branchrust_reboot/main/artist_pack_dlccancel
18 Commits over 0 Days - ∞cph!
Paintball projectile is its own thing instead of a glowing tracer. (Needs tinting in code)
Paintball decal color tweaks.
Paintable reactive target head uses a new capsule collider instead of a box, for better orientation of FX.
Also uses Metal instead of MetalBell physics material. Fixes impacts.
Full set of paintball splat decals & related files.
Bulb material consistency
Enable FX for lit frames & related files.
Unlit bulb mesh cull distance from 100 to 20.
Adjusted the lightbulb material.
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
Red paintballs made orange
Yellow paintballs shifted to maintain spectral spread
Paintball splats & colours.
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Impact splat colours vertex driven, so that we don't need a ton of mats.
Paintball FX files
Work scene backup
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