branchrust_reboot/main/crafting_update/bee_grenade2cancel

46 Commits over 28 Days - 0.07cph!

30 Days Ago
Fixed orientation issues with the jar impact splatter. Added honey splat and more directionality. Removed FX offset because RNG rotation on projectile.
30 Days Ago
bees -> bee_grenade2
31 Days Ago
More visibility improvements: - Forced motion vectors off - Larger base size, with a strict max screen size: For better mid range visibility.
31 Days Ago
Dragged out backend fade because screen space scaling.
31 Days Ago
Min size up +0.0005 for good measure.
31 Days Ago
Setup the FX for the viewmodel renderer, but left it disabled because a step is missing.
31 Days Ago
Deployed hide until mobile fix
31 Days Ago
Bees scaled up a little bit with distance to improve visibility. Master swarm tweak.
31 Days Ago
Simplified FX for WM/Entity
31 Days Ago
Deployed, ent and worldmodel. Fixed missing outline.
31 Days Ago
Jar bee FX tightened.
35 Days Ago
bees -> bee_grenade2
36 Days Ago
bees -> bee_grenade2
36 Days Ago
Disabled test gizmo
36 Days Ago
- Allow timed explosives to align their effect with velocity before an explosion - Rotated bee grenade explosions to align with this velocity
36 Days Ago
Restored 1p_spectating_grenade_fix
36 Days Ago
Restored BeeSwarm changes
36 Days Ago
bees -> bee_grenade2 (again)
36 Days Ago
bee grenade sounds bee swarm & hive sounds
36 Days Ago
Fixed the bees occasionally burping fire. Fixed smoke being rigid. Bee resolution increased a bit.
36 Days Ago
Impact with debug gizmo. Converted 10 of the blunt damage (half) into slash damage because glass shards.
36 Days Ago
Breaks on contact instead of bouncing off walls with a timer.
36 Days Ago
Grenade impact FX
36 Days Ago
Updated Bee Grenade GIB FBX to have centered orginis
36 Days Ago
LOD tweaks
36 Days Ago
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36 Days Ago
Reworked deployed and worldmodel so that it looks like the viewmodel.
36 Days Ago
Updated Bee Grenade World Model Material so its not as transparent as before
36 Days Ago
set .viewmodel and .entity meshes to 1 scale after model updates
36 Days Ago
Updated Bee Grenade Soruce FBX Scale
37 Days Ago
3p anim updates
37 Days Ago
Updated Bee Grenade World Model to use correct materials
37 Days Ago
viewmodel - added new base idle (no waving around of fingers that make the jar defy gravity)
37 Days Ago
3p updates - added bespoke override controller - hooked up intial 3p anims (bigger grip and no pull pin action) in controller - set entity to use new override controller - scaled up mesh to match viewmodel sizing (1.3)
37 Days Ago
bee grenade icon update
37 Days Ago
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
37 Days Ago
Added Bee Grenade Glass Gibs
37 Days Ago
Created Place Holder Bee Grenade Icon
37 Days Ago
Updated Bee Grenade World Model FBX Updated Bee Greande World Model Textures Fixed Bee Grenade Projectile Disappearing After A Certain Distance Folder Tidy Up Aswell
37 Days Ago
Assigned the grenade impact to bee-grenade-explode (placeholder)
37 Days Ago
Made the 3p held grenade not so small.
37 Days Ago
3p held visual consistency fix.
37 Days Ago
Fixed bee grenade worldmodel having two LOD scripts and some distance weirdness. Now only uses 3 LOD states instead of 5.
37 Days Ago
Material tweaks.
37 Days Ago
VM Bees. Various mat tweaks.