userPeturcancel
branchrust_reboot/main/artist_pack_dlccancel

18 Commits over 0 Days - ∞cph!

21 Days Ago
Paintball projectile is its own thing instead of a glowing tracer. (Needs tinting in code)
25 Days Ago
Paintball decal color tweaks.
25 Days Ago
Paintable reactive target head uses a new capsule collider instead of a box, for better orientation of FX. Also uses Metal instead of MetalBell physics material. Fixes impacts.
27 Days Ago
Full set of paintball splat decals & related files.
27 Days Ago
Bulb material consistency
28 Days Ago
Enable FX for lit frames & related files.
28 Days Ago
Unlit bulb mesh cull distance from 100 to 20.
28 Days Ago
Better glass
28 Days Ago
Adjusted the lightbulb material.
28 Days Ago
Frame lighting
28 Days Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
29 Days Ago
Red paintballs made orange Yellow paintballs shifted to maintain spectral spread
29 Days Ago
Paintball splats & colours.
29 Days Ago
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29 Days Ago
Impact splat colours vertex driven, so that we don't need a ton of mats.
29 Days Ago
Paintball FX files Work scene backup
31 Days Ago
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43 Days Ago
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