branchrust_reboot/main/bradley_iterationcancel
75 Commits over 31 Days - 0.10cph!
Explosion tonemapping iterations
Explosion files & research backup.
Main cannon ground effect
New flaming ember/debris atlas, because that soft radial blob used everywhere has become pretty old.
Cannon impact explosion WIP
Muzzle iteration & naming consistency.
Cannon related FX & some more random stuff
Unused file cleanup.
Moved the exhaust to the real location, and adjusted the texture so that it doesn't look like a window.
Muzzle tweaks.
Firing effects WIP & related temp files.
Slow burning atlas.
Converted all to TGA because f that PNG alpha noise.
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Exhaust & damage states WIP
1/2 low hanging fruit visual facelift