userPeturcancel
branchrust_reboot/main/crafting_update/bee_grenade2cancel

25 Commits over 28 Days - 0.04cph!

2 Hours Ago
Fixed orientation issues with the jar impact splatter. Added honey splat and more directionality. Removed FX offset because RNG rotation on projectile.
5 Hours Ago
More visibility improvements: - Forced motion vectors off - Larger base size, with a strict max screen size: For better mid range visibility.
5 Hours Ago
Dragged out backend fade because screen space scaling.
5 Hours Ago
Min size up +0.0005 for good measure.
6 Hours Ago
Setup the FX for the viewmodel renderer, but left it disabled because a step is missing.
Today
Deployed hide until mobile fix
Today
Bees scaled up a little bit with distance to improve visibility. Master swarm tweak.
Yesterday
Simplified FX for WM/Entity
Yesterday
Deployed, ent and worldmodel. Fixed missing outline.
Yesterday
Jar bee FX tightened.
6 Days Ago
Fixed the bees occasionally burping fire. Fixed smoke being rigid. Bee resolution increased a bit.
6 Days Ago
Impact with debug gizmo. Converted 10 of the blunt damage (half) into slash damage because glass shards.
6 Days Ago
Breaks on contact instead of bouncing off walls with a timer.
6 Days Ago
Grenade impact FX
6 Days Ago
LOD tweaks
6 Days Ago
█▊█▆ █▆▇▋▌▉ ▆▍▉▇'▆ █▄▋▍▉▇▋▍ ▊▆ ▋█ ▋▌▍█▊.
6 Days Ago
Reworked deployed and worldmodel so that it looks like the viewmodel.
6 Days Ago
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
7 Days Ago
Assigned the grenade impact to bee-grenade-explode (placeholder)
7 Days Ago
Made the 3p held grenade not so small.
7 Days Ago
3p held visual consistency fix.
7 Days Ago
Fixed bee grenade worldmodel having two LOD scripts and some distance weirdness. Now only uses 3 LOD states instead of 5.
7 Days Ago
Material tweaks.
7 Days Ago
VM Bees. Various mat tweaks.