branchrust_reboot/main/PlayerMaintainedMonumentscancel

28 Commits over 31 Days - 0.04cph!

49 Minutes Ago
Fix World.Spawn not checking if prefab is contained in the new serialized GameObjectRef[] array for spawning specific monuments Wasn't a problem testing maps in C+S in editor but could have been problem in future if regular procgen maps made use of this array
1 Hour Ago
Add airfield and supermarket to procgen test map
Post merge fixes
Manifest, localization
Merge from main
Yesterday
Compile fix
Yesterday
Merge from main
5 Days Ago
Fix compile error
5 Days Ago
Added the special powerplant fuseboxes to powerplant scene so it's testable in procedural maps. S2P powerplant Deleted some powergrid testing prefabs
6 Days Ago
Manifest Codegen
6 Days Ago
Setup powergrid IO access points on all the procedurally spawned powerline poles which have electrical boxes Remove terrain erosion component from test map
7 Days Ago
Allow ladders to be rotated squint on powerlines rather than nicely aligned upwards if holding shift whilst placing Doesn't seem useful but also feels like it should be allowed
7 Days Ago
Add a stripped back procedural map for testing all maintained monuments Scenes->Dev->Maintained Monuments Procedural Map
7 Days Ago
Allow ladders to be deployable on powerline poles Rebuild manifest
8 Days Ago
merge from main -> PlayerMaintainedMonuments
14 Days Ago
Codegen
14 Days Ago
Merge from main
15 Days Ago
- Give oil dispenser at dome option to only function with an online powergrid, enabled and ran S2P - Ensure all powergrid connected entities receive an initial state refresh upon being spawned
15 Days Ago
Merge from main
15 Days Ago
Redo changes from 152372 disabling automatic lightmap baking on powerplant and sphere_tank scenes
16 Days Ago
exposed pipes art and prefab
16 Days Ago
Merge from main Conflicts on powerplant and sphere_tank scenes, chose PlayerMaintainedMonuments version
20 Days Ago
Merge from powerplant_powergrid
20 Days Ago
Merge from main Conflicts on sphere_tank scene, chose PlayerMaintainedMonuments version. Will redo changes from main
24 Days Ago
Crude oil production can now be turned on/off (see ToggleProducing on WaterCatcher.cs)
24 Days Ago
Sphere tank scene is now playable
24 Days Ago
Added a crude oil producer to dome
24 Days Ago
Merge from fluid_io_updates Creating new branch to combine player maintained monuments