branchrust_reboot/main/crafting_update/bee_grenade2cancel

39 Commits over 28 Days - 0.06cph!

Today
Deployed hide until mobile fix
Today
Bees scaled up a little bit with distance to improve visibility. Master swarm tweak.
Today
Simplified FX for WM/Entity
Today
Deployed, ent and worldmodel. Fixed missing outline.
Today
Jar bee FX tightened.
5 Days Ago
bees -> bee_grenade2
5 Days Ago
bees -> bee_grenade2
5 Days Ago
Disabled test gizmo
5 Days Ago
- Allow timed explosives to align their effect with velocity before an explosion - Rotated bee grenade explosions to align with this velocity
5 Days Ago
Restored 1p_spectating_grenade_fix
5 Days Ago
Restored BeeSwarm changes
5 Days Ago
bees -> bee_grenade2 (again)
6 Days Ago
bee grenade sounds bee swarm & hive sounds
6 Days Ago
Fixed the bees occasionally burping fire. Fixed smoke being rigid. Bee resolution increased a bit.
6 Days Ago
Impact with debug gizmo. Converted 10 of the blunt damage (half) into slash damage because glass shards.
6 Days Ago
Breaks on contact instead of bouncing off walls with a timer.
6 Days Ago
Grenade impact FX
6 Days Ago
Updated Bee Grenade GIB FBX to have centered orginis
6 Days Ago
LOD tweaks
6 Days Ago
█▊█▆ █▆▇▋▌▉ ▆▍▉▇'▆ █▄▋▍▉▇▋▍ ▊▆ ▋█ ▋▌▍█▊.
6 Days Ago
Reworked deployed and worldmodel so that it looks like the viewmodel.
6 Days Ago
Updated Bee Grenade World Model Material so its not as transparent as before
6 Days Ago
set .viewmodel and .entity meshes to 1 scale after model updates
6 Days Ago
Updated Bee Grenade Soruce FBX Scale
6 Days Ago
3p anim updates
6 Days Ago
Updated Bee Grenade World Model to use correct materials
6 Days Ago
viewmodel - added new base idle (no waving around of fingers that make the jar defy gravity)
6 Days Ago
3p updates - added bespoke override controller - hooked up intial 3p anims (bigger grip and no pull pin action) in controller - set entity to use new override controller - scaled up mesh to match viewmodel sizing (1.3)
6 Days Ago
bee grenade icon update
6 Days Ago
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
6 Days Ago
Added Bee Grenade Glass Gibs
6 Days Ago
Created Place Holder Bee Grenade Icon
6 Days Ago
Updated Bee Grenade World Model FBX Updated Bee Greande World Model Textures Fixed Bee Grenade Projectile Disappearing After A Certain Distance Folder Tidy Up Aswell
7 Days Ago
Assigned the grenade impact to bee-grenade-explode (placeholder)
7 Days Ago
Made the 3p held grenade not so small.
7 Days Ago
3p held visual consistency fix.
7 Days Ago
Fixed bee grenade worldmodel having two LOD scripts and some distance weirdness. Now only uses 3 LOD states instead of 5.
7 Days Ago
Material tweaks.
7 Days Ago
VM Bees. Various mat tweaks.