branchrust_reboot/main/crafting_update/bee_grenade2cancel
39 Commits over 28 Days - 0.06cph!
Deployed hide until mobile fix
Bees scaled up a little bit with distance to improve visibility.
Master swarm tweak.
Simplified FX for WM/Entity
Deployed, ent and worldmodel.
Fixed missing outline.
- Allow timed explosives to align their effect with velocity before an explosion
- Rotated bee grenade explosions to align with this velocity
Restored 1p_spectating_grenade_fix
Restored BeeSwarm changes
bees -> bee_grenade2 (again)
bee grenade sounds
bee swarm & hive sounds
Fixed the bees occasionally burping fire.
Fixed smoke being rigid.
Bee resolution increased a bit.
Impact with debug gizmo.
Converted 10 of the blunt damage (half) into slash damage because glass shards.
Breaks on contact instead of bouncing off walls with a timer.
Updated Bee Grenade GIB FBX to have centered orginis
█▊█▆ █▆▇▋▌▉ ▆▍▉▇'▆ █▄▋▍▉▇▋▍ ▊▆ ▋█ ▋▌▍█▊.
Reworked deployed and worldmodel so that it looks like the viewmodel.
Updated Bee Grenade World Model Material so its not as transparent as before
set .viewmodel and .entity meshes to 1 scale after model updates
Updated Bee Grenade Soruce FBX Scale
Updated Bee Grenade World Model to use correct materials
viewmodel - added new base idle (no waving around of fingers that make the jar defy gravity)
3p updates
- added bespoke override controller
- hooked up intial 3p anims (bigger grip and no pull pin action) in controller
- set entity to use new override controller
- scaled up mesh to match viewmodel sizing (1.3)
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
Added Bee Grenade Glass Gibs
Created Place Holder Bee Grenade Icon
Updated Bee Grenade World Model FBX
Updated Bee Greande World Model Textures
Fixed Bee Grenade Projectile Disappearing After A Certain Distance
Folder Tidy Up Aswell
Assigned the grenade impact to bee-grenade-explode (placeholder)
Made the 3p held grenade not so small.
3p held visual consistency fix.
Fixed bee grenade worldmodel having two LOD scripts and some distance weirdness.
Now only uses 3 LOD states instead of 5.
VM Bees.
Various mat tweaks.