branchrust_reboot/main/HomingMissileLauncher/explosion_improvementscancel
40 Commits over 30 Days - 0.06cph!
▇█▌▋▆▉▄ ▍▅ ▉█▉▌▋ █▅▊▉▇ ▇▄▊▉▅ ▄▉ ▄▉▍▊ ▉▋▇▍▉▇█
Final grading for L.
Light emission driven by its own entity to simplify.
▉▊█▇▌▌ ▄▆▅▌▄▉▊ ▅▍▉██▉▊▅▌▌█ ▋▄▋█ ▍▄▋▄▅▇▌ ▌█▋▋▋▌▍▋▆ ▆▉▅▌▅▋
merge from particle-fade-mod
▌▋▋█▇█ ▆█▍▌▇▉ ▅ ▌▄▋▌▉█▆ ▆▄▆▅█
Merge from particle-fade-mod
Readied for the new screenspace features.
Converted small streaks to 6P shading
Medium core is 6P shaded
Atlas iteration
New smaller mushroom atlas for better M/L difference
Finally a rolling smoke atlas that isn't garbage.
Scene backup.
▌▊▇▄█▌▋▋▆▉ ▆▇▆▉▄▍ ▋▄▊█ ▌▅▇▄▉▆
Lingering smoke atlas with termination baked in, probably better than all this shader fuckery.
Atlas tweaks & particle system iteration
▉▊▉▊▊▊▅▊ ▇▋█▌▉▌▄ ▄▍▊▉▄ ▋▌▅▌▄ ▉▌█▌▊ ▋▇▉ ▋▉▄▋▇▆▊▍█ ▇▅▍▍▄▆▄▌▆ ▅▋▉▋▊▉
Large explosion stuff & temp working files.
Merge from post-radial-blur
XL ground kickup experiment working files & scene backup
Additional fixes to particle refraction scale
Progress.
Secondary atlas files & naming consistency.
Secondary spritesheet files