branchrust_reboot/main/bradleyvisual_mergecancel

20 Commits over 31 Days - 0.03cph!

2 Years Ago
Small ground flame prefab for spreaders.
2 Years Ago
Applied new FX to oilFireballSmall Bradley loot.
2 Years Ago
New ground fire with smoke prefab for general vehicle debris and timed loot.
2 Years Ago
Damage materials that belonged to this branch.
2 Years Ago
Merge from main
2 Years Ago
Final(?!) fix
2 Years Ago
Tread fix
2 Years Ago
Buncha movement fixes. Adjusted a few things to work around the legacy code that messes with PFX.
2 Years Ago
Adjustments for the new script edits.
2 Years Ago
Fixed Bradley "pitch black" mesh not being convex, causing Unity to complain
2 Years Ago
Remove Bradley tank tread FX script on the server side
2 Years Ago
Update Bradley TreadEffects to work with the new left side/right side FX setup. Previously required one effect per wheel (12 total)
2 Years Ago
Tread debug. Tracer_reddish consistency with cannon tone.
2 Years Ago
Fixed issue where muzzle flashes would collapse in on themselves from one angle only. Main cannon impact improvements.
2 Years Ago
Adjusted FX behave better to occasional rapid movement and sudden directional changes. Performance: Made Bradley mid-air cannon tracers not have super expensive shadow casters, and adjusted light to compensate.
2 Years Ago
Applied & fixed damage effects
2 Years Ago
Cannon Shell explosion replacement.
2 Years Ago
2 Years Ago
Applied new lighting & FX.
2 Years Ago
Clean files.