branchrust_reboot/main/Trainyard_updatecancel
22 Commits over 30 Days - 0.03cph!
Updated locomotive FXs/lights for the mesh rework.
Coaling tower FX fix for the top part of the chute
New lightgroup for the 'stopped' state.
Disabled the front facing ladder volumes that were interfering/slowing player movement towards the ingress point
Locomotive instrument panel does a little lightshow when you couple with a new wagon.
Also small texture tweaks to facilitate it.
Coal tower emptying tweak for new tinting purposes
Locomotive roof fans rotate and have darkness behind them
Application of FX/Lighting to the locomotive (slight logic bugs atm)
Coaling tower emptying FX prefab & related files
Wagon unloading fx & train prefab iteration
Remaining locomotive damage states. Prefab application coming after slight mesh tweaks.
TrainDecals are cutout instead of fade because they're on a single mesh all around the large train and it causes lighting issues in some circumstances
FX/Lighting/Damage iteration for locos & carriages.
Main prefab backup & related files
Lighting iteration.
Decal emissiveness WIP.
Exhaust, dmg, impact & coupling WIP.
Prefab backup & related files
Cleanup
Loco fx/light prefab backup