branchrust_reboot/main/PlayerMaintainedMonumentscancel

21 Commits over 31 Days - 0.03cph!

Yesterday
Fix compile error
Yesterday
Added the special powerplant fuseboxes to powerplant scene so it's testable in procedural maps. S2P powerplant Deleted some powergrid testing prefabs
3 Days Ago
Manifest Codegen
3 Days Ago
Setup powergrid IO access points on all the procedurally spawned powerline poles which have electrical boxes Remove terrain erosion component from test map
3 Days Ago
Allow ladders to be rotated squint on powerlines rather than nicely aligned upwards if holding shift whilst placing Doesn't seem useful but also feels like it should be allowed
3 Days Ago
Add a stripped back procedural map for testing all maintained monuments Scenes->Dev->Maintained Monuments Procedural Map
3 Days Ago
Allow ladders to be deployable on powerline poles Rebuild manifest
5 Days Ago
merge from main -> PlayerMaintainedMonuments
10 Days Ago
Codegen
10 Days Ago
Merge from main
12 Days Ago
- Give oil dispenser at dome option to only function with an online powergrid, enabled and ran S2P - Ensure all powergrid connected entities receive an initial state refresh upon being spawned
12 Days Ago
Merge from main
12 Days Ago
Redo changes from 152372 disabling automatic lightmap baking on powerplant and sphere_tank scenes
12 Days Ago
exposed pipes art and prefab
12 Days Ago
Merge from main Conflicts on powerplant and sphere_tank scenes, chose PlayerMaintainedMonuments version
17 Days Ago
Merge from powerplant_powergrid
17 Days Ago
Merge from main Conflicts on sphere_tank scene, chose PlayerMaintainedMonuments version. Will redo changes from main
20 Days Ago
Crude oil production can now be turned on/off (see ToggleProducing on WaterCatcher.cs)
20 Days Ago
Sphere tank scene is now playable
20 Days Ago
Added a crude oil producer to dome
20 Days Ago
Merge from fluid_io_updates Creating new branch to combine player maintained monuments