branchrust_reboot/main/bradleyvisual_mergecancel

20 Commits over 31 Days - 0.03cph!

12 Months Ago
Small ground flame prefab for spreaders.
12 Months Ago
Applied new FX to oilFireballSmall Bradley loot.
12 Months Ago
New ground fire with smoke prefab for general vehicle debris and timed loot.
12 Months Ago
Damage materials that belonged to this branch.
1 Year Ago
Merge from main
1 Year Ago
Final(?!) fix
1 Year Ago
Tread fix
1 Year Ago
Buncha movement fixes. Adjusted a few things to work around the legacy code that messes with PFX.
1 Year Ago
Adjustments for the new script edits.
1 Year Ago
Fixed Bradley "pitch black" mesh not being convex, causing Unity to complain
1 Year Ago
Remove Bradley tank tread FX script on the server side
1 Year Ago
Update Bradley TreadEffects to work with the new left side/right side FX setup. Previously required one effect per wheel (12 total)
1 Year Ago
Tread debug. Tracer_reddish consistency with cannon tone.
1 Year Ago
Fixed issue where muzzle flashes would collapse in on themselves from one angle only. Main cannon impact improvements.
1 Year Ago
Adjusted FX behave better to occasional rapid movement and sudden directional changes. Performance: Made Bradley mid-air cannon tracers not have super expensive shadow casters, and adjusted light to compensate.
1 Year Ago
Applied & fixed damage effects
1 Year Ago
Cannon Shell explosion replacement.
1 Year Ago
Applied new lighting & FX.
1 Year Ago
Clean files.