branchrust_reboot/main/crafting_update/bee_grenade2cancel
25 Commits over 28 Days - 0.04cph!
Fixed orientation issues with the jar impact splatter.
Added honey splat and more directionality.
Removed FX offset because RNG rotation on projectile.
More visibility improvements:
- Forced motion vectors off
- Larger base size, with a strict max screen size: For better mid range visibility.
Dragged out backend fade because screen space scaling.
Min size up +0.0005 for good measure.
Setup the FX for the viewmodel renderer, but left it disabled because a step is missing.
Deployed hide until mobile fix
Bees scaled up a little bit with distance to improve visibility.
Master swarm tweak.
Simplified FX for WM/Entity
Deployed, ent and worldmodel.
Fixed missing outline.
Fixed the bees occasionally burping fire.
Fixed smoke being rigid.
Bee resolution increased a bit.
Impact with debug gizmo.
Converted 10 of the blunt damage (half) into slash damage because glass shards.
Breaks on contact instead of bouncing off walls with a timer.
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Reworked deployed and worldmodel so that it looks like the viewmodel.
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
Assigned the grenade impact to bee-grenade-explode (placeholder)
Made the 3p held grenade not so small.
3p held visual consistency fix.
Fixed bee grenade worldmodel having two LOD scripts and some distance weirdness.
Now only uses 3 LOD states instead of 5.
VM Bees.
Various mat tweaks.