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36 Commits over 31 Days - 0.05cph!

60 Days Ago
Replaced those super expensive hobo barrels spread everywhere in Launch Site with more performant versions.
2 Months Ago
Render queue mat fix.
2 Months Ago
Relit building A in Launch Site for the control panel update.
2 Months Ago
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2 Months Ago
Scene dupe lights fix
2 Months Ago
Launch site control panel area lighting progress.
2 Months Ago
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2 Months Ago
LS Office area lighting facelift WIP.
2 Months Ago
Added generator VFX to the powerplant.
2 Months Ago
Power plant lighting issue fixes PowergridStage indicators are Default instead of World, to fix reflection probe light pollution.
2 Months Ago
Fixed those gas station fixtures.
2 Months Ago
Steeper satellite crash terrain overlay, for better hill support.
2 Months Ago
Reworked power pole visual emphasis. Cleaned up old FX.
2 Months Ago
Fixed lighting over time logic.
2 Months Ago
Upped density of power plant chimney smoke
2 Months Ago
Fusebox indicators & related files. Lighting prefab update.
2 Months Ago
Sat entity fx recovery
2 Months Ago
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2 Months Ago
FX updates
2 Months Ago
Crash impact.
2 Months Ago
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3 Months Ago
Cleaned out old ground plane
3 Months Ago
Sat remains improvements.
3 Months Ago
Satellite FX progress
3 Months Ago
Satellite stuff WIP
3 Months Ago
Crude pump variant with on/off states.
3 Months Ago
Powerplant player states. Various related fixes and improvements. File cleanup.
3 Months Ago
Player enabled FX.
3 Months Ago
Finalized powerplant base lighting.
3 Months Ago
Lighting progress
3 Months Ago
Powerplant exterior updates.
3 Months Ago
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3 Months Ago
Fixed this mat being emissive on abandoned static env assets.
3 Months Ago
Powerline indicator states, electrical FX, LODs & distance glow.
3 Months Ago
Added active FX, sounds and env volume to the pipe hole.