branchrust_reboot/main/bradleyvisual_mergecancel

20 Commits over 31 Days - 0.03cph!

3 Months Ago
Small ground flame prefab for spreaders.
3 Months Ago
Applied new FX to oilFireballSmall Bradley loot.
3 Months Ago
New ground fire with smoke prefab for general vehicle debris and timed loot.
3 Months Ago
Damage materials that belonged to this branch.
4 Months Ago
Merge from main
4 Months Ago
Final(?!) fix
4 Months Ago
Tread fix
4 Months Ago
Buncha movement fixes. Adjusted a few things to work around the legacy code that messes with PFX.
4 Months Ago
Adjustments for the new script edits.
4 Months Ago
Fixed Bradley "pitch black" mesh not being convex, causing Unity to complain
4 Months Ago
Remove Bradley tank tread FX script on the server side
4 Months Ago
Update Bradley TreadEffects to work with the new left side/right side FX setup. Previously required one effect per wheel (12 total)
4 Months Ago
Tread debug. Tracer_reddish consistency with cannon tone.
4 Months Ago
Fixed issue where muzzle flashes would collapse in on themselves from one angle only. Main cannon impact improvements.
4 Months Ago
Adjusted FX behave better to occasional rapid movement and sudden directional changes. Performance: Made Bradley mid-air cannon tracers not have super expensive shadow casters, and adjusted light to compensate.
4 Months Ago
Applied & fixed damage effects
4 Months Ago
Cannon Shell explosion replacement.
4 Months Ago
Applied new lighting & FX.
4 Months Ago
Clean files.