branchrust_reboot/main/bradleyvisual_mergecancel

20 Commits over 31 Days - 0.03cph!

39 Days Ago
Small ground flame prefab for spreaders.
39 Days Ago
Applied new FX to oilFireballSmall Bradley loot.
39 Days Ago
New ground fire with smoke prefab for general vehicle debris and timed loot.
39 Days Ago
Damage materials that belonged to this branch.
44 Days Ago
Merge from main
44 Days Ago
Final(?!) fix
44 Days Ago
Tread fix
44 Days Ago
Buncha movement fixes. Adjusted a few things to work around the legacy code that messes with PFX.
45 Days Ago
Adjustments for the new script edits.
45 Days Ago
Fixed Bradley "pitch black" mesh not being convex, causing Unity to complain
45 Days Ago
Remove Bradley tank tread FX script on the server side
45 Days Ago
Update Bradley TreadEffects to work with the new left side/right side FX setup. Previously required one effect per wheel (12 total)
45 Days Ago
Tread debug. Tracer_reddish consistency with cannon tone.
45 Days Ago
Fixed issue where muzzle flashes would collapse in on themselves from one angle only. Main cannon impact improvements.
46 Days Ago
Adjusted FX behave better to occasional rapid movement and sudden directional changes. Performance: Made Bradley mid-air cannon tracers not have super expensive shadow casters, and adjusted light to compensate.
46 Days Ago
Applied & fixed damage effects
47 Days Ago
Cannon Shell explosion replacement.
47 Days Ago
Applied new lighting & FX.
47 Days Ago
Clean files.