userPeturcancel

8,370 Commits over 3,957 Days - 0.09cph!

Today
Moved to /effects
Today
Trail ready for mirrored orientation.
Today
Fresnel opacity.
Today
Even more orientation fixes.
Today
Orientation fix.
Today
WIP (some temp stuff)
Today
Midair visibility WIP. Texture optimiziation. Slash instead of blunt dmg.
Yesterday
▅▄▆▆▅█ ▆█▋ ▅▍ ▆█▅█▍.
Yesterday
Merge from main.
Yesterday
Material optimizations. Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
Yesterday
Damage effects. Added low/high power FX differences. Final polish.
3 Days Ago
Various fixes / polish.
5 Days Ago
Fuel generator has an exhaust FX when active.
5 Days Ago
Revamped heater and fixed mipmap light bleed. Electric furnace doesn't spew embers. Tesla coil shadow opt.
5 Days Ago
Iterating.
5 Days Ago
Small fix.
5 Days Ago
▄▆▋▉▌▇▆ ▌▋▍▋▄▆
5 Days Ago
Tesla coil
6 Days Ago
Lotta bullshit to stop electric arcs from penetrating walls WIP.
7 Days Ago
Missing file.
7 Days Ago
Siren- & strobe lights. Added a twin-beam siren light emission texture.
7 Days Ago
Seismic sensor lighting.
7 Days Ago
AND, OR, XOR, SSwitch & Timer lighting overhaul.
8 Days Ago
HBHF tweak.
8 Days Ago
Facelifted the blocker family.
10 Days Ago
▊▅▍▉▉▆▆ ▆█▋▌▌.
10 Days Ago
11 Days Ago
Logic gates Codelock files Scene backup
12 Days Ago
More polish.
12 Days Ago
Backup
13 Days Ago
HBHF emission polish & light radiation.
13 Days Ago
Progress / lotsa material and texture performance optimizations.
14 Days Ago
Baseline
15 Days Ago
HV RL Explosion uses rocket-launcher-rocket-hv-explosion SFX.
15 Days Ago
Files for deployment zone visualization.
18 Days Ago
Fixed a few bees briefly escaping from the next jar after a grenade throw.
19 Days Ago
▄██▋█ ▊▄▋ ▌▊▉█/▍▋▉▆▉/▋▋▋▅▊ ▆▇▋-▆▄▌▉▇▉▋ ▋▊▍█ ▆▌▊▆▆▋▇ ▋▅ ▊▇▄▌▋▋ ▇▅▋▌█▆▅▄▅▊▆, ▆█ ▅ ▌▋▆▌▄▍ ▋▅██▇-▇█▅ ▅▌▍▍▋▊▅ ▉▄▋█▆ ▅▋█▊▄ ▉▌▊-▇▍▄▅▋▌▄ ▅▊▆▉▅▋▍▍▇. ▊▆ █▌ ▍▆▊▉ █▋ ▌▍▋ ▌▇▌█▋▌▅▌▌ ▆▍▉ ▍ ▍▋▆▇█▆▌▄, ▄▌▄▍ ▋▅ ▆▉▋▍▍ ▄█▌▌▊ ▊▄▅ ▋█ ▌▄▉▆▍.
19 Days Ago
Disabled the post processing trigger on the explosive ammo additive prefab.
19 Days Ago
Fixed docile bees around hives inheriting unwanted nested prefab elements, including that one giant fat bee.
20 Days Ago
Disabled the spark element on fire additive damage impact FX - until we start using another prefab for players taking open flame damage.
21 Days Ago
Fix for bee fire damage state. Added a bee falling down dead subemitter when taking damage.
22 Days Ago
Merge from bee_grenade2
22 Days Ago
Fixed orientation issues with the jar impact splatter. Added honey splat and more directionality. Removed FX offset because RNG rotation on projectile.
22 Days Ago
More visibility improvements: - Forced motion vectors off - Larger base size, with a strict max screen size: For better mid range visibility.
22 Days Ago
Dragged out backend fade because screen space scaling.
22 Days Ago
Min size up +0.0005 for good measure.
22 Days Ago
Setup the FX for the viewmodel renderer, but left it disabled because a step is missing.
22 Days Ago
Deployed hide until mobile fix
22 Days Ago
Bees scaled up a little bit with distance to improve visibility. Master swarm tweak.