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branchrust_reboot/main/bradley_iterationcancel

75 Commits over 31 Days - 0.10cph!

9 Months Ago
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9 Months Ago
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9 Months Ago
Moved some visual stuff from the projectile to the launcher attack, where it makes more sense. Manually painted in some motion vectors to fix backblast float effect.
9 Months Ago
General rocket trail FX
9 Months Ago
Rocket trail replacements WIP
9 Months Ago
Merge from main
9 Months Ago
Rocket over-distance FX
9 Months Ago
Animated rig thing for making moving projectile FX.
9 Months Ago
Launcher firing sequence
9 Months Ago
More working files (6P atlases) Separated temps from finals.
9 Months Ago
Merge from main
9 Months Ago
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9 Months Ago
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9 Months Ago
Consistency fixes for post smoke.
9 Months Ago
Cloud termination atlas WIP
9 Months Ago
Converted all the stuff to the new shader vertex stream format Lingering post-explosion mushroom cloud WIP
9 Months Ago
Material fixes.
9 Months Ago
9 Months Ago
6P orientation debug ball is motion blended.
9 Months Ago
More 6P smoke iteration/studying
9 Months Ago
Merge from shader-fix-2
9 Months Ago
6P transmission debug
9 Months Ago
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9 Months Ago
6P debug setup in particle scene
9 Months Ago
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9 Months Ago
6P Debug atlas.
9 Months Ago
Another iteration of 6P smoke loops
9 Months Ago
Merge from shader-fix-2
9 Months Ago
Final air explosion sans 6P smoke
9 Months Ago
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9 Months Ago
Timing fixes.
9 Months Ago
Streak timings. Curves for days.
9 Months Ago
Explosions: Emission override over time on texcoord1.x to stop banding.
9 Months Ago
Streaking element for explosions
9 Months Ago
Merge from shader-fix-2
9 Months Ago
Explosion streak small atlas.
9 Months Ago
Cleanup & scene backup
9 Months Ago
Cherrypick launcher blockout
9 Months Ago
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9 Months Ago
Optimized textures Mat polish
9 Months Ago
Inner/outer consistency stuff Initial extra bloom
9 Months Ago
HE lingering smoke
9 Months Ago
Secondaries for 25mm impact.
9 Months Ago
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Shockwave improvements
9 Months Ago
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9 Months Ago
Functional ground effect
9 Months Ago
Shockwave + ground effect tests