userPeturcancel
branchrust_reboot/main/crafting_update/bee_grenade2cancel

25 Commits over 28 Days - 0.04cph!

31 Days Ago
Fixed orientation issues with the jar impact splatter. Added honey splat and more directionality. Removed FX offset because RNG rotation on projectile.
31 Days Ago
More visibility improvements: - Forced motion vectors off - Larger base size, with a strict max screen size: For better mid range visibility.
31 Days Ago
Dragged out backend fade because screen space scaling.
31 Days Ago
Min size up +0.0005 for good measure.
31 Days Ago
Setup the FX for the viewmodel renderer, but left it disabled because a step is missing.
32 Days Ago
Deployed hide until mobile fix
32 Days Ago
Bees scaled up a little bit with distance to improve visibility. Master swarm tweak.
32 Days Ago
Simplified FX for WM/Entity
32 Days Ago
Deployed, ent and worldmodel. Fixed missing outline.
32 Days Ago
Jar bee FX tightened.
37 Days Ago
Fixed the bees occasionally burping fire. Fixed smoke being rigid. Bee resolution increased a bit.
37 Days Ago
Impact with debug gizmo. Converted 10 of the blunt damage (half) into slash damage because glass shards.
37 Days Ago
Breaks on contact instead of bouncing off walls with a timer.
37 Days Ago
Grenade impact FX
37 Days Ago
LOD tweaks
37 Days Ago
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37 Days Ago
Reworked deployed and worldmodel so that it looks like the viewmodel.
37 Days Ago
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
38 Days Ago
Assigned the grenade impact to bee-grenade-explode (placeholder)
38 Days Ago
Made the 3p held grenade not so small.
38 Days Ago
3p held visual consistency fix.
38 Days Ago
Fixed bee grenade worldmodel having two LOD scripts and some distance weirdness. Now only uses 3 LOD states instead of 5.
38 Days Ago
Material tweaks.
38 Days Ago
VM Bees. Various mat tweaks.