userPeturcancel
branchrust_reboot/main/BlunderBustercancel

18 Commits over 123 Days - 0.01cph!

8 Months Ago
3rd person reloads with ammo type variants.
9 Months Ago
This file was supposed to be on this branch.
9 Months Ago
Fixed timings on reload animation FX call. Iterated on FX.
9 Months Ago
Blunderbuss uses local animation effects folder instead of double barrel shotgun.
9 Months Ago
Ammo model texture setting pass. Optimized texel sizes down to be more consistent with the weapons.
10 Months Ago
Optimized some texture settings. Reload FX. Moved port coords for reload FX.
10 Months Ago
Missing file
10 Months Ago
10 Months Ago
Tweaks for new IK script.
10 Months Ago
Final prefab (code fix pending)
10 Months Ago
Final'ish attack prefab, but IK script is still screwing it.
10 Months Ago
Fixes
10 Months Ago
Attack FX
10 Months Ago
1 Year Ago
Iteration
1 Year Ago
Applied first iteration of attack
1 Year Ago
Shotgun powdery prefab
1 Year Ago
Muzzle WIP