branchrust_reboot/main/HomingMissileLauncher/explosion_improvementscancel
24 Commits over 30 Days - 0.03cph!
Final grading for L.
Light emission driven by its own entity to simplify.
merge from particle-fade-mod
Merge from particle-fade-mod
Readied for the new screenspace features.
Converted small streaks to 6P shading
Medium core is 6P shaded
Atlas iteration
New smaller mushroom atlas for better M/L difference
Finally a rolling smoke atlas that isn't garbage.
Scene backup.
Lingering smoke atlas with termination baked in, probably better than all this shader fuckery.
Atlas tweaks & particle system iteration
Large explosion stuff & temp working files.
Merge from post-radial-blur
XL ground kickup experiment working files & scene backup
Progress.
Secondary atlas files & naming consistency.
Secondary spritesheet files