userPeturcancel
branchrust_reboot/main/Trainyard_updatecancel

22 Commits over 30 Days - 0.03cph!

2 Years Ago
Updated locomotive FXs/lights for the mesh rework.
2 Years Ago
Coaling tower FX fix for the top part of the chute
2 Years Ago
New lightgroup for the 'stopped' state.
2 Years Ago
Disabled the front facing ladder volumes that were interfering/slowing player movement towards the ingress point
2 Years Ago
Locomotive instrument panel does a little lightshow when you couple with a new wagon. Also small texture tweaks to facilitate it.
2 Years Ago
Coal tower emptying tweak for new tinting purposes
2 Years Ago
Locomotive roof fans rotate and have darkness behind them
2 Years Ago
Application of FX/Lighting to the locomotive (slight logic bugs atm)
2 Years Ago
Train coupling FX prefab
2 Years Ago
Final loading/unloading
2 Years Ago
FX iterating backup
2 Years Ago
Coaling tower emptying FX prefab & related files
2 Years Ago
Wagon unloading fx & train prefab iteration
3 Years Ago
Remaining locomotive damage states. Prefab application coming after slight mesh tweaks. TrainDecals are cutout instead of fade because they're on a single mesh all around the large train and it causes lighting issues in some circumstances
3 Years Ago
FX/Lighting/Damage iteration for locos & carriages.
3 Years Ago
Main prefab backup & related files
3 Years Ago
Lighting iteration. Decal emissiveness WIP. Exhaust, dmg, impact & coupling WIP.
3 Years Ago
More
3 Years Ago
Prefab backup & related files Cleanup
3 Years Ago
Progress backup
3 Years Ago
Loco fx/light prefab backup
3 Years Ago
Loco lighting prefab WIP