userPeturcancel
branchrust_reboot/main/bradleyvisual_mergecancel

17 Commits over 31 Days - 0.02cph!

1 Year Ago
Small ground flame prefab for spreaders.
1 Year Ago
Applied new FX to oilFireballSmall Bradley loot.
1 Year Ago
New ground fire with smoke prefab for general vehicle debris and timed loot.
1 Year Ago
Damage materials that belonged to this branch.
1 Year Ago
Merge from main
1 Year Ago
Final(?!) fix
1 Year Ago
Tread fix
1 Year Ago
Buncha movement fixes. Adjusted a few things to work around the legacy code that messes with PFX.
1 Year Ago
Adjustments for the new script edits.
1 Year Ago
Tread debug. Tracer_reddish consistency with cannon tone.
1 Year Ago
Fixed issue where muzzle flashes would collapse in on themselves from one angle only. Main cannon impact improvements.
1 Year Ago
Adjusted FX behave better to occasional rapid movement and sudden directional changes. Performance: Made Bradley mid-air cannon tracers not have super expensive shadow casters, and adjusted light to compensate.
1 Year Ago
Applied & fixed damage effects
1 Year Ago
Cannon Shell explosion replacement.
1 Year Ago
Applied new lighting & FX.
1 Year Ago
Clean files.