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branchrust_reboot/main/HomingMissileLauncher/explosion_improvementscancel

39 Commits over 30 Days - 0.05cph!

7 Months Ago
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7 Months Ago
Final grading for L. Light emission driven by its own entity to simplify.
7 Months Ago
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7 Months Ago
merge from particle-fade-mod
7 Months Ago
7 Months Ago
Merge from particle-fade-mod
7 Months Ago
Readied for the new screenspace features.
7 Months Ago
Finalized medium.
7 Months Ago
Converted small streaks to 6P shading
7 Months Ago
Medium core is 6P shaded Atlas iteration
7 Months Ago
New smaller mushroom atlas for better M/L difference
7 Months Ago
S/M/L tuning WIP
7 Months Ago
Finally a rolling smoke atlas that isn't garbage. Scene backup.
7 Months Ago
7 Months Ago
7 Months Ago
Lingering smoke atlas with termination baked in, probably better than all this shader fuckery.
8 Months Ago
Atlas tweaks & particle system iteration
8 Months Ago
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8 Months Ago
Large explosion stuff & temp working files.
8 Months Ago
Merge from post-radial-blur
8 Months Ago
XL ground kickup experiment working files & scene backup
8 Months Ago
8 Months Ago
8 Months Ago
Final'ish med explosion
8 Months Ago
8 Months Ago
8 Months Ago
Progress. Secondary atlas files & naming consistency.
8 Months Ago
8 Months Ago
Secondary spritesheet files