userPeturcancel
branchrust_reboot/main/crafting_update/bee_grenade2cancel

25 Commits over 28 Days - 0.04cph!

9 Months Ago
Fixed orientation issues with the jar impact splatter. Added honey splat and more directionality. Removed FX offset because RNG rotation on projectile.
9 Months Ago
More visibility improvements: - Forced motion vectors off - Larger base size, with a strict max screen size: For better mid range visibility.
9 Months Ago
Dragged out backend fade because screen space scaling.
9 Months Ago
Min size up +0.0005 for good measure.
9 Months Ago
Setup the FX for the viewmodel renderer, but left it disabled because a step is missing.
9 Months Ago
Deployed hide until mobile fix
9 Months Ago
Bees scaled up a little bit with distance to improve visibility. Master swarm tweak.
9 Months Ago
Simplified FX for WM/Entity
9 Months Ago
Deployed, ent and worldmodel. Fixed missing outline.
9 Months Ago
Jar bee FX tightened.
10 Months Ago
Fixed the bees occasionally burping fire. Fixed smoke being rigid. Bee resolution increased a bit.
10 Months Ago
Impact with debug gizmo. Converted 10 of the blunt damage (half) into slash damage because glass shards.
10 Months Ago
Breaks on contact instead of bouncing off walls with a timer.
10 Months Ago
Grenade impact FX
10 Months Ago
LOD tweaks
10 Months Ago
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10 Months Ago
Reworked deployed and worldmodel so that it looks like the viewmodel.
10 Months Ago
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
10 Months Ago
Assigned the grenade impact to bee-grenade-explode (placeholder)
10 Months Ago
Made the 3p held grenade not so small.
10 Months Ago
3p held visual consistency fix.
10 Months Ago
Fixed bee grenade worldmodel having two LOD scripts and some distance weirdness. Now only uses 3 LOD states instead of 5.
10 Months Ago
Material tweaks.
10 Months Ago
VM Bees. Various mat tweaks.