branchrust_reboot/main/HomingMissileLauncher/explosion_improvementscancel

40 Commits over 30 Days - 0.06cph!

1 Year Ago
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1 Year Ago
Final grading for L. Light emission driven by its own entity to simplify.
1 Year Ago
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1 Year Ago
merge from particle-fade-mod
1 Year Ago
Merge from particle-fade-mod
1 Year Ago
Readied for the new screenspace features.
2 Years Ago
Finalized medium.
2 Years Ago
Converted small streaks to 6P shading
2 Years Ago
Medium core is 6P shaded Atlas iteration
2 Years Ago
New smaller mushroom atlas for better M/L difference
2 Years Ago
S/M/L tuning WIP
2 Years Ago
Finally a rolling smoke atlas that isn't garbage. Scene backup.
2 Years Ago
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2 Years Ago
Lingering smoke atlas with termination baked in, probably better than all this shader fuckery.
2 Years Ago
Atlas tweaks & particle system iteration
2 Years Ago
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2 Years Ago
Large explosion stuff & temp working files.
2 Years Ago
Merge from post-radial-blur
2 Years Ago
XL ground kickup experiment working files & scene backup
2 Years Ago
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Final'ish med explosion
2 Years Ago
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2 Years Ago
Additional fixes to particle refraction scale
2 Years Ago
Progress. Secondary atlas files & naming consistency.
2 Years Ago
2 Years Ago
Secondary spritesheet files