userPeturcancel
branchrust_reboot/main/BlunderBustercancel

18 Commits over 123 Days - 0.01cph!

3 Months Ago
3rd person reloads with ammo type variants.
3 Months Ago
This file was supposed to be on this branch.
3 Months Ago
Fixed timings on reload animation FX call. Iterated on FX.
3 Months Ago
Blunderbuss uses local animation effects folder instead of double barrel shotgun.
3 Months Ago
Ammo model texture setting pass. Optimized texel sizes down to be more consistent with the weapons.
4 Months Ago
Optimized some texture settings. Reload FX. Moved port coords for reload FX.
4 Months Ago
Missing file
4 Months Ago
Tweaks for new IK script.
4 Months Ago
Final prefab (code fix pending)
4 Months Ago
Final'ish attack prefab, but IK script is still screwing it.
4 Months Ago
Fixes
4 Months Ago
Attack FX
4 Months Ago
7 Months Ago
Iteration
7 Months Ago
Applied first iteration of attack
7 Months Ago
Shotgun powdery prefab
7 Months Ago
Muzzle WIP