ago
Possible improvement for the superscaled impact sparks.
22 Days Ago
Temporarily removed explosion blur to error fix.
22 Days Ago
Missing file