userPeturcancel
branchrust_reboot/main/BlunderBustercancel

18 Commits over 123 Days - 0.01cph!

7 Months Ago
3rd person reloads with ammo type variants.
7 Months Ago
This file was supposed to be on this branch.
7 Months Ago
Fixed timings on reload animation FX call. Iterated on FX.
7 Months Ago
Blunderbuss uses local animation effects folder instead of double barrel shotgun.
7 Months Ago
Ammo model texture setting pass. Optimized texel sizes down to be more consistent with the weapons.
8 Months Ago
Optimized some texture settings. Reload FX. Moved port coords for reload FX.
8 Months Ago
Missing file
8 Months Ago
Tweaks for new IK script.
8 Months Ago
Final prefab (code fix pending)
8 Months Ago
Final'ish attack prefab, but IK script is still screwing it.
8 Months Ago
Fixes
8 Months Ago
Attack FX
8 Months Ago
11 Months Ago
Iteration
11 Months Ago
Applied first iteration of attack
11 Months Ago
Shotgun powdery prefab
11 Months Ago
Muzzle WIP