1,389 Commits over 274 Days - 0.21cph!
Spellcasting bool for weapons.
Flagged the staves.
Shield orientation stuff.
Target healthbars visible at a proper distance.
So much 3rd person stuff I don't even remember it all.
More weapon stuff
Manifest
NPC roaming works.
NPCs properly damaged by spells.
Manually spawned NPCs not stuck anymore.
2h and 1h staff setup WIP
3rd person stuff for the longswords.
Fat toadloks now more inclined to squeeze through the narrow caves that they reside in.
Auroras to the reflection cubemap, because it looks cool.
Terrain mat tweaks.
Scene.
Full dynamic reflection cubemap test
Terrain triggers to trigger layer.
Maincam reflection probe tweak test.
Cave prefabs were on the wrong layer.
Fixed remaining issues.
Manifest.
Sword variant stats.
More icons.
Item icons for the variants.
Proper rusty/iron/steel longswords with mats.
Various animation stuffs for weapons.
Messed with the standard reflection probe.
Moving stuff around part 1
Refactoring weapons backup
Scene stuff.
Respawn button isn't so hard to click.
Fireball isn't a rocket. Doesn't throw NRE's.
Scene stuff
Made some viewport fx and sounds for shield blocking and bashing.