branchrust_reboot/main/BlunderBustercancel
17 Commits over 92 Days - 0.01cph!
This file was supposed to be on this branch.
Fixed timings on reload animation FX call.
Iterated on FX.
Blunderbuss uses local animation effects folder instead of double barrel shotgun.
Ammo model texture setting pass.
Optimized texel sizes down to be more consistent with the weapons.
Optimized some texture settings.
Reload FX.
Moved port coords for reload FX.
Tweaks for new IK script.
Final prefab (code fix pending)
Final'ish attack prefab, but IK script is still screwing it.
Applied first iteration of attack