userPeturcancel
branchrust_reboot/main/bradleyvisual_mergecancel

17 Commits over 31 Days - 0.02cph!

10 Months Ago
Small ground flame prefab for spreaders.
10 Months Ago
Applied new FX to oilFireballSmall Bradley loot.
10 Months Ago
New ground fire with smoke prefab for general vehicle debris and timed loot.
10 Months Ago
Damage materials that belonged to this branch.
11 Months Ago
Merge from main
11 Months Ago
Final(?!) fix
11 Months Ago
Tread fix
11 Months Ago
Buncha movement fixes. Adjusted a few things to work around the legacy code that messes with PFX.
11 Months Ago
Adjustments for the new script edits.
11 Months Ago
Tread debug. Tracer_reddish consistency with cannon tone.
11 Months Ago
Fixed issue where muzzle flashes would collapse in on themselves from one angle only. Main cannon impact improvements.
11 Months Ago
Adjusted FX behave better to occasional rapid movement and sudden directional changes. Performance: Made Bradley mid-air cannon tracers not have super expensive shadow casters, and adjusted light to compensate.
11 Months Ago
Applied & fixed damage effects
11 Months Ago
Cannon Shell explosion replacement.
11 Months Ago
Applied new lighting & FX.
11 Months Ago
Clean files.