branchrust_reboot/main/biome environment testscancel
112 Commits over 61 Days - 0.08cph!
Heightmap and spec on all the ground textures.
Cliff shader update, and merge prep.
Water, cliff shader and snow scene tweak
Tundra beach scene progress
Lots of random scene stuff.
Finally some pine trees that don't suck, jesus.
Tiny test scene for Diogo
More snowy biome stuff. Fixed the rock shader lighting formula.
Scene stuff and placeholder cliffs
Updated the overlays snow.
Scene stuff. Splitting rocks into snow & no snow.
Scene stuff. More snow rocks.
Auroras that suck less, and lots of little northern scene stuff.
Massive nature file restructuring and cleaning. Some new minor nature props.
Killing sneaky zombie files.
Missing mushrooms, some grass stuff.
Tiny wolf fur tweak, mushroom prefabs, fixed cliff shader detail textures.
LUT for the northern tundra.
Scene stuff for Bill, and started some impact effects.
Go home, grass_puff_1_.tga
Fixed a tree branch, and added AM to arctic camera.
Bulletholes for wood, concrete and metal. Includes a parallax shader. Also, rough impact fx progress.
Material impact FX progress backup
Merge to switch branches.
Backup commit for material FX.
Wood/metal/concrete bullet impact effects.