branchrust_reboot/main/crafting_update/bee_grenade2cancel

46 Commits over 28 Days - 0.07cph!

1 Year Ago
Fixed orientation issues with the jar impact splatter. Added honey splat and more directionality. Removed FX offset because RNG rotation on projectile.
1 Year Ago
bees -> bee_grenade2
1 Year Ago
More visibility improvements: - Forced motion vectors off - Larger base size, with a strict max screen size: For better mid range visibility.
1 Year Ago
Dragged out backend fade because screen space scaling.
1 Year Ago
Min size up +0.0005 for good measure.
1 Year Ago
Setup the FX for the viewmodel renderer, but left it disabled because a step is missing.
1 Year Ago
Deployed hide until mobile fix
1 Year Ago
Bees scaled up a little bit with distance to improve visibility. Master swarm tweak.
1 Year Ago
Simplified FX for WM/Entity
1 Year Ago
Deployed, ent and worldmodel. Fixed missing outline.
1 Year Ago
Jar bee FX tightened.
1 Year Ago
bees -> bee_grenade2
1 Year Ago
bees -> bee_grenade2
1 Year Ago
Disabled test gizmo
1 Year Ago
- Allow timed explosives to align their effect with velocity before an explosion - Rotated bee grenade explosions to align with this velocity
1 Year Ago
Restored 1p_spectating_grenade_fix
1 Year Ago
Restored BeeSwarm changes
1 Year Ago
bees -> bee_grenade2 (again)
1 Year Ago
bee grenade sounds bee swarm & hive sounds
1 Year Ago
Fixed the bees occasionally burping fire. Fixed smoke being rigid. Bee resolution increased a bit.
1 Year Ago
Impact with debug gizmo. Converted 10 of the blunt damage (half) into slash damage because glass shards.
1 Year Ago
Breaks on contact instead of bouncing off walls with a timer.
1 Year Ago
Grenade impact FX
1 Year Ago
Updated Bee Grenade GIB FBX to have centered orginis
1 Year Ago
LOD tweaks
1 Year Ago
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1 Year Ago
Reworked deployed and worldmodel so that it looks like the viewmodel.
1 Year Ago
Updated Bee Grenade World Model Material so its not as transparent as before
1 Year Ago
set .viewmodel and .entity meshes to 1 scale after model updates
1 Year Ago
Updated Bee Grenade Soruce FBX Scale
1 Year Ago
3p anim updates
1 Year Ago
Updated Bee Grenade World Model to use correct materials
1 Year Ago
viewmodel - added new base idle (no waving around of fingers that make the jar defy gravity)
1 Year Ago
3p updates - added bespoke override controller - hooked up intial 3p anims (bigger grip and no pull pin action) in controller - set entity to use new override controller - scaled up mesh to match viewmodel sizing (1.3)
1 Year Ago
bee grenade icon update
1 Year Ago
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
1 Year Ago
Added Bee Grenade Glass Gibs
1 Year Ago
Created Place Holder Bee Grenade Icon
1 Year Ago
Updated Bee Grenade World Model FBX Updated Bee Greande World Model Textures Fixed Bee Grenade Projectile Disappearing After A Certain Distance Folder Tidy Up Aswell
1 Year Ago
Assigned the grenade impact to bee-grenade-explode (placeholder)
1 Year Ago
Made the 3p held grenade not so small.
1 Year Ago
3p held visual consistency fix.
1 Year Ago
Fixed bee grenade worldmodel having two LOD scripts and some distance weirdness. Now only uses 3 LOD states instead of 5.
1 Year Ago
Material tweaks.
1 Year Ago
VM Bees. Various mat tweaks.