branchrust_reboot/main/PlayerMaintainedMonumentscancel
21 Commits over 31 Days - 0.03cph!
Added the special powerplant fuseboxes to powerplant scene so it's testable in procedural maps. S2P powerplant
Deleted some powergrid testing prefabs
Setup powergrid IO access points on all the procedurally spawned powerline poles which have electrical boxes
Remove terrain erosion component from test map
Allow ladders to be rotated squint on powerlines rather than nicely aligned upwards if holding shift whilst placing
Doesn't seem useful but also feels like it should be allowed
Add a stripped back procedural map for testing all maintained monuments
Scenes->Dev->Maintained Monuments Procedural Map
Allow ladders to be deployable on powerline poles
Rebuild manifest
merge from main -> PlayerMaintainedMonuments
- Give oil dispenser at dome option to only function with an online powergrid, enabled and ran S2P
- Ensure all powergrid connected entities receive an initial state refresh upon being spawned
Redo changes from
152372 disabling automatic lightmap baking on powerplant and sphere_tank scenes
exposed pipes art and prefab
Merge from main
Conflicts on powerplant and sphere_tank scenes, chose PlayerMaintainedMonuments version
Merge from powerplant_powergrid
Merge from main
Conflicts on sphere_tank scene, chose PlayerMaintainedMonuments version. Will redo changes from main
Crude oil production can now be turned on/off (see ToggleProducing on WaterCatcher.cs)
Sphere tank scene is now playable
Added a crude oil producer to dome
Merge from fluid_io_updates
Creating new branch to combine player maintained monuments