userPeturcancel
branchrust_reboot/main/PlayerMaintainedMonumentscancel

27 Commits over 31 Days - 0.04cph!

22 Minutes Ago
Scene dupe lights fix
26 Minutes Ago
Launch site control panel area lighting progress.
Today
LS Office area lighting facelift WIP.
Today
Added generator VFX to the powerplant.
2 Days Ago
Power plant lighting issue fixes PowergridStage indicators are Default instead of World, to fix reflection probe light pollution.
4 Days Ago
Fixed those gas station fixtures.
4 Days Ago
Steeper satellite crash terrain overlay, for better hill support.
5 Days Ago
Reworked power pole visual emphasis. Cleaned up old FX.
8 Days Ago
Fixed lighting over time logic.
9 Days Ago
Upped density of power plant chimney smoke
9 Days Ago
Fusebox indicators & related files. Lighting prefab update.
9 Days Ago
Sat entity fx recovery
9 Days Ago
FX updates
10 Days Ago
Crash impact.
13 Days Ago
Cleaned out old ground plane
13 Days Ago
Sat remains improvements.
15 Days Ago
Satellite FX progress
16 Days Ago
Satellite stuff WIP
17 Days Ago
Crude pump variant with on/off states.
20 Days Ago
Powerplant player states. Various related fixes and improvements. File cleanup.
21 Days Ago
Player enabled FX.
21 Days Ago
Finalized powerplant base lighting.
22 Days Ago
Lighting progress
22 Days Ago
Powerplant exterior updates.
23 Days Ago
Fixed this mat being emissive on abandoned static env assets.
23 Days Ago
Powerline indicator states, electrical FX, LODs & distance glow.
23 Days Ago
Added active FX, sounds and env volume to the pipe hole.