userPeturcancel

7,809 Commits over 3,714 Days - 0.09cph!

Yesterday
Fixed issue with smoke lingering. Missing mat change.
Yesterday
Fixed ground effect being rotated for some reason. Fixed blurred prop blades being fully lit on the bottom when sunlight hits the top of them.
Yesterday
Fixed heli spawning with the spotlight enabled regardless of TOD.
Yesterday
Cleaned a boatload of old legacy stuff from the prefab.
Yesterday
Damage, weakspot & impact fx. Applied to prefab.
2 Days Ago
Fixes
2 Days Ago
New set of damage and destruction effects to be in line with the other choppers.
4 Days Ago
Minor scrap transport damage fx improvement. Improving patrol heli damage fx WIP.
4 Days Ago
Updated & enabled the navs and beacon that were already present on it but hidden. Just to test.
4 Days Ago
Spotlight & flare fixes.
4 Days Ago
Optimized textures. Removed old FP logo. Optimized lights. Fixed spotlight glare issue.
5 Days Ago
Tuned motorbike headlights.
5 Days Ago
Radtown S2P
5 Days Ago
Added a TOD toggle on electrical lighting. Fixed faulty street light bounce.
7 Days Ago
Radtown S2P
7 Days Ago
Various lighting related prefab stuff. Road cone transmission texture.
7 Days Ago
Finalized with everything relevant moved to volume triggers. + Atmosphere zones and FX.
8 Days Ago
Lighting prefab backup / Volume fuckery
8 Days Ago
Moving everything to occlusion volumes WIP. Static candle prefabs support volumes.
9 Days Ago
Shifting some lighting things around into culling volumes. Both because paper thin walls, but also performance.
10 Days Ago
Culling volume tests for lighting purposes.
11 Days Ago
Candle prefab lighting updates. Lighting prefab backup.
11 Days Ago
Candles use standard thick transmission shader instead of the depracated packed one.
11 Days Ago
Changed some shelf contents for lighting purposes. Lighting prefab backup
11 Days Ago
Minor prop swizzling for lighting purposes.
11 Days Ago
Fixed building ceiling material not having any secondary textures applied.
11 Days Ago
Prefab backup
11 Days Ago
Nixed some light fixtures from scene. wallLight cold material uses emission fresnel. Lighting prefab backup.
14 Days Ago
Lighting backup
14 Days Ago
Plastic road cones use new transmission feature. Optimized some texture sizes down on them.
14 Days Ago
Added off variant prefab.
14 Days Ago
Fixed a floater. Lighting prefab backup.
14 Days Ago
Shadow regression fix.
14 Days Ago
Fixed light prefab regression & updated with new features.
14 Days Ago
Progress backup
14 Days Ago
Progress backup
15 Days Ago
FX for broken road barrier.
15 Days Ago
Rotated one barrier a little bit to match access lights.
15 Days Ago
Lighting progress. Related new mats.
16 Days Ago
Fixed some material regressions on the siren lights. Siren lights use new fresnel emission
16 Days Ago
Removed simplelight from gate prefab.
16 Days Ago
Moved hobo to lighting prefab, because it has bespoke optimized lighting for that area.
16 Days Ago
Small hue tweak on Hobo lights.
16 Days Ago
Smol wall vent nudge.
16 Days Ago
Prefab backup
16 Days Ago
Disabled a small metallic wall shelf because problematic unavoidable specular lighting bleed.
17 Days Ago
Heater static prefab lighting tweak
17 Days Ago
Prefab backup
17 Days Ago
Pottedplant.mat using Rust/Std transmission instead of Foliage. Looked broken and wasn't using wind features anyway.
17 Days Ago
Progress backup