userPeturcancel
branchrust_reboot/main/Trainyard_updatecancel

22 Commits over 30 Days - 0.03cph!

4 Months Ago
Updated locomotive FXs/lights for the mesh rework.
4 Months Ago
Coaling tower FX fix for the top part of the chute
4 Months Ago
New lightgroup for the 'stopped' state.
4 Months Ago
Disabled the front facing ladder volumes that were interfering/slowing player movement towards the ingress point
4 Months Ago
Locomotive instrument panel does a little lightshow when you couple with a new wagon. Also small texture tweaks to facilitate it.
4 Months Ago
Coal tower emptying tweak for new tinting purposes
4 Months Ago
Locomotive roof fans rotate and have darkness behind them
4 Months Ago
Application of FX/Lighting to the locomotive (slight logic bugs atm)
4 Months Ago
Train coupling FX prefab
4 Months Ago
Final loading/unloading
5 Months Ago
FX iterating backup
5 Months Ago
Coaling tower emptying FX prefab & related files
5 Months Ago
Wagon unloading fx & train prefab iteration
5 Months Ago
Remaining locomotive damage states. Prefab application coming after slight mesh tweaks. TrainDecals are cutout instead of fade because they're on a single mesh all around the large train and it causes lighting issues in some circumstances
5 Months Ago
FX/Lighting/Damage iteration for locos & carriages.
6 Months Ago
Main prefab backup & related files
6 Months Ago
Lighting iteration. Decal emissiveness WIP. Exhaust, dmg, impact & coupling WIP.
6 Months Ago
More
6 Months Ago
Prefab backup & related files Cleanup
6 Months Ago
Progress backup
6 Months Ago
Loco fx/light prefab backup
6 Months Ago
Loco lighting prefab WIP