userPeturcancel
branchrust_reboot/main/artist_pack_dlccancel

18 Commits over 0 Days - ∞cph!

3 Months Ago
Paintball projectile is its own thing instead of a glowing tracer. (Needs tinting in code)
3 Months Ago
Paintball decal color tweaks.
3 Months Ago
Paintable reactive target head uses a new capsule collider instead of a box, for better orientation of FX. Also uses Metal instead of MetalBell physics material. Fixes impacts.
3 Months Ago
Full set of paintball splat decals & related files.
3 Months Ago
Bulb material consistency
3 Months Ago
Enable FX for lit frames & related files.
3 Months Ago
Unlit bulb mesh cull distance from 100 to 20.
3 Months Ago
Better glass
3 Months Ago
Adjusted the lightbulb material.
3 Months Ago
Frame lighting
3 Months Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
3 Months Ago
Red paintballs made orange Yellow paintballs shifted to maintain spectral spread
3 Months Ago
Paintball splats & colours.
3 Months Ago
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3 Months Ago
Impact splat colours vertex driven, so that we don't need a ton of mats.
3 Months Ago
Paintball FX files Work scene backup
3 Months Ago
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4 Months Ago
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